ZeroK: Client/server maintenance update 10 Oct 2018

We’ve applied some updates to the client and server software. This included an update to the Steamworks libraries, which may be followed by the Steam Overlay being restored in the near future.

Other fixes and new features:

  • Players can receive more than one extra commander if team player counts are sufficiently lopsided
  • Allow restricting rooms by rank
  • Unlocks page properly displays remaining donation (“kudos”) points
  • Fixed donor badges showing for some non-donors
  • Fixed campaign commander losing levels
  • Fixed Steam popup for non-Steam players sometimes being partly offscreen
  • Added/updated some help menu links
  • Don’t prompt for crash report after killing game’s process

ZeroK: Zero-K v1.6.9.0

With this update, the Cyclops will hopefully no longer dominate the 1v1 scene. We also have a sizable number of fixes and other improvements to go with it.

Balance

  • Replaced Cyclops’ combination cannon/slow beam with a single disruptor cannon
    • This is intended to enforce its role as an anti-heavy unit, reducing its effectiveness against small units

Graphics

  • Added new Strike Commander skins: Chitin, Renegade

Sounds

  • New sounds for various weapons
  • Zombie mode sounds are back

GUI

  • Missile silo has a “select missiles” button

Fixes

  • Fixed units sometimes being permanently disabled by lightning
  • Save/load now handles morph properly
  • Fixed Outlaw (and similar) sphere GFX not appearing underwater
  • Fixed lights being cut off when slightly offscreen
  • Fixed gaps in blocks of nanoframes started with Q
  • Athena no longer appears in gesture menu
  • Workaround campaign disappearing terraform bug: restore effects of initial non-building terraform on game load
  • Smarter parsing of disabled units string
  • Fixed various Lua errors appearing ingame

Misc.

  • Mex placement widget can no longer be disabled (accidentally or otherwise)