Unciv: 4.20.3 4.20.3 Custom maps are retained when starting a new game from an old one Spies ‘evacuate’ correctly from destroyed cities Spectators can see the building list again By unciv-loof: Confirmation popup before breaking promise not to spy ConstructImprovem… Continue Reading →
ZeroK: Cold Take #40 – The Retreat Range Bonus The retreat range bonus was a quirk of game physics that started causing problems six years ago. Removing it would break some basic rules of Zero-K, but something had to be done.Read it here: https://store.steampowered.com/news/app/334920/view/51749295… Continue Reading →
Wesnoth: Wesnoth 1.19.23 The newest release of the new development series, Wesnoth 1.19.23, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The s… Continue Reading →
Leveling up Unvanquished 0.56 Hello grangers! While releasing Unvanquished 0.56 (check it out, it’s great!) we were short in time and could not go deep in all the changes. Let’s turn the lemon into lemonade, as this gives us the opportunity to write another blog post an… Continue Reading →
Mindustry: Mindustry v8 Released After a long wait, v8 has finally been released. For those coming from v7, here’s a rundown of the major changes.Serpulo Campaign The entire Serpulo campaign has been overhauled; most maps have been completely reworked All sectors from the tech tree no… Continue Reading →
ZeroK: Zero-K v1.14.4.0 – New Music and Brawny Dante This release includes an amazing new soundtrack by Vladislav Lapochkin (D.700). It is the new default, and all previous soundtracks can still be selected ingame under Settings/Audio. Big thanks to everyone who contributes music, eventually we will have… Continue Reading →
Fheroes2: version 1.1.15 Add multiple new maps to the bundle and update existing maps Add new road sprites Add selection of artifacts for Random Artifact objects in the Editor Expand the translation support for the Virtual Keyboard and speed up language switching logic Improv… Continue Reading →
Mindustry: Build 157 (Beta) If all goes well, this will be the final version before v8 leaves beta. After build 157 is deployed, I will wait a few days to fix any major bugs present, then release 157.1 as a "full" non-beta version. Changed desktop fullscreen implementat… Continue Reading →
Wesnoth: Wesnoth 1.18.7 Wesnoth 1.18.7 is now available. This is a maintenance release for the stable 1.18.x series and, as such, it delivers an assortment of bug fixes and other improvements over previous releases in this series. Check the forum thread for a list of the mos… Continue Reading →