Unciv: 4.4.7 4.4.7 AI battle automation vastly improved for taking over cities AI automation: Don’t nuke cities that we’re already winning against By vegeta1k95: Rework of TileGroup: split into dedicated layers, initial preparation for slot-mechanics Optimized Bor… Continue Reading →
Unciv: 4.4.6 4.4.6 Fixed Android custom location save Fixed ‘infinite stat’ from city-states Clearer city tiles Do not allow placing of ‘repair’ in map editor Fixed spawn ignoring i/4 of the map Better main menu map Modding: allow roads/railroads with no required … Continue Reading →
Opening another Pandora box? I have been working on Pixel Wheels for a long time now. Granted it has not been continuous: I started and continue to work on other projects in between. But still, I would like to get this game “done”, as much as such a thing is possible. Until recent… Continue Reading →
Unciv: 4.4.5 4.4.5 Modding: Added “upon discovering a Natural Wonder”, “upon founding a city” triggers Added conditionals for above and below resource amounts Great general unique accepts conditionals – @SpacedOutChicken Allow placing Barbarian encampments in map… Continue Reading →
Unciv: 4.4.4 4.4.4 Better generation for all map types Include forked repos in github search – By FiretronP75 AI doesn’t declare war until it’s sufficiently built up Continue Reading →
Unciv: 4.4.3 4.4.3 Version 800! Can pick a policy with enough culture even if you have no cities Korea’s unique applies to Library Notifications scroll retains position Displayed Great Person point requirements always take game speed into account Conditioned trigge… Continue Reading →
Unciv: 4.4.2 4.4.2 Added trigger conditions framework! Advanced game options hidden by default for faster initial game Great prophets do not spawn to pantheons that cannot become religions Fixed Reliquary belief Continue Reading →
Unciv: 4.4.1 4.4.1 New tile visibility framework! Differentiated attackable from visible tiles per Civ V Tiles 1 step out of bounds of visibility are visible if they’re higher than current tile Higher tiles can be visible beyond non-visible, hidden tiles Damage b… Continue Reading →
Unciv: 4.4.0 4.4.0 Fixed battle table uneven when only one side has modifiers “Street fighter” style of health bars, different colors for ‘definite damage’ and ‘possible damage’ Pathfinding avoids embarkation when possible Modding: ‘transform’ action – by itanasi C… Continue Reading →