Unciv: 4.17.14 4.17.14 Fixed map editor tile click not displaying tile stats Ranged strength comparison for unique units correctly translated By SeventhM: Fix Ruin rewards with multiple triggerables only giving the first effect Add in Target Unit check for uniques w… Continue Reading →
Unciv: 4.17.13 4.17.13 By EmperorPinguin: AI: build more workers AI: Better settler automation Fix combat conditionals not working correctly – By SeventhM Continue Reading →
Unciv: 4.17.12 4.17.12 Fixed spy surveillance progressing tech stealing when no techs are available to steal Bugfix: Building ‘improvement to create’ no longer cached across rulesets Fixed city states getting all techs when only 1 major civ remains Many small automat… Continue Reading →
Graphics update! In order to celebrate the Queer Games Bundle 2025 , we're gradually updating some game graphics gradually, first up there was an update to the portraits of the main cast, here's a preview of the new s… Continue Reading →
Unciv: 4.17.11 4.17.11 Fix Ancient Ruin benefit on higher difficulties – By RobLoach Multiplayer: Only bring forth AuthPopup if server explicitly returns 401 – By touhidurrr Modding: ‘can settle’ unique able accept tile filters for water and impassible tiles – By Ema… Continue Reading →
Unciv: 4.17.10 4.17.10 Fix crash when opening victory screen on the first turn modding: Add misspelling corrections to unique parameters in mod checker By SomeTroglodyte: Fix unit icon disappearing on right-click of unit’s tile Fix autoplay+tutorials softlock By Em… Continue Reading →
Wesnoth: Wesnoth 1.19.14 The newest release of the new development series, Wesnoth 1.19.14, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The s… Continue Reading →
Mindustry: Build 150.1 (Beta) Changed planet launch UI visuals slightly to indicate origin sector more clearly Added a hint for un-researched unit upgrades Added previews of incoming links for Erekir bridges Made enemy spawn positions update when edited in-game through world proce… Continue Reading →
OpenHV: 20250725 This is a bugfix 🩹 patch on top of the current stable release: Remove one cell gap around outposts by @Mailaender Fixed support powers charging before the building appeared by @WilliamWeberBerrutti in #1341 Fixed support powers not pausing on low powe… Continue Reading →