Unciv: 4.3.4 4.3.4 Changes to moddable UI – By GGGuenni Add Repair and Pillaging Roads – By itanasi AbsoluteUnits – Unique Elephants – By letstalkaboutdune HexaRealm units are here, finally! – By GeneralWadaling Added conditional to apply uniques only if the game … Continue Reading →
Pixel Wheels 0.24.0 Pixel Wheels 0.24.0 is out! Just like 0.23.0, this version adds a new track and a new vehicle. New track This time, it’s the “Square Mountains” championship which got a new track: “Up, up, up and down!”. It’s the first track where the trees are not beh… Continue Reading →
Unciv: 4.3.3 4.3.3 Resolved map latency when city-states exist Fixed city-state type in civilopedia ‘impossible’ worked tiles not under your control are now cleaned up Resolved corner case where entire path to destination is full and destination is unenterable Fix … Continue Reading →
Unciv: 4.3.2 4.3.2 City State Type overhaul! Can now use [stats] unique to add happiness globally Can now use [stats] unique for e.g. techs, policies, etc, to add gold/faith/culture/science to the global pool Continue Reading →
Unciv: 4.3.1 4.3.1 City-state overhaul, part 1! Allowed adding arbitrary global uniques to city state bonuses Moddable quest weighting for city-states Moved city state icons to separate folder Removed backwards compatibility (pre-3.19.4) for missing city-state uni… Continue Reading →
Unciv: 4.3.0-arbitrary-city-state-uniques: Allowed adding arbitrary global uniques to city state bonuses (#8028) 4.3.0-arbitrary-city-state-uniques Continue Reading →
Unciv: 4.3.0 4.3.0 Units now recieve correct healing in friendly territory Tile info table no longer reveals hidden units AI no longer nukes if as consequence it will mean declaring war on someone Empire overview screen updates after changing info in city screen Fi… Continue Reading →
Unciv: 4.2.20 4.2.20 Main map and mini-map no longer show unexplored tiles! New “Unitset” option translatable – By Ouaz Renamed AbsoluteUnits unitset @letstalkaboutdune Automated workers no longer try to improve enemy tiles White lines in menus no longer change widt… Continue Reading →
Unciv: 4.2.19 4.2.19 Fixed promotions for mods conflicting with base ruleset promotions Added unitset selection to options menu – By GGGuenni Added diplomatic repercussions for attacking your own ally city-state, and discouraged AIs from doing so Absolute Units – U… Continue Reading →
Mindustry: Mindustry 7.0 Released 7.0, an update that has been in development for more than 1.5 years, is finally here.As with earlier major updates, there are too many changes to list in a single post – these are just the highlights.The Erekir Campaign An entirely new planet, with it… Continue Reading →