ZeroK: Zero-K v1.4.7.0 (and earlier)
Three weeks ago we released several small versions, mostly to keep up with engine fixes. However, some features got into these releases and many of the Interfaces features are from this period and I have not written a complete list. The two balance change are from v1.4.7.0.
Spring 102.0 has been released (sort of) and it is well tested so we should be able to stick with it. This comes with a lobby update which allows Spring 102.0 to be downloaded so make sure to update.
The screenshot is showing off the line of sight and radar improvements since Spring 100.0. The LoS and radar updates faster, has higher resolution and is much better at finding cliffs. The interior colour can be set through Settings/Interface/Map/Radar Color.
Balance
Racketeer is a bit of a problematic unit so we’ve reduced its ability to keep two units disarmed. Two raiders fighting a Racketeer tended to be ridiculous.
- Rackteer reload time 5s -> 6s
The Plasma Artillery for Battle Commander was not just working out so it has been removed. Massive earlygame health and a Leveler sidearm remove the usual counterplay to artillery.
- Removed Commander plasma artillery weapon.
Interface
Newton launcher widget:
- Increased accuracy of impact location with interpolation between the impact step and previous step.
- Applied impact prediction to all units launched by Newtons. Not just those affected by firezones.
- Added transport drop location prediction.
- Added menu options for controlling when either type of prediction is displayed.
Other features:
- Added a new Skydust UI. Press B to toggle height mode. C and V change height (much like Z and X change spacing in normal mode). The height selected in height mode is persistent per-unit type. Height does not work with line build.
- Zenith now obeys fire stats. Defaults to Hold Fire for new players. Defaults to Fire At Will for current players.
- Added an option to make clicking on construction tabs activate their hotkeys.
- Added an option to disable Ping and CPU display on Deluxe Player List.
- Added an option to show decloak ranges of units. Configure through Settings/Interface/Decloak Ranges.
- Ferry and Set Retreat Zone now appear as a minimap button. Not on the command menu.
Fixes
- Terraform cost tooltip now shows its estimated cost.
- Fixed a Build ETA bug which can appear while spectating and using /specfullview.
- Energy and metal income graphs now include reclaim.
- Fixed Cloak State hotkey and tooltip.
- Restored marker placement hotkey for German keyboards (dev engine).

