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Simulation

There are 407 posts filed in Simulation (this is page 1 of 41).

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Thrive: Progress Update 2/28/2026

As said last week, we delayed 1.0.1 to try to fit in a few more things, in which we succeeded. So today we are in feature freeze, and we have a release candidate build for all those interested to test before the full release next week. Of course, we want that release to be as bug-free as possible, so we appreciate any and all help!

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Games Planet in Simulation | 2026-02-28 | Comment

Widelands 1.3.1 Released

The Widelands Development Team is proud to announce the immediate availability of the stable point release Widelands 1.3.1.
Windows installer Intel 64 bit · Intel 32 bit · ARM 64 bit
Mac packages (64 bit) MacOS ≥ 12 Intel · MacOS ≥ 12 ARM
Linux (64…

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Games Planet in RTS, Simulation, Strategy | 2026-02-22 | Comment

Thrive: Progress Update 2/21/2026

Originally, at this time we were supposed to be in feature freeze right now, preparing for the release of version 1.0.1. However, we decided to delay that by a week so that we will be able to squeeze in just a few more features that are very close to finished. What we have for you this week is already pretty exciting though!

First, w…

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Games Planet in Simulation | 2026-02-21 | Comment

Blocking AI-Generated Content

The Widelands Development Team has passed a resolution to reject AI-generated content contributions (code, graphics, music, and others) to the Widelands source code and repositories.
We hold that AI-generated content generally stands on dubious ethic…

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Games Planet in RTS, Simulation, Strategy | 2026-02-20 | Comment

Thrive: Progress Update 2/14/2026

This week, the game code caught up to the Multicellular Stage officially not being a prototype anymore. Trying to enter it no longer warns you about it being a prototype, and instead you get that warning when trying to advance to Macroscopic. Similarly, our provisional “you won the game” message now appears when you reach 10 cells in Multi…

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Games Planet in Simulation | 2026-02-14 | Comment

Thrive: Progress Update 2/07/2026

This was a busy week behind the scenes, but once again not as many patch notes on the list. A lot of work went into performance improvements for the compound cloud system, which had become slower after last week’s fix to the “harsh lines” problem. But the result is that it now actually runs slightly faster than before that fix. There was a…

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Games Planet in Simulation | 2026-02-07 | Comment

Pioneer 2026-02-03

The Pioneer development team is proud to announce the release of Pioneer 2026-02-03, our ninth annual “Pioneer Day” release! This past year was mostly spent on laying frameworks for new content to be created and improving old code – but that doesn’t me…

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Games Planet in Simulation, Space | 2026-02-03 | Comment

Urls for Feeds will change

The urls for the widelands feeds have changed. Old urls will still work but it is recommended to use the new urls in your feed-reader.
The new feed urls are:

Recent news: https://widelands.org/feeds/news/
Recent changes in wiki: https://widelands.or…

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Games Planet in RTS, Simulation, Strategy | 2026-02-01 | Comment

Thrive: Progress Update 1/31/2026

A somewhat quieter week this time, as more technical work is taking place. The game was updated to Godot 4.6, as fortunately this version this did not cause unacceptable problems (4.5.1 was skipped). And perhaps most noticeably, an ancient bug was fixed that caused compound clouds to form ugly straight lines, particularly when pushed by cu…

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Games Planet in Simulation | 2026-01-31 | Comment

Endless Sky: Unstable release 0.11.0

Many of us are feeling that winter cold, but do you know what else is cold? The vacuum of space, where Endless Sky v0.11.0 awaits! All things new can be found in the changelog for this release.
If you thought, “Hey, that’s not v0.10.17!”, you’d be righ…

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Games Planet in Simulation, Space | 2026-01-30 | Comment

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