Unciv: 4.20.12 4.20.12 By xplon: Hide icons when translating spy names Warn about translatable ruleset name collisions By SomeTroglodyte: Improve context menu indicator size Console: ‘civ add’ and ‘civ remove’ commands Add missing newline in advanced game setting… Continue Reading →
Unciv: 4.20.11 4.20.11 Fix double buttons for great people for constructing great improvements Fixed custom file directories on Android Approve values of 0 for certain mod constants in validator – By unciv-loof By SomeTroglodyte: Fix black outlines for Stat symbols … Continue Reading →
Unciv: 4.20.10 4.20.10 By SomeTroglodyte: Free policy notifications open policy screen A new triggerable Unique to choose a music track Better Scenario starts with fewer surprises Boreal map type – By unciv-loof Continue Reading →
ZeroK: Zero-K v1.14.5.3 – Eggs and Wires This update adds wires between structures to visually connect energy grids. This makes grids easier to use and more satisfying to build. We have also added commander eggs, which let players rebuild lost commanders. The egg can also be transported and t… Continue Reading →
Unciv: 4.20.9 4.20.9 AIs no longer stop creating cities late-game Add nation and capital city indicators in spy management Workers try to stay spread out – By Ambeco By SomeTroglodyte: Show modifiers properly for improvement maintenance Fix translation generation f… Continue Reading →
Wesnoth: Wesnoth 1.19.24 The newest release of the new development series, Wesnoth 1.19.24, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The s… Continue Reading →
Mindustry: v8 Build 158 Fixed save corruption caused by large build queues Fixed use of `@queries` world logic variable causing save corruption Fixed message block content limits being inconsistently enforced (now always 400) Fixed patched message blocks causing network issu… Continue Reading →
Unciv: 4.20.8 4.20.8 Seamless world wrap generation for procedural maps – By Romelium By SomeTroglodyte: Improve ‘Battle Table’ on small screens CPU performance improvements RAM performance improvements – By Ambeco Continue Reading →