ZeroK: Campaign Week 4 – Rover, Faraday and Puppy Campaign week 4 is underway with four Rover missions and two bonus missions, bringing the total mission count to 22. We have also been tweaking previous missions based on feedback. As always, be sure to post feedback on the new missions here: http://ze… Continue Reading →
ZeroK: Campaign Week 3 – Shieldbots and Zero-K v1.5.11.1 This week we explore the Shieldbot region of the galaxy, with five shieldbot missions and a bonus mission. We have also released a Zero-K update, as well as some fixes and tweaks to the mission from week 2. Make sure to post feedback as these mission t… Continue Reading →
ZeroK: Campaign Week 2 – Advanced Cloaky For this week of campaign missions we are rounding out the Cloaky Factory. These missions continue to teach unit roles and also show off some of the infiltration capabilities available to the factory. They are a bit tougher than the previous missions, … Continue Reading →
ZeroK: Zero-K v1.5.10.2 – Campaign and Renames This release marks the beginning of open testing for the Zero-K campaign. Every Sunday we will polish and release a new set of missions for fun and testing. The current release contains five early missions and can be found through Singleplayer -> Ca… Continue Reading →
ZeroK: Zero-K v1.5.9.3 This month we mostly have fixes and interface improvements. The engine itself has also received a lot of work and is looking quite stable. Notably, unit movement was improved within the engine so now units move in straight lines over short distances wi… Continue Reading →
ZeroK: AI difficulty level renames The circuit AI difficulty levels are now Beginner – Novice – Easy – Normal – Hard – Brutal. Thanks to everyone for their feedback and patience as we dial in appropriate difficulty levels and names. There should be no further big changes to names becaus… Continue Reading →
Openage: T1: Curves logic curves are simulation environment independent of discretisation Continue Reading →
ZeroK: Zero-K v1.5.8.2 Thanks to recent work and feedback we now have tentative AI difficulty levels. Aside from AI, we have been working on smarter and newbie friendly defaults for unit AI and, as always, miscellaneous bug fixes.AI Difficulty LevelsRenamed the AI difficulty… Continue Reading →
Openage: T0: nyan API integration nyan will be used for as content interface in openage Continue Reading →
Openage: Stupid Test This test is totally meaningless as it just is a test. It contains literally no information. Go away. No reason to continue reading. 1 2 wtf = "You can try as hard as you like, no riddle is hidden here." print(wtf) As you can see, boring things like code highlighting … Continue Reading →