Mindustry: Build 155 (Beta) Updated bundled Java version to Java 25 Upgraded backend from SDL2 to SDL3 – this may cause new issues, report them if you see any Added support for dragging save or map files into the game window Made key names in the keybind dialog reflect the keybo… Continue Reading →
Unciv: 4.19.12 4.19.12 Policies from overridden policy branches no longer ‘stick around’ to affect the UI Added stockpiled resource stockpiles to resource overview Added ‘Set [stockpile] to [amount]’ triggered unique Don’t copy mod list download error to clipboard wi… Continue Reading →
Unciv: 4.19.11 4.19.11 ‘Unit can be promoted’ notification shows correct unit name Fixed DOF diplomacy changes for 3rd party civs Added limit to diplomatic modifiers that accumulate, specifically to negative protected-city-state modifiers City state quests are ‘consi… Continue Reading →
Wesnoth: Wesnoth 1.19.20 The newest release of the new development series, Wesnoth 1.19.20, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The s… Continue Reading →
Urls for Feeds will change The urls for the widelands feeds have changed. Old urls will still work but it is recommended to use the new urls in your feed-reader. The new feed urls are: Recent news: https://widelands.org/feeds/news/ Recent changes in wiki: https://widelands.or… Continue Reading →
ZeroK: Cold Take #36 – Bounding the Strategic Triangle Zero-K aims to give players a sense of strategic freedom, but too much freedom can hurt. The strategic triangle is a model of strategy that helps avoid the problems with freedom.Read it here: https://store.steampowered.com/news/app/334920/view/51861124… Continue Reading →
Unciv: 4.19.10 4.19.10 Add ‘[cityFilter] Cities of [civFilter] Civilizations’ countable – By RobLoach Food consumption by population unique – By PLynx01 Fix VictoryScreen Charts Visibility for Spectator and Layout – By SomeTroglodyte Customizable game duration during… Continue Reading →
Unciv: 4.19.9 4.19.9 Fixed mp server change on options, crashing the game Modding: Resolved ‘divide by zero’ errors in expressions by defaulting to zero Add city context to stat and resource countables – By SeventhM Continue Reading →
Unciv: 4.19.8 4.19.8 Fixed map generation on world wrap and 3 continents Use default tileset if the configured one exists but cannot be loaded Adjust turn-end diplomatic modifier accumulation and reversion by game speed – By unciv-loof Continue Reading →
Unciv: 4.19.7 4.19.7 modchecker: Improvements can grant sight on tiles Handle case of viewing charts before any turn has happened modding: Rebel unit unique – By chenxing61 Traded Declarations of War can affect single Civ instead of both trading Civs – By itanasi Fi… Continue Reading →