Simulation
There are 371 posts filed in Simulation (this is page 19 of 38).
Thrive: Progress Update 05/27/2023
This week we have seen the prototype stages to their very conclusion with the introduction of the ascension stage, a post-game stage that grants the player god-like power over the galaxy. At this point the player will be able to …
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Thrive: Progress Update 05/20/2023
This week, the development of the prototype stages has closed in on the very end with the introduction of a bare-bones space stage. With the prototypes complete we now have a clear path forward, and development is soon to resume …
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Thrive: Progress Update 05/13/2023
Development continues at a steady pace this week with several visual fixes and, at long last, the ability to delete fossilized organisms in-game. Outside of programming, there’s been lots of revived discussion on the topic of progression and game balance! …
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Thrive: Progress Update 05/06/2023
We have been seeing a lot of fantastic creations and civilizations sprouting up in the community, and we are very glad that everyone has been enjoying 0.6.2! This is no time to rest however, as development now resumes a steady …
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Thrive: Devblog #37: Background Technology Unlocked
Take your species further than ever before with the newly optimized cellular stages that will smoothly take you sailing into our latest advancements in the prototype stages! No longer are the creatures of Thrive strictly confined to the underwater realm, …
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Thrive: Progress Update 04/22/2023
Only one week remains before the release of Thrive 0.6.2, and that means it’s time for our latest pre-release build! If you are interested in helping us find any bugs or problems before the official release, you may join us …
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Thrive: Progress Update 04/15/2023
This week we’ve begun discussing quite a few things behind the scenes; Optimization of the particle system for our new 3D backgrounds, musings on where to start with the 3D editor, improving the statistics panel to be more informative and …
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Thrive: Progress Update 04/08/2023
This week we’ve had quite a substantial amount of discussion about the graphics side of Thrive. Topics such as terrain generation, convolution surfaces, creature textures, and more have passed by in a storm of excitement. In addition, our prototypes continue …
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Thrive: Pogress Update 04/01/2023
This week we’ve gotten a lot of work done on our visual aspects of the game, with lots of brand new icons, models, and more just waiting for implementation. Our membrane system especially has received a long awaited revamp, removing …
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