Mindustry: Build 144 Fixed "any" environment button not enabling Fixed a crash related to an experimental rule being enabled on certain servers Fixed lag caused by sorters updating minimap very quickly Fixed Serpulo generated bases sometimes having unlinked powe… Continue Reading →
Unciv: 4.6.11 4.6.11 Update UI after founding city when breaking promise By SomeTroglodyte: Fixed 4.6.10 no longer loading some older games Prevent some state changing actions during next-turn Policy images in red text, policy branch icons in pedia Added a fix for… Continue Reading →
Unciv: 4.6.10 4.6.10 Automated workers no longer stay on unimprovable tile if another tile is improvable Solved rare concurrency bug for explored tiles Songhai Civilian units no longer gain Amphibious promotion Fixed ‘enhance religion’ crash Improperly configured mo… Continue Reading →
Unciv: 4.6.9 4.6.9 Added Policy icons in text Solved AI ‘found religion’ crash Solved “get vanilla ruleset” errors after downloading mods AbsoluteUnits – Hussar, Cossack, Panzer – By letstalkaboutdune Close the friend selection in NewGameScreen by outside click/ES… Continue Reading →
April 2023 monthly update Introduction April has been a busy month. I worked on reviving 2-player split screen for Pixel Wheels and preparing to crank it to 11 4. I also made some Nanonote releases and put some work on Clyde too. Finally I started refreshing Burger Party to kee… Continue Reading →
Unciv: 4.6.8 4.6.8 Reduce a few memory allocations – By SomeTroglodyte AbsoluteUnits – Norwegian Ski Infantry, Mehal Sefari, Carolean, Foreign Legion – By letstalkaboutdune Various performance improvements – By WhoIsJohannes Continue Reading →
Unciv: 4.6.7 4.6.7 Modding: terrainFilter now accommodates nationFilter for tile owner Minor UI improvements Performance improvements – By WhoIsJohannes Allow to reveal explored resources from a city’s demanding resources in CityOverviewTab – By chr56 By SomeTrog… Continue Reading →
Split-screen revival progress As I explained in my previous status update, I decided not to dive into LAN based multi-player for Pixel Wheels. Instead I am reworking the existing shared screen multi-player mode. It’s going to use split screen again and support up to 4 players. Show… Continue Reading →
Unciv: 4.6.6 4.6.6 Testing: Damage animations on damaged units Units sprites move towards the enemy they’re attacking Removed deprecated settings By WhoIsJohannes: Performance improvements AI does not consider Barbarian as ‘enemy civ’ for ‘should we declare war’ d… Continue Reading →
Unciv: 4.6.5 4.6.5 Solved AI Great Scientist crash Great Merchant doesn’t try to go to unreachable tiles By letstalkaboutdune: AbsoluteUnits – Sipahi, Hakkapeliitta, Janissary, Tercio, Musketeer, Minuteman By SomeTroglodyte: Make AI diplomatic marriage safe from… Continue Reading →