Unciv: 4.2.20 4.2.20 Main map and mini-map no longer show unexplored tiles! New “Unitset” option translatable – By Ouaz Renamed AbsoluteUnits unitset @letstalkaboutdune Automated workers no longer try to improve enemy tiles White lines in menus no longer change widt… Continue Reading →
Unciv: 4.2.19 4.2.19 Fixed promotions for mods conflicting with base ruleset promotions Added unitset selection to options menu – By GGGuenni Added diplomatic repercussions for attacking your own ally city-state, and discouraged AIs from doing so Absolute Units – U… Continue Reading →
Mindustry: Mindustry 7.0 Released 7.0, an update that has been in development for more than 1.5 years, is finally here.As with earlier major updates, there are too many changes to list in a single post – these are just the highlights.The Erekir Campaign An entirely new planet, with it… Continue Reading →
Unciv: 4.2.18 4.2.18 Fixed mod promotions conflicting with existing promotion locations Fixed rare thread crashes Added many new before/after X turns and before/after Pantheon conditionals Generalized ruins reward limitations with “only available when” Unique Misspe… Continue Reading →
October 2022 monthly update Introduction As expected, this month was not very productive because of Inktober. I made some progress on Pixel Wheels and Clyde though. Pixel Wheels Android API Level I am preparing the next release of Pixel Wheels. Google notified Android developers … Continue Reading →
Unciv: 4.2.17 4.2.17 Added layout option for promotions, added promotion layout for G&K Added AbsoluteUnits as default units for Hexarealm tileset 😀 Continue Reading →
SuperTuxKart 1.4 release The SuperTuxKart team is happy to announce the release of version 1.4. Below are the important changes:Restore macOS <= 10.14 supportWe fixed a bug in the macOS dependencies package which leads to Gatekeeper crashing, players from macOS 10.9 to 10.1… Continue Reading →
Unciv: 4.2.16 4.2.16 Automated workers no longer improve unworkable tiles Improved construction AI choices By nacro711072: fix wrong glyph when switch between different mod. Fixed another memory leak check whether the city has been a puppet in “Pick construction” a… Continue Reading →
Unciv: 4.2.15 4.2.15 Fixed memory leak Fixed Great Person Picker screen not responding Fixed stat conversion constructions (Science, Gold) not appearing Fixed units obsoleting before their replacements could be constructed Unit era variants added to FantasyHex tiles… Continue Reading →
Unciv: 4.2.14 4.2.14 Fixed Temple of Artemis production bonuses Fixed tile yields due to caching conditional uniques Resolved crash when mods make 2 techs require each other By itanasi: Add Temperature Offset Slider Change Default Map Generation to Perlin Fixed ho… Continue Reading →