Unciv: 4.20.17 4.20.17 CPU performance improvements fix: Avoid crash when removing encampments from map editor Adjust lake and coastline formation of Boreal map type – By unciv-loof Console: Allow setting strategic resource deposit amount – By SomeTroglodyte Continue Reading →
Fheroes2: version 1.1.17 Add an initial version of the Auto Playtest feature for the Editor Improve the AI during battles and on the Adventure Map Add several enhancements to Battle Only mode Multiple performance improvements and rendering optimizations Over 30 issues have be… Continue Reading →
Unciv: 4.20.16 4.20.16 By unciv-loof: Cap force bonus from AdditionalAttacks based on movement points Fix German unique ability Fix force calculation when measuring military presence near border Make ‘Barbarian encampment’ improvement moddable – By SomeTroglodyte B… Continue Reading →
Wesnoth: Wesnoth 1.19.25 The newest release of the new development series, Wesnoth 1.19.25, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The s… Continue Reading →
ZeroK: Cold Take #43 – Levels of Customisation Zero-K has almost too much customisation. So much that we had to organise it into seven levels to keep track of it and make the game work well across all of them.Read it here: https://store.steampowered.com/news/app/334920/view/683005949807428679 Continue Reading →
Unciv: 4.20.15 4.20.15 Improvements that cost stockpiled resources do so when starting construction, not on end, similar to buildings and units Memory reduction for large maps AI in Prince difficulty get no unit cost reduction (1:1 with human players) Require Creates… Continue Reading →
Unciv: 4.20.14 4.20.14 Fix ‘black screen on next turn button’ Context menu indicators no longer always visible City buttons center correctly on the tile on zoom-in Yields no longer overlaps population icons in cities By SomeTroglodyte: Make gesture timings user-sett… Continue Reading →
ZeroK: Zero-K v1.14.6.0 – By Popular Demand Space clicking wrecks and build options is back by popular demand ( https://github.com/ZeroK-RTS/Zero-K/issues/5742, https://github.com/ZeroK-RTS/Zero-K/issues/5747 and https://github.com/ZeroK-RTS/Zero-K/issues/5750 ). Thanks to everyone who opened ti… Continue Reading →
Unciv: 4.20.13 4.20.13 Large memory performance improvements for large maps Modding: show exact location of json file errors By SomeTroglodyte: Context menu visual indicators Modding: Fixed ’empty name’ problems Fix expansion clearing barbarian camps leaving obsolet… Continue Reading →
Unciv: 4.20.12 4.20.12 By xplon: Hide icons when translating spy names Warn about translatable ruleset name collisions By SomeTroglodyte: Improve context menu indicator size Console: ‘civ add’ and ‘civ remove’ commands Add missing newline in advanced game setting… Continue Reading →