Unciv: 4.4.3 4.4.3 Version 800! Can pick a policy with enough culture even if you have no cities Korea’s unique applies to Library Notifications scroll retains position Displayed Great Person point requirements always take game speed into account Conditioned trigge… Continue Reading →
Unciv: 4.4.2 4.4.2 Added trigger conditions framework! Advanced game options hidden by default for faster initial game Great prophets do not spawn to pantheons that cannot become religions Fixed Reliquary belief Continue Reading →
Unciv: 4.4.1 4.4.1 New tile visibility framework! Differentiated attackable from visible tiles per Civ V Tiles 1 step out of bounds of visibility are visible if they’re higher than current tile Higher tiles can be visible beyond non-visible, hidden tiles Damage b… Continue Reading →
Unciv: 4.4.0 4.4.0 Fixed battle table uneven when only one side has modifiers “Street fighter” style of health bars, different colors for ‘definite damage’ and ‘possible damage’ Pathfinding avoids embarkation when possible Modding: ‘transform’ action – by itanasi C… Continue Reading →
Unciv: 4.3.21 4.3.21 Notifications sorted by category Game speed affects additional aspects Better bonus resource color Better nation colors Modding: Recognize uncontrasting colors for nations according to WCAG guidelines, and suggest tinted versions to conform Fixe… Continue Reading →
Mindustry: Build 141 This is a minor release aimed at fixing various bugs and balancing issues with 7.0. Fixed many various crashes Fixed world message being replaceable Fixed various Serpulo sectors having no waves Fixed inaccessible resources under blocks appearing in se… Continue Reading →
Mindustry: Build 141 A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1127400/announcements/detail/5310340507196005937]here[/url]. Continue Reading →
Unciv: 4.3.20 4.3.20 Show numbers on attack damage and final strength comparison for battles Changed Windows icon for Unciv to new icon Unit icons no longer overlap unit action images, improved render time for unit images MoveTo image visible AbsoluteUnits – Unique … Continue Reading →
December 2022 monthly update Introduction Happy new year! Wish you the best for 2023! This update is not about 2023 though, but rather about the last month of 2022. It contains the usual mix of Pixel Wheels and Clyde work, and some unexpected time spent on… Yokadi! Let’s get sta… Continue Reading →