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There are 1,536 posts filed in Strategy (this is page 1 of 154).

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Mindustry: Build 155 (Beta)

Updated bundled Java version to Java 25 Upgraded backend from SDL2 to SDL3 – this may cause new issues, report them if you see any Added support for dragging save or map files into the game window Made key names in the keybind dialog reflect the keybo…

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Games Planet in Mobile, Strategy | 2026-02-09 | Comment

Unciv: 4.19.12

4.19.12
Policies from overridden policy branches no longer ‘stick around’ to affect the UI
Added stockpiled resource stockpiles to resource overview
Added ‘Set [stockpile] to [amount]’ triggered unique
Don’t copy mod list download error to clipboard wi…

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Games Planet in 4x, Mobile, Strategy | 2026-02-08 | Comment

Unciv: 4.19.11

4.19.11
‘Unit can be promoted’ notification shows correct unit name
Fixed DOF diplomacy changes for 3rd party civs
Added limit to diplomatic modifiers that accumulate, specifically to negative protected-city-state modifiers
City state quests are ‘consi…

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Games Planet in 4x, Mobile, Strategy | 2026-02-01 | Comment

Wesnoth: Wesnoth 1.19.20

The newest release of the new development series, Wesnoth 1.19.20, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The s…

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Games Planet in Strategy, Turnbased | 2026-02-01 | Comment

Urls for Feeds will change

The urls for the widelands feeds have changed. Old urls will still work but it is recommended to use the new urls in your feed-reader.
The new feed urls are:

Recent news: https://widelands.org/feeds/news/
Recent changes in wiki: https://widelands.or…

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Games Planet in RTS, Simulation, Strategy | 2026-02-01 | Comment

ZeroK: Cold Take #36 – Bounding the Strategic Triangle

Zero-K aims to give players a sense of strategic freedom, but too much freedom can hurt. The strategic triangle is a model of strategy that helps avoid the problems with freedom.Read it here: https://store.steampowered.com/news/app/334920/view/51861124…

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Games Planet in RTS, Strategy | 2026-01-31 | Comment

Unciv: 4.19.10

4.19.10
Add ‘[cityFilter] Cities of [civFilter] Civilizations’ countable – By RobLoach
Food consumption by population unique – By PLynx01
Fix VictoryScreen Charts Visibility for Spectator and Layout – By SomeTroglodyte
Customizable game duration during…

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Games Planet in 4x, Mobile, Strategy | 2026-01-29 | Comment

Unciv: 4.19.9

4.19.9
Fixed mp server change on options, crashing the game
Modding: Resolved ‘divide by zero’ errors in expressions by defaulting to zero
Add city context to stat and resource countables – By SeventhM

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Games Planet in 4x, Mobile, Strategy | 2026-01-22 | Comment

Unciv: 4.19.8

4.19.8
Fixed map generation on world wrap and 3 continents
Use default tileset if the configured one exists but cannot be loaded
Adjust turn-end diplomatic modifier accumulation and reversion by game speed – By unciv-loof

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Games Planet in 4x, Mobile, Strategy | 2026-01-17 | Comment

Unciv: 4.19.7

4.19.7
modchecker: Improvements can grant sight on tiles
Handle case of viewing charts before any turn has happened
modding: Rebel unit unique – By chenxing61
Traded Declarations of War can affect single Civ instead of both trading Civs – By itanasi
Fi…

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Games Planet in 4x, Mobile, Strategy | 2026-01-14 | Comment

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