Unciv: 4.18.18 4.18.18 CPU performance improvements By EmperorPinguin: AI: Separate encampment-finding logic from ruins-finding AI: Better ‘city to attack’ logic AI: Simplify target selection for city bombardment Fix battle notification order – By SomeTroglodyte Continue Reading →
Unciv: 4.18.17 4.18.17 Memory + CPU performance improvements By RobLoach: Fix Null Exception in searching Civilopedia Modding: Allow removing Religions and Beliefs By SomeTroglodyte: Swapping for Escort formation pairs Make Notifications setting ‘Disabled’ useful … Continue Reading →
Unciv: 4.18.16 4.18.16 Units that upgrade continue escorting Nation colors unchanged by multiplayer chat By RobLoach: G&K: Fix Kremlin providing a Great Scientist Point Add ‘[buildingFilter] Buildings by [civFilter] Civilizations’ Countable Add ‘eraFilter’ to al… Continue Reading →
Wesnoth: Wesnoth 1.19.18 The newest release of the new development series, Wesnoth 1.19.18, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The s… Continue Reading →
ZeroK: Cold Take #35 – Shields as Spherical Shells Shields add a lot to your strategic toolbox so we designed them to work across the whole scope of Zero-K. This meant dropping wacky physics and adding an anti-monospam mechanic.Read it here: https://store.steampowered.com/news/app/334920/view/607550616… Continue Reading →
Unciv: 4.18.14 4.18.14 Faster map generation Less memory usage for large maps By SomeTroglodyte: New CircularButton Widget Improve recognition of GitHub url types passed to ‘Download mod from URL’ By RobLoach: Fix Unit Stats across Vanilla Fix Spaceship Parts requ… Continue Reading →