Unciv: 4.18.8 4.18.8 Remove building-improvement if the building is no longer buildable By RobLoach: Add ‘when not stacked with a [mapUnitFilter] unit’ Conditional Fix relevent Civ for within tiles Conditional City Screen: Display Stockpile Amount Available for Cos… Continue Reading →
SuperTuxKart 1.5 release SuperTuxKart’s 1.5 is now available! You will find the official binaries for Windows, Linux, Mac and Android on our download page. SuperTuxKart 1.5 official trailer Gift package From 0.9 to 0.9.3, each new release of SuperTuxKart… Continue Reading →
Unciv: 4.18.7 4.18.7 Improve Civilopedia display of GlobalUniques – By SomeTroglodyte Naval Tradition Policy under Commerce as per Civ V – By JhandeFlores By RobLoach: Fix Ancient Ruins when there are conditionals Add Leader Titles unique Modding/Feature: Allow un… Continue Reading →
Unciv: 4.18.6 4.18.6 Game startup performance improvements Mod preview performance improvements Avoid rare crash concurrent modification when calculating construction costs By RobLoach: Modding: Ancient Ruins can have unit-related conditionals AbsoluteUnits: Add Gr… Continue Reading →
Unciv: 4.18.5 4.18.5 AI will not attack cities with no health with siege units AI will not attack capturable cities with melee units that cannot capture them Mod checker: conditional tags are accepted as ‘filtering uniques’ By RobLoach: Add Countable: Adopted [poli… Continue Reading →
Unciv: 4.18.4 4.18.4 Unique validation: Find possible misspellings for incorrect modifier parameters Better ‘acceptable modifier for’ validation By touhidurrr: Ignore temporary errors when fetching mods list Memory perf improvements – By Ambeco (new contributor!… Continue Reading →
Unciv: 4.18.3 4.18.3 Buildings can now include ‘[relativeAmount]% weight to this choice for AI decisions’ Re-added changes for puppet city unique – By Emandac Flash ChatButton on New Chat Messages – By touhidurrr By RobLoach: Add Great Admiral Allow weighted AI dec… Continue Reading →
Mindustry: Build 152 (Beta) Fixed bound unit not saving in logic blocks Made water extractor less effective on charred stone tiles Made turrets rotate-able during placement Made Mindustry use a OpenGL 2 context on Intel GPUs as a possible workaround for a driver memory corruptio… Continue Reading →
Unciv: 4.18.2 4.18.2 Can no longer repair improvements in neutral territory (exploit) Fixed crash on declare war with triggers By RobLoach: BNW: Fix logic around Cultural Victories Add if no Civ has adopted [policy/belief] Conditional By unciv-loof: Fix multiplay… Continue Reading →
SuperTuxKart Evolution Roadmap Along with the announcement of SuperTuxKart Evolution, we promised that we would release a roadmap for the project. Here it is, with our team walking a thin line between the urge to share good news and the need to not over-promise. There is a reaso… Continue Reading →