ZeroK: New Ranks and Bugfixes

The profile page has been redesigned with a focus on removing unneeded text in favor of more intuitive graphical elements. The pages are now styled depending on your in-game rank, following the existing theme of black-body radiation. Instead of relying on fixed rating thresholds, ranks are now defined via percentiles. Ranks can only be gained or lost after holding one’s position in the new percentile for multiple games.

Here’s a list of the new ranks:

Icon Color Theme Percentile
Gamma ray Singularity Top 1%
X ray Neutron star Top 5%
Blue white Supergiant Top 10%
Bright yellow Giant Top 20%
Orange Subgiant Top 40%
Red Red dwarf Top 60%
Dark red Brown dwarf Top 80%
Infrared Nebula Everyone

These new ranks will be subject to changes as we refine the system. Any feedback is appreciated!

Various fixes

  • Reduce rating inflation directly after a server restart
  • Fix a bug that would lead to the server running out of space
  • Map size is now shown in elmos
  • Fix a bug that would prevent logging in
  • Prevent the game from looking for steam after quitting

ZeroK: New Rating System

We have recently switched to a new rating system. Elo is being replaced by Whole history rating. Although generally very similar to the old ratings, this means that rating values have changed for every player. Here are the most important things to know about the new system:

Core concepts that remained the same

  • Winning increases your rating, losing decreases your rating.
  • Defeating a higher rated player counts more than defeating a lower rated player.
  • Chance of victory is derived directly from the difference in rating between two players.
  • Rating decreases during periods of inactivity but is fully restored after playing a few games.

Main differences to the old system

  • The rating reacts faster to skill changes, especially noticeable for newer and casual players.
  • Instead of a single rating, the entire history of each player is memorized.
  • There are small daily rating adjustments. These are independent of activity and serve to optimize the rating’s accuracy based on past games.

Why change a working system?

  • Lessen the impact of smurfs due to much faster rating adjustments even for old accounts.
  • More accurate and stable ladders that are less susceptible to the outcome of single games.
  • The new system is a base for additional statistics that weren’t possible before.

This is just a very basic summary. If you want to learn more I suggest you check out the related forum thread or the original publication.

ZeroK: Campaign Week 8 – Spiders, Ships (and a Tournament)

This week’s campaign missions are another two-for-one, unlocking units with two unusual movement types: spiders and ships. These factories are a bit unorthodox and allow for new strategies. As usual, post feedback for these missions in the feedback thread: http://zero-k.info/Forum/Thread/24530

Experience-per-level has been re-scaled to lower the maximum level and give players more time around level four. There are also other fixes, including a fix for losing when a resurrected commander dies.

In other news, a tournament is being arranged for next weekend. See this thread for more details: http://zero-k.info/Forum/Thread/24531

ZeroK: Zero-K itch.io release

The itch.io release push is complete. Thanks to everyone who contributed, commented or configured the page. Here is the link: https://zerok.itch.io/zero-k

How does this affect those here? Many reading this already have Zero-K. Well, itch.io is potentially a way to gain players but it takes a little interaction on our part. If people could

  • Create itch account and rate or review our itch page,
  • Refer friends/strangers via our itch page,
  • Generally be whatever a “Mobilized Fanbase” is,

then we should climb in the itch rankings and be seen by many more people. You need itch to rate or review but it seems worth getting in any case, it’s like a game jam that never stops giving.