Fheroes2: version 1.1.11 Allow to customize and ban spells for the Mage Guild in the Editor Allow to select monsters for Random Monster objects in the Editor Fix multiple rendering and logical issues in the Editor Fix several logical problems with objects on the Adventure Map… Continue Reading →
Unciv: 4.18.1 4.18.1 By RobLoach: Add Global Uniques to the Civilopedia Add Adopt [policy/belief] Unique Add diplomacy status to civFilter New Screen ‘start game’ button alignment – By SidedYapper Continue Reading →
Unciv: 4.18.0 4.18.0 CPU performance improvements Fixed rare crash when closing map editor Roads are not shown on non-visible tiles Limit tile information shown when spying on cities WLTK resource demand changes every ~20 turns Add cityAirUnitCapacity ModConstant – … Continue Reading →
Unciv: 4.17.19 4.17.19 Added map autosave CPU performance improvements Notification categories can me minimized by clicking on the title By RobLoach: BNW: Fix getting Cultural Victory through Domination Modding: Trigger Event unit action text is the Event text Fixe… Continue Reading →
Unciv: 4.17.18 4.17.18 Peace trade no longer generates notification when it ‘ends’ Inquisitors disrupt religion in other civs as well Fixed automated move with escorted unit crash By RobLoach: modding: Add a ‘Play Sound’ unique modding: Add unique to get resources f… Continue Reading →
Wesnoth: Wesnoth 1.19.15 The newest release of the new development series, Wesnoth 1.19.15, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The s… Continue Reading →
Unciv: 4.17.17 4.17.17 Force rankings doesn’t evaluate all unit conditionals as multiplicative Handle mods removing techs, adding/removing eras Post-battle movement doesn’t occur if during the battle the unit lost movement points conditionals in event choices work ag… Continue Reading →
Mindustry: Build 151 (Beta) Deprecated 32-bit Windows version (please switch to a 64-bit install!) Added ‘rune’ decorative tiles for use in the campaign Added 3 new environmental metal wall blocks and 1 new metal floor block Added support for selecting multiple buildings in comm… Continue Reading →
ZeroK: Cold Take #31 – Terraforming The ability to reshape the map allows for an astounding amount of strategic creativity. But such power makes for risky design and it has taken years to get right.Read it here: https://store.steampowered.com/news/app/334920/view/507337659552629023 Continue Reading →