ZeroK: Zero-K v1.11.11.1 – Odin’s Magpies This update introduces two new bombers to fill out the aircraft roster. One is a bit like a light Likho, and another is like a heavy Raven, but there is a lot more to each. Other planes have tweaks and buffs, such as an area reveal ability for Sparrow,… Continue Reading →
ZeroK: Zero-K v1.11.10.0 This is a hotfix release for an engine bug that could be used to place geos anywhere.Modding Units can now be tinted, rescaled and made glowing via customparams: model_tint = "1.0 0.5 0.0" — R G B model_glow = "0.1 0.2 0.3 1.0&… Continue Reading →
0AD: Leadership Changes Stan` is stepping down as leader of the project. You can see his retirement post here: https://wildfiregames.com/forum/topic/108607-leadership-changes/#comment-558009 Continue Reading →
OpenRA: Release 20231010 and the Community With two months of successful playtesting behind us, we are pleased to finally announce Release 20231010, which brings the public release up to date with development changes from November 2022 through to August 2023. The new release contains some long-awaited UI and UX improvements and many polish changes overall. It also serves as a jump-off point for many of the larger upcoming features, so do expect great things in the future! Continue Reading →
OpenRA: Playtest 20230927 Two months went by, and bam! Another playtest! Notable changes include: Added the ability to vote to kick players Fixed a crash on specific 32-bit Windows machines Fixed AI not reacting to its units being shelled … Continue Reading →
OpenHV: 20230917 Added new production queue for unarmed utility vehicles. Added a new load screen based on original artwork. Added a larger auto target radius for the bomber pod. Added AI subroutines for using the bomber pod. Added sand to dirt auto-tiling. Added new … Continue Reading →