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There are 1,545 posts filed in Strategy (this is page 1 of 155).

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Unciv: 4.20.15

4.20.15
Improvements that cost stockpiled resources do so when starting construction, not on end, similar to buildings and units
Memory reduction for large maps
AI in Prince difficulty get no unit cost reduction (1:1 with human players)
Require Creates…

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Games Planet in 4x, Mobile, Strategy | 2026-06-20 | Comment

Unciv: 4.20.14

4.20.14
Fix ‘black screen on next turn button’
Context menu indicators no longer always visible
City buttons center correctly on the tile on zoom-in
Yields no longer overlaps population icons in cities
By SomeTroglodyte:

Make gesture timings user-sett…

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Games Planet in 4x, Mobile, Strategy | 2026-06-16 | Comment

ZeroK: Zero-K v1.14.6.0 – By Popular Demand

Space clicking wrecks and build options is back by popular demand ( https://github.com/ZeroK-RTS/Zero-K/issues/5742, https://github.com/ZeroK-RTS/Zero-K/issues/5747 and https://github.com/ZeroK-RTS/Zero-K/issues/5750 ). Thanks to everyone who opened ti…

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Games Planet in RTS, Strategy | 2026-06-13 | Comment

Unciv: 4.20.13

4.20.13
Large memory performance improvements for large maps
Modding: show exact location of json file errors
By SomeTroglodyte:

Context menu visual indicators
Modding: Fixed ’empty name’ problems
Fix expansion clearing barbarian camps leaving obsolet…

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Games Planet in 4x, Mobile, Strategy | 2026-06-13 | Comment

Unciv: 4.20.12

4.20.12
By xplon:

Hide icons when translating spy names
Warn about translatable ruleset name collisions

By SomeTroglodyte:

Improve context menu indicator size
Console: ‘civ add’ and ‘civ remove’ commands

Add missing newline in advanced game setting…

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Games Planet in 4x, Mobile, Strategy | 2026-06-10 | Comment

Unciv: 4.20.11

4.20.11
Fix double buttons for great people for constructing great improvements
Fixed custom file directories on Android
Approve values of 0 for certain mod constants in validator – By unciv-loof
By SomeTroglodyte:

Fix black outlines for Stat symbols …

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Games Planet in 4x, Mobile, Strategy | 2026-06-08 | Comment

ZeroK: Cold Take #42 – Reclaimable Wrecks

The ability to harvest metal from wrecks is vital to Zero-K. The ebb and flow of wreck fields gives structure to battles and keeps them interesting for longer.Read it here: https://store.steampowered.com/news/app/334920/view/679626346618422153

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Games Planet in RTS, Strategy | 2026-06-07 | Comment

Unciv: 4.20.10

4.20.10
By SomeTroglodyte:

Free policy notifications open policy screen
A new triggerable Unique to choose a music track
Better Scenario starts with fewer surprises

Boreal map type – By unciv-loof

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Games Planet in 4x, Mobile, Strategy | 2026-05-31 | Comment

ZeroK: Zero-K v1.14.5.3 – Eggs and Wires

This update adds wires between structures to visually connect energy grids. This makes grids easier to use and more satisfying to build. We have also added commander eggs, which let players rebuild lost commanders. The egg can also be transported and t…

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Games Planet in RTS, Strategy | 2026-05-28 | Comment

Unciv: 4.20.9-patch1

4.20.9-patch1

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Games Planet in 4x, Mobile, Strategy | 2026-05-28 | Comment

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