Wesnoth: Wesnoth 1.19.18 The newest release of the new development series, Wesnoth 1.19.18, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The s… Continue Reading →
Unciv: 4.18.14 4.18.14 Faster map generation Less memory usage for large maps By SomeTroglodyte: New CircularButton Widget Improve recognition of GitHub url types passed to ‘Download mod from URL’ By RobLoach: Fix Unit Stats across Vanilla Fix Spaceship Parts requ… Continue Reading →
Call for beta-testers of an iOS build I’m currently working on reviving an iOS verison of Hedgewars (once again!) Right now I want to test a build with just an update to 1.0.0 of the engine. Maybe more goodies to come, we’ll see how it goes 😉 Requirements: – Have a relatively modern iOS… Continue Reading →
Unciv: 4.18.13 4.18.13 By unciv-loof: Fix broken minimap state after maximizing minimap + tile tap Relocate maximize minimap button for compatibility with rounded corner displays New MP games display correct ‘time since last turn’ Disallow settling cities in territo… Continue Reading →
Fheroes2: version 1.1.12 Add initial support of Random Map Generator Add a button to toggle on/off all skills or monsters in the Editor dialogs Add basic support of iOS version of the engine Make multiple AI improvements on the Adventure Map and during battles Change Turn Ord… Continue Reading →
React on a post A new change has reached the website: One can react on a post in a forum with a thumbs up, thumbs down, and some other images. You may have to reload the website by pressing CTRL+F5. Then you may notice a button called “React on this Post” below eac… Continue Reading →
Unciv: 4.18.12 4.18.12 By SomeTroglodyte: Align buttons on MainMenuScreen Adapt main menu background maps to aspect ratio Fix resource stats in Civilopedia By SidedYapper: Added popup for ‘about tab’ when clicking Version in main menu Continue Reading →