HyperRogue 9.4 is now available freely! HyperRogue version 9.4c is released freely! You can download the Windows executable with source that compiles on Linux, the OSX package, the source, the Android version, or play the online version. Compared to the previous free release of HyperRogue … Continue Reading →
DCSS: Making DCSS with 253 cooks and no head chef Our own dpeg and Lasty were interviewed in Rock Paper Shotgun! Have a read and learn a little about Crawl’s development process. Continue Reading →
HyperRogue 9.4: bulls everywhere HyperRogue 9.4 is released on Steam and itch.io! (Android, iOS, and the online version will come later.) You can find safety in some places in the Prairie, but if you want treasures, they can be found only on the other side of a giant herd of bulls…. Continue Reading →
DCSS: 0.19.5 Bugfix Release There’s a new bugfix release of the stable version of DCSS. Source packages and binaries for Windows, OS X, and Linux are all available. We recommend all 0.19 users upgrade to this version. Major bugfixes: Fix save compatibility when loading games from version 0.18. Macros now work in map mode in Tiles. Autopickup is now smarter about […] Continue Reading →
DCSS: 0.19.4 Bugfix Release There’s a new bugfix release of the stable version of DCSS. Source packages and binaries for Windows, OS X, and Linux are all available. We recommend all 0.19 users upgrade to this version. There are two major bugfixes: Fix mouse lag experienced by trackpad users on Mac OS X systems. Fix to allow the Temple entrance to […] Continue Reading →
DCSS: 0.19.3 Bugfix Release There’s a new bugfix release of the stable version of DCSS. Source packages and binaries for Windows and Linux are available now, with OS X binaries coming soon. We recommend all 0.19 users upgrade to this version. There are four major bugfixes, along with 25 other bugfixes and cleanups: Fix a long-standing Tiles mouse lag bug. Now […] Continue Reading →
HyperRogue 9.3: three new lands and an online demo HyperRogue 9.3 is released on Steam and itch.io! (Android and iOS versions will come later.) This update introduces three new lands, and several other minor features and bugfixes. Additionally, an online demo of HyperRogue has been created! This allo… Continue Reading →
Why am I not that excited about Jupiter Hell The roguelike community was recently all over about Jupiter Hell — a roguelike with modern 3D graphics, which has recently run a very successful crowdfounding campaign. I am quite sure Jupiter Hell will be a great game — after all, Darren Grey and Kor… Continue Reading →
Sources of HyperRogue: part IV This is the fourth post in the series, about the lands from versions 8.x.There is not much to say about Wild West. Revolvers, and hunting outlaws for bounties, are among the most common tropes in westerns. It does not really match the rest of the game,… Continue Reading →
HyperRogue 9.2: 3D hyperbolic animations! HyperRogue 9.2 is released on Steam and itch.io!This is again a release with no new lands — however, it includes several upgrades aimed at making HyperRogue look more like a modern game. Three dimensional view. How would the world of HyperRogue look… Continue Reading →