ZeroK: Cold Take #1 – Why Zero-K? On Steam: https://store.steampowered.com/news/app/334920/view/3868091084290486602This is the start of a blog that I should answer the kinds of questions that people ask from time to time, but in a more polished and retrievable way. Hopefully its intere… Continue Reading →
OpenHV: 20231125 Removed screen shake from drop pod explosions. Fixed AI not building ore smelters in late game. Fixed AI training too few broker pods in late game. Fixed submarines being unable to target mine layers. Fixed missile sub being unable to target structure… Continue Reading →
ZeroK: Zero-K v1.11.11.1 – Odin’s Magpies This update introduces two new bombers to fill out the aircraft roster. One is a bit like a light Likho, and another is like a heavy Raven, but there is a lot more to each. Other planes have tweaks and buffs, such as an area reveal ability for Sparrow,… Continue Reading →
ZeroK: Zero-K v1.11.10.0 This is a hotfix release for an engine bug that could be used to place geos anywhere.Modding Units can now be tinted, rescaled and made glowing via customparams: model_tint = "1.0 0.5 0.0" — R G B model_glow = "0.1 0.2 0.3 1.0&… Continue Reading →
0AD: Leadership Changes Stan` is stepping down as leader of the project. You can see his retirement post here: https://wildfiregames.com/forum/topic/108607-leadership-changes/#comment-558009 Continue Reading →
OpenRA: Release 20231010 and the Community With two months of successful playtesting behind us, we are pleased to finally announce Release 20231010, which brings the public release up to date with development changes from November 2022 through to August 2023. The new release contains some long-awaited UI and UX improvements and many polish changes overall. It also serves as a jump-off point for many of the larger upcoming features, so do expect great things in the future! Continue Reading →