Unciv: 4.19.0 4.19.0 By EmperorPinguin: CPU performance improvements AI don’t build units which cannot attack AI: Better ’tile-to-work’ picking By SomeTroglodyte: Faster mod download Fix VictoryScreen crash loopholes Add Hindi language – By monikaanaaya2021-cmd … Continue Reading →
Unciv: 4.18.19 4.18.19 Fix map width for checking distances between tiles CPU performance improvements By EmperorPinguin: Simplify military unit attack value Disable fort placement for AI Fix unit automation order Bugfix AI friendly fighter counting Better Cover, Ch… Continue Reading →
Unciv: 4.18.18 4.18.18 CPU performance improvements By EmperorPinguin: AI: Separate encampment-finding logic from ruins-finding AI: Better ‘city to attack’ logic AI: Simplify target selection for city bombardment Fix battle notification order – By SomeTroglodyte Continue Reading →
Unciv: 4.18.17 4.18.17 Memory + CPU performance improvements By RobLoach: Fix Null Exception in searching Civilopedia Modding: Allow removing Religions and Beliefs By SomeTroglodyte: Swapping for Escort formation pairs Make Notifications setting ‘Disabled’ useful … Continue Reading →
Unciv: 4.18.16 4.18.16 Units that upgrade continue escorting Nation colors unchanged by multiplayer chat By RobLoach: G&K: Fix Kremlin providing a Great Scientist Point Add ‘[buildingFilter] Buildings by [civFilter] Civilizations’ Countable Add ‘eraFilter’ to al… Continue Reading →
Wesnoth: Wesnoth 1.19.18 The newest release of the new development series, Wesnoth 1.19.18, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The s… Continue Reading →