Unciv: 4.19.2 4.19.2 AI improvements – By EmperorPinguin By SomeTroglodyte: Fix City button problems Miscellaneous fixes and small changes Distance-based unit cycle order (opt-in) Fix battle modifier not being translated Fix OneTimeRemovePolicy triggered Unique Pre… Continue Reading →
Mindustry: Build 154 (Beta) – Major Audio Rework This release includes a complete sound rework for most units and blocks, with a focus on Serpulo content. The audio engine has also been improved to handle more simultaneous sounds without cutting off playback.This release also removes the Serpulo back… Continue Reading →
Unciv: 4.19.1 4.19.1 By RobLoach: options: Add Micro, FullHD, and QuadHD screen sizes Display City-Wide stockpiled resources in city By SomeTroglodyte: Add diplomacy actions to game console Harden mod manager against invalid local preview files Improve unit tests… Continue Reading →
Widelands 1.3 Release Candidate The Widelands Development Team is proud to announce that the Release Candidate for Widelands 1.3 is now available for download. Windows installer Intel 64 bit · Intel 32 bit · ARM 64 bit Mac packages (64 bit) MacOS ≥ 15 Intel · MacOS ≥ 15 ARM · MacO… Continue Reading →
Unciv: 4.19.0 4.19.0 By EmperorPinguin: CPU performance improvements AI don’t build units which cannot attack AI: Better ’tile-to-work’ picking By SomeTroglodyte: Faster mod download Fix VictoryScreen crash loopholes Add Hindi language – By monikaanaaya2021-cmd … Continue Reading →
Unciv: 4.18.19 4.18.19 Fix map width for checking distances between tiles CPU performance improvements By EmperorPinguin: Simplify military unit attack value Disable fort placement for AI Fix unit automation order Bugfix AI friendly fighter counting Better Cover, Ch… Continue Reading →
Unciv: 4.18.18 4.18.18 CPU performance improvements By EmperorPinguin: AI: Separate encampment-finding logic from ruins-finding AI: Better ‘city to attack’ logic AI: Simplify target selection for city bombardment Fix battle notification order – By SomeTroglodyte Continue Reading →