ZeroK: Zero-K v1.6.5.5 – Fix update: the return

More fixes for issues that some of us just couldn’t leave well enough alone, and other things besides.

Features

  • Added autosave functionality

GUI

  • Added option to not automatically unpause the game in singleplayer when closing menu
  • Added a slider to scale healthbar size
  • Pregame building queue anti-spam: now limited to 30 buildings
  • Camera pan speed setting in main menu affects all camera types
  • Prettier loading bar
  • Reorder main menu options to be more easily readable
  • Tweak load game menu

Bugfixes

  • Fixed game ending before start if someone quits
  • (Perhaps) fixed main menu blackout bug
  • Fixed Flux Amplifier damage bonuses
  • Misc. fixes

Miscellaneous

  • Steam updates to lobby menu/client should be much smaller now

ZeroK: Zero-K v1.6.5.2 – Fixes

The commander regeneration bug prompted an urgent fix. We also managed to get in an improvement to Missile Silo controls, and address various other issues while we were at it.

UI

  • Missile Silo now launches the oldest missile it has (or the next one it builds, if none are ready) when it receives a Force Fire order.

Bugfixes

  • Fixed commanders’ autorepair scaling with their buildpower.
  • Fixed some issues with save/load (this included such fun things as crawling bombs exploding in their factory).
  • Fixed Swift speed boost’s cooldown bar.
  • Fixed metal spot circle thickness and mex animation speed with high metal mults.
  • Fixed commanders displaying the wrong decloak distance.

ZeroK: Thanks for the great release!

The release has far exceeded our expectations and we’ve gained a lot of new players for the community who, overall, seem pretty nice. The servers have held up and, apart from a crash on Friday, everything has gone really smoothly. The campaign and matchmaker are really paying dividends. Currently there are 800 people playing Zero-K and 500 in the lobby and we’re excited to see how far we can go.

We would really appreciate help so spread videos, tell your friends, and leave reviews. With no marketing budget (or really any budget) this is our best way to spread Zero-K and to ensure that Steam shows it to many potential players. It really helps and a big thankyou to everyone who has taken the time to review thus far!

We would also like to clarify some issues and common questions.

We have been monitoring issues and are taking a cautious approach to changes, lest we break anything, as the issues are generally minor. We plan to run server maintenance for about 10 minutes sometime during the week to improve stability and solve the matchmaking issue. We also have some UI improvements for the main menu and fixes to rare bugs ingame. We have a beta branch and testers would be much appreciated.

Finally, here are some standout videos or reviews.

PS. If you haven’t heard of Zero-K before, here is the store page.

ZeroK: Zero-K soon on Steam – Tell everyone!

Zero-K is out on Steam in less than a day. Here is what you can do to help:

  • Ask friends (acquaintances, passers-by) to get Zero-K on Steam, after all, it’s free!
  • Get Steam Zero-K and write a review. This tells Steam to tell more people about Zero-K.
  • Be as nice possible to new players and help them out. They will appreciate it will help set up a good community standard.

Store page: https://store.steampowered.com/app/334920/ZeroK/

Here are a bunch of useful link: http://zero-k.info/Forum/Thread/25145

Thanks everyone for supporting us this far!