Unciv: 4.20.9 4.20.9 AIs no longer stop creating cities late-game Add nation and capital city indicators in spy management Workers try to stay spread out – By Ambeco By SomeTroglodyte: Show modifiers properly for improvement maintenance Fix translation generation f… Continue Reading →
Wesnoth: Wesnoth 1.19.24 The newest release of the new development series, Wesnoth 1.19.24, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The s… Continue Reading →
Mindustry: v8 Build 158 Fixed save corruption caused by large build queues Fixed use of `@queries` world logic variable causing save corruption Fixed message block content limits being inconsistently enforced (now always 400) Fixed patched message blocks causing network issu… Continue Reading →
Unciv: 4.20.8 4.20.8 Seamless world wrap generation for procedural maps – By Romelium By SomeTroglodyte: Improve ‘Battle Table’ on small screens CPU performance improvements RAM performance improvements – By Ambeco Continue Reading →
Fheroes2: version 1.1.16 Add drag-to-draw ability to Roads and Streams in the Editor Add ability to move and copy objects in the Editor Allow to select certain artifacts to be buried as Ultimate Artifact in the Editor Allow placement of non-action objects over the edges of th… Continue Reading →
Unciv: 4.20.7 4.20.7 Rendering improvements for large maps Bugfix for military presence check – By unciv-loof ‘cannot build xx buildings’ unique – By chenxing61 Continue Reading →
Unciv: 4.20.6 4.20.6 By SeventhM: Allow enabling embassies in Global/Policy/Era uniques instead of just techs Fix redundant requirement for sending embassies Add countables for worked tiles/population Fix edge case where Great Prophet costs are wrong Improve langu… Continue Reading →
Unvanquished 0.56.2, quality! We’re proud to deliver you Unvanquished 0.56.2! This point release is all about Quality! The Unvanquished 0.56 release has been a very important milestone with a huge amount of work shipped in it. But our community of volunteers is also very smal… Continue Reading →