Unciv: 4.17.13 4.17.13 By EmperorPinguin: AI: build more workers AI: Better settler automation Fix combat conditionals not working correctly – By SeventhM Continue Reading →
Unciv: 4.17.12 4.17.12 Fixed spy surveillance progressing tech stealing when no techs are available to steal Bugfix: Building ‘improvement to create’ no longer cached across rulesets Fixed city states getting all techs when only 1 major civ remains Many small automat… Continue Reading →
Unciv: 4.17.11 4.17.11 Fix Ancient Ruin benefit on higher difficulties – By RobLoach Multiplayer: Only bring forth AuthPopup if server explicitly returns 401 – By touhidurrr Modding: ‘can settle’ unique able accept tile filters for water and impassible tiles – By Ema… Continue Reading →
Unciv: 4.17.10 4.17.10 Fix crash when opening victory screen on the first turn modding: Add misspelling corrections to unique parameters in mod checker By SomeTroglodyte: Fix unit icon disappearing on right-click of unit’s tile Fix autoplay+tutorials softlock By Em… Continue Reading →
Mindustry: Build 150.1 (Beta) Changed planet launch UI visuals slightly to indicate origin sector more clearly Added a hint for un-researched unit upgrades Added previews of incoming links for Erekir bridges Made enemy spawn positions update when edited in-game through world proce… Continue Reading →
Unciv: 4.17.9 4.17.9 Remove irrelevant counteroffer notifications when the trade request is invalid By EmperorPinguin: AI: better explore logic AI: reduce food weight for small cities AI: able to choose instant heal promotions AI: don’t annex cities if it causes se… Continue Reading →
Unciv: 4.17.8: Version rollout (#13693) 4.17.8 By EmperorPinguin: Perf: remove AI personality for citizen assignment AI: Update city construction evaluation of buildings + workboats Bugfix: Update WorkerAutomation.kt By SomeTroglodyte: Minor UI fix: Don’t display the WLTK fireworks over t… Continue Reading →