Unciv: 4.4.12 4.4.12 Resolved “dead population working tiles” bug Order indicators in TechScreen like original Civ V – By lishaoxia1985 By Gualdimar: Fixed the display of political relations Modding: fixed +percentage resource unique Pillaged improvements no longer… Continue Reading →
January 2023 monthly update Introduction Welcome to this January 2023 monthly update! This month comes with some Pixel Wheels work, an interesting Clyde store story, an update on Nanonote(!) and a new small project: TMFI. Let’s get started! Pixel Wheels On Pixel Wheels front, H… Continue Reading →
Unciv: 4.4.11 4.4.11 AI tweaks for better targeting Cannot alter city build queue in between turns Fixed ‘destroy civilian unit before attack’ crash Terrain-Specific Natural Wonder Sprite Support – By OptimizedForDensity By vegeta1k95: City Screen improvements Fix… Continue Reading →
Pixel Wheels 0.24.2! This new bug fix release of Pixel Wheels brings 3 new translations: Hungarian, thanks to Balázs Úr! Esperanto, thanks to Jorge Maldonado Ventura! Turkish, thanks to nxjosephofficial! It also fixes 2 bugs: In championships, the player ra… Continue Reading →
Unciv: 4.4.10 4.4.10 By vegeta1k95: Performance optimization: fast and smooth zoom By Gualdimar: Policies screen top button reworked Android autosave location fix Fix unresponsive policy screen header AbsoluteUnits – Cataphract, Companion Cavalry, Horseman – By … Continue Reading →
Unciv: 4.4.9 4.4.9 By vegeta1k95: Better World-Wrap Performance optimization: don’t draw empty tile layers Fix promotion screen buttons clickhandler Fix city table selection By OptimizedForDensity: Performance Improvements to Construction Automation Refactor Con… Continue Reading →
Unciv: 4.4.8 4.4.8 By OptimizedForDensity: Fix Faith Healers healing enemies Notification log fix By vegeta1k95: Add next-turn-progress bar for growth/production on CityButtons Fix incorrect dimming Don’t heal units when pillaging roads – By itanasi By Gualdim… Continue Reading →
Unciv: 4.4.7 4.4.7 AI battle automation vastly improved for taking over cities AI automation: Don’t nuke cities that we’re already winning against By vegeta1k95: Rework of TileGroup: split into dedicated layers, initial preparation for slot-mechanics Optimized Bor… Continue Reading →
Unciv: 4.4.6 4.4.6 Fixed Android custom location save Fixed ‘infinite stat’ from city-states Clearer city tiles Do not allow placing of ‘repair’ in map editor Fixed spawn ignoring i/4 of the map Better main menu map Modding: allow roads/railroads with no required … Continue Reading →
Opening another Pandora box? I have been working on Pixel Wheels for a long time now. Granted it has not been continuous: I started and continue to work on other projects in between. But still, I would like to get this game “done”, as much as such a thing is possible. Until recent… Continue Reading →