Unciv: 4.18.5 4.18.5 AI will not attack cities with no health with siege units AI will not attack capturable cities with melee units that cannot capture them Mod checker: conditional tags are accepted as ‘filtering uniques’ By RobLoach: Add Countable: Adopted [poli… Continue Reading →
Unciv: 4.18.4 4.18.4 Unique validation: Find possible misspellings for incorrect modifier parameters Better ‘acceptable modifier for’ validation By touhidurrr: Ignore temporary errors when fetching mods list Memory perf improvements – By Ambeco (new contributor!… Continue Reading →
Unciv: 4.18.3 4.18.3 Buildings can now include ‘[relativeAmount]% weight to this choice for AI decisions’ Re-added changes for puppet city unique – By Emandac Flash ChatButton on New Chat Messages – By touhidurrr By RobLoach: Add Great Admiral Allow weighted AI dec… Continue Reading →
Unvanquished 0.55.5, polishing it Here comes Unvanquished 0.55.5, our 6th release in the Unvanquished 0.55 development cycle! We expect this to be the last 0.55 point release. The next, major 0.56.0 release should come in the near future. This point release only updates the engine and … Continue Reading →
Living in the future The next version of Unvanquished will run on SDL3! Our release will also run natively on Wayland, and many libraries will be updated! Wait, what? Today we offer you a dive into an underestimated topic of game development: the building of redistributabl… Continue Reading →
Mindustry: Build 152 (Beta) Fixed bound unit not saving in logic blocks Made water extractor less effective on charred stone tiles Made turrets rotate-able during placement Made Mindustry use a OpenGL 2 context on Intel GPUs as a possible workaround for a driver memory corruptio… Continue Reading →
Wesnoth: Wesnoth 1.19.16 The newest release of the new development series, Wesnoth 1.19.16, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The s… Continue Reading →
Unciv: 4.18.2 4.18.2 Can no longer repair improvements in neutral territory (exploit) Fixed crash on declare war with triggers By RobLoach: BNW: Fix logic around Cultural Victories Add if no Civ has adopted [policy/belief] Conditional By unciv-loof: Fix multiplay… Continue Reading →
ZeroK: Zero-K v1.13.9.5 – Hotfixes and Jump Stun This update has tweaks and fixes for the update from two weeks ago. Detriment now responds to status effects while winding up its jump, and being transported cancels the jump entirely. Racketeer is also better at keeping large units disabled.TweaksStat… Continue Reading →
Fheroes2: version 1.1.11 Allow to customize and ban spells for the Mage Guild in the Editor Allow to select monsters for Random Monster objects in the Editor Fix multiple rendering and logical issues in the Editor Fix several logical problems with objects on the Adventure Map… Continue Reading →