RTS
There are 607 posts filed in RTS (this is page 49 of 61).
ZeroK: ZK 1v1 Tournament March 28th 2015
ZeroK: ZK 2v2 Tournament February 28th 2015
It’s end of the month, and it’s time to host the monthly tourney.
It will start at 10:00 UTC (10 AM UTC) on 2015-02-28 and registration will be open until February 27th, 23:59 UTC. The current time in UTC can be seen at http://utctime.org/.
Players of all skill levels are welcome and encouraged to participate, however there is a limit of 16 teams, so don’t lose your chance!
Tournament rules:
– Teams contain two different human players
– Single elimination
– First map of each round is predetermined, the following maps will be selected by the loser of the previous game from the featured 1v1 or team game map pool.
– Finals are best of 5, all other matches including the bronze match are best of 3.
The tournament bracket will be seeded according to players’ teams Elo after registration closes. The players in the teams coming first, second and third will receive special trophy awards and score tourney points to determine best tourney players at the end of the year.
The first map of each round will be announced later in the week as the estimate number of players becomes known.
Check out the bracket at http://zk.challonge.com/zkfeb2015
Sign up in the comments!
ZeroK: Server protocol change
Zero-K has moved into a new server software because old one (UberServer) could not handle large number of players in tests.
This will allow faster development of Zero-K lobby, proper matchmaking etc, but unfortunately breaks compatibility with existing non Zero-K lobby clients, so please use Zero-K lobby for now.
Because it’s a full rewrite of lobby server with changes done to springie autohosts, zero-k lobby and website/nightwatch, do expect some quirks. Bug reports are very much welcome at https://github.com/ZeroK-RTS/Zero-K-Infrastructure/issues
ZeroK: Zero-K v1.3.1.17
Today we erode away a bit of Total Annihilation legacy with the removal of easy nano-shielding. While it was arguably ok at the small scale we are sure everyone would agree that blocking tacnukes with Zeniths was pretty stupid.
Also a reminder; the tourney is in a few days so don’t forget to Sign Up.
Removed Nano-shielding
Nanoframe hitvolumes now grow from ground level to full height during the first 40% of construction. This makes it much harder (and possibly pointless) to block small shots and fixes the Zenith nanoframe tactical missile defense.
Targeting
Vandal now has overkill prevention. There have also been some improvements in damage tracking.
Dominatrix now really likes to target things which are partially captured. Other units have a mild aversion against targeting such units.
The aimpoints (spots that are aimed at when trying to shoot at something) of commanders are slightly higher, especially for Support Comm. This is because their weapons could be much higher than their old aimpoints which would let them shoot over walls with no retaliation.
Fixed Penetrator aimpoint and hitvolume as well.
Fixes
- Attempt to fix rare music pitch bug.
- Nuclear missile launches are now always audible.
- Fixed a rare case where undead aircraft would take up repair pad spots for eternity.
- Some sort of Central Build AI fix.
ZeroK: ZK 1v1 Tournament January 31st 2015
It’s time to open up this year’s supply of tournaments.
As has become customary for odd months, January will have an 1v1 tourney on its 31st day, at 09:00 UTC. The registration is open until Friday, January 30th 2015 23:59 UTC, and everyone is welcome to take part regardless of their skill.
Additionally, players can volunteer to substitute for anyone missing after the registration has been closed and before tourney itself starts. Substitutes will be used if the original signed-up players fail to arrive within 30 minutes of start without notice, in order of sign-up, based on this thread.
Tournament rules:
– Single elimination
– First map of each round is predetermined, the following maps will be selected by the loser of the previous game from the featured 1v1 map pool.
– Finals are best of 5, all other matches including the bronze match are best of 3.
The tournament bracket will be seeded randomly after registration closes. The players coming first, second and third will receive special unique collectible awards to their player profile, and receive tournament points which will at the year’s end determine the year’s altogether best tournament player.
The starting maps for each round will be announced at some later date before the tournament starts, when the number of participants will be more or less known.
You can inspect the tourney bracket at http://zk.challonge.com/zkjan2015
To sign up, post this forum thread and don’t forget to show up on time. Pay attention to the timezone, and set a calendar notification that will remind you. If you are going to be late, try to warn about this in advance.