Unciv: 4.17.19 4.17.19 Added map autosave CPU performance improvements Notification categories can me minimized by clicking on the title By RobLoach: BNW: Fix getting Cultural Victory through Domination Modding: Trigger Event unit action text is the Event text Fixe… Continue Reading →
Unciv: 4.17.18 4.17.18 Peace trade no longer generates notification when it ‘ends’ Inquisitors disrupt religion in other civs as well Fixed automated move with escorted unit crash By RobLoach: modding: Add a ‘Play Sound’ unique modding: Add unique to get resources f… Continue Reading →
Wesnoth: Wesnoth 1.19.15 The newest release of the new development series, Wesnoth 1.19.15, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The s… Continue Reading →
Unciv: 4.17.17 4.17.17 Force rankings doesn’t evaluate all unit conditionals as multiplicative Handle mods removing techs, adding/removing eras Post-battle movement doesn’t occur if during the battle the unit lost movement points conditionals in event choices work ag… Continue Reading →
Mindustry: Build 151 (Beta) Deprecated 32-bit Windows version (please switch to a 64-bit install!) Added ‘rune’ decorative tiles for use in the campaign Added 3 new environmental metal wall blocks and 1 new metal floor block Added support for selecting multiple buildings in comm… Continue Reading →
ZeroK: Cold Take #31 – Terraforming The ability to reshape the map allows for an astounding amount of strategic creativity. But such power makes for risky design and it has taken years to get right.Read it here: https://store.steampowered.com/news/app/334920/view/507337659552629023 Continue Reading →
Unciv: 4.17.16 4.17.16 AI spy city selection greatly improved Changing mods while images load no longer displays multiple images on the last mod Removed city-state icons for cities in unit overview Replacement improvements also provide resources that require the orig… Continue Reading →
Unciv: 4.17.15 4.17.15 Allow AI to move-and-settle AI: declare less war against humans on higher difficulties – By EmperorPinguin Harden new game screen against bad scenarios – By SomeTroglodyte By RobLoach: Add Victory Type for Brave New World Civilopedia: Add Vict… Continue Reading →
Unciv: 4.17.14 4.17.14 Fixed map editor tile click not displaying tile stats Ranged strength comparison for unique units correctly translated By SeventhM: Fix Ruin rewards with multiple triggerables only giving the first effect Add in Target Unit check for uniques w… Continue Reading →