Unciv: 4.18.10 4.18.10 By RobLoach: Add more notifications to Triggerable Uniques Fix Victory Type translations in Civilopedia Fix Wonder Alert without a quote Great Admiral: Add ‘Change Port’ Ability By EmperorPinguin: Adjust luxury resource placement logic thres… Continue Reading →
Unciv: 4.18.9 4.18.9 Updated Libgdx to 1.14.0 – solving Wayand and Android bugs Fix super-rare bug on bringing in allies when declaring war Fix Leader Titles when with a suffixing title – By RobLoach By SomeTroglodyte: Selecting local mods without preview will now … Continue Reading →
Unciv: 4.18.8 4.18.8 Remove building-improvement if the building is no longer buildable By RobLoach: Add ‘when not stacked with a [mapUnitFilter] unit’ Conditional Fix relevent Civ for within tiles Conditional City Screen: Display Stockpile Amount Available for Cos… Continue Reading →
Unciv: 4.18.7 4.18.7 Improve Civilopedia display of GlobalUniques – By SomeTroglodyte Naval Tradition Policy under Commerce as per Civ V – By JhandeFlores By RobLoach: Fix Ancient Ruins when there are conditionals Add Leader Titles unique Modding/Feature: Allow un… Continue Reading →
Unciv: 4.18.6 4.18.6 Game startup performance improvements Mod preview performance improvements Avoid rare crash concurrent modification when calculating construction costs By RobLoach: Modding: Ancient Ruins can have unit-related conditionals AbsoluteUnits: Add Gr… Continue Reading →
Unciv: 4.18.5 4.18.5 AI will not attack cities with no health with siege units AI will not attack capturable cities with melee units that cannot capture them Mod checker: conditional tags are accepted as ‘filtering uniques’ By RobLoach: Add Countable: Adopted [poli… Continue Reading →
Unciv: 4.18.4 4.18.4 Unique validation: Find possible misspellings for incorrect modifier parameters Better ‘acceptable modifier for’ validation By touhidurrr: Ignore temporary errors when fetching mods list Memory perf improvements – By Ambeco (new contributor!… Continue Reading →
ZeroK: Cold Take #33 – Give It Slow Slow rounds out the roster of status effects as it lets you weaken units without fully disabling them. It is a Zero-K original and was given to many units, both new and old.Read it here: https://store.steampowered.com/news/app/334920/view/5163480301982… Continue Reading →
Unciv: 4.18.3 4.18.3 Buildings can now include ‘[relativeAmount]% weight to this choice for AI decisions’ Re-added changes for puppet city unique – By Emandac Flash ChatButton on New Chat Messages – By touhidurrr By RobLoach: Add Great Admiral Allow weighted AI dec… Continue Reading →
Unvanquished 0.55.5, polishing it Here comes Unvanquished 0.55.5, our 6th release in the Unvanquished 0.55 development cycle! We expect this to be the last 0.55 point release. The next, major 0.56.0 release should come in the near future. This point release only updates the engine and … Continue Reading →