OpenHV: 20230305 This marks the second stable release, spanning a development period of almost 2 years with 23 pre-releases worth of changes. Thanks to everyone who participated in making this happen. Last-minute changes include: Added 3 player map Turncoat Trail by @… Continue Reading →
OpenRA: Release 20230225 Today we have a special occasion on our hands. We have been waiting for this moment for almost two years: A new stable OpenRA Release 20230225 is out now! Continue Reading →
OpenRA: Playtest 20230218 After a month of testing we present Playtest 20230218! Notable changes include: Fixed Windows requiring the Visual C++ 2015-2022 redistributable Fixed minimap videos crashing Polished the Dune 2000 encyclopedia … Continue Reading →
OpenHV: 20230212 Added Ramp Buggy (Yuruki) to mirror Bomber Pod (Synapol) Added Sniper exclusivity for Synapol. Added Elite pod exclusivity for Yuruki. Added soundtrack Empty Streets by Tim Beek. Fixed UI calling infantry scouts instead of pods. Fixed the order of the… Continue Reading →
ZeroK: Zero-K v1.11.1.0 – Extra Gridding This patch has an engine update, some superweapon tweaks, and extra gridding. Strider Hub now requires 50 grid energy. This is targeted at rushes in big team games, as every other use of Strider Hub should not have trouble finding 50 energy. The engine… Continue Reading →
0AD: The next alpha of 0 A.D. will feature an experimental Vulkan backend! The next alpha of 0 A.D. will feature an experimental Vulkan backend! You can test it and report bugs by downloading the development version of the game. More information here: https://wildfiregames.com/forum/topic/104382-vulkan-new-graphics-api/#comme… Continue Reading →
OpenRA: Playtest 20230110 We are kicking off New Year with a new playtest! Notable changes in Playtest 20230110 include: Fixed sound device detection on linux Fixed Discord game invites Fixed replays locking up when one of the players dropped… Continue Reading →
OpenHV: 20221228 Fixed builders built by a Synapol player deploying into Yuruki outpost. Fixed a crash when joystick dragging into top right. Fixed power plants and starport getting ignored by AI when attacked. Fixed AI not assigning all boats and submarines to naval … Continue Reading →