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There are 1,550 posts filed in Strategy (this is page 1 of 155).

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Unciv: 4.20.17

4.20.17
CPU performance improvements
fix: Avoid crash when removing encampments from map editor
Adjust lake and coastline formation of Boreal map type – By unciv-loof
Console: Allow setting strategic resource deposit amount – By SomeTroglodyte

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Games Planet in 4x, Mobile, Strategy | 2026-06-30 | Comment

Fheroes2: version 1.1.17

Add an initial version of the Auto Playtest feature for the Editor
Improve the AI during battles and on the Adventure Map
Add several enhancements to Battle Only mode
Multiple performance improvements and rendering optimizations
Over 30 issues have be…

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Games Planet in Engine, Strategy, Turnbased | 2026-06-30 | Comment

Unciv: 4.20.16

4.20.16
By unciv-loof:

Cap force bonus from AdditionalAttacks based on movement points
Fix German unique ability
Fix force calculation when measuring military presence near border

Make ‘Barbarian encampment’ improvement moddable – By SomeTroglodyte
B…

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Games Planet in 4x, Mobile, Strategy | 2026-06-28 | Comment

Wesnoth: Wesnoth 1.19.25

The newest release of the new development series, Wesnoth 1.19.25, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The s…

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Games Planet in Strategy, Turnbased | 2026-06-28 | Comment

ZeroK: Cold Take #43 – Levels of Customisation

Zero-K has almost too much customisation. So much that we had to organise it into seven levels to keep track of it and make the game work well across all of them.Read it here: https://store.steampowered.com/news/app/334920/view/683005949807428679

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Games Planet in RTS, Strategy | 2026-06-28 | Comment

Unciv: 4.20.15

4.20.15
Improvements that cost stockpiled resources do so when starting construction, not on end, similar to buildings and units
Memory reduction for large maps
AI in Prince difficulty get no unit cost reduction (1:1 with human players)
Require Creates…

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Games Planet in 4x, Mobile, Strategy | 2026-06-20 | Comment

Unciv: 4.20.14

4.20.14
Fix ‘black screen on next turn button’
Context menu indicators no longer always visible
City buttons center correctly on the tile on zoom-in
Yields no longer overlaps population icons in cities
By SomeTroglodyte:

Make gesture timings user-sett…

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Games Planet in 4x, Mobile, Strategy | 2026-06-16 | Comment

ZeroK: Zero-K v1.14.6.0 – By Popular Demand

Space clicking wrecks and build options is back by popular demand ( https://github.com/ZeroK-RTS/Zero-K/issues/5742, https://github.com/ZeroK-RTS/Zero-K/issues/5747 and https://github.com/ZeroK-RTS/Zero-K/issues/5750 ). Thanks to everyone who opened ti…

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Games Planet in RTS, Strategy | 2026-06-13 | Comment

Unciv: 4.20.13

4.20.13
Large memory performance improvements for large maps
Modding: show exact location of json file errors
By SomeTroglodyte:

Context menu visual indicators
Modding: Fixed ’empty name’ problems
Fix expansion clearing barbarian camps leaving obsolet…

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Games Planet in 4x, Mobile, Strategy | 2026-06-13 | Comment

Unciv: 4.20.12

4.20.12
By xplon:

Hide icons when translating spy names
Warn about translatable ruleset name collisions

By SomeTroglodyte:

Improve context menu indicator size
Console: ‘civ add’ and ‘civ remove’ commands

Add missing newline in advanced game setting…

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Games Planet in 4x, Mobile, Strategy | 2026-06-10 | Comment

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