Unciv: 4.20.6 4.20.6 By SeventhM: Allow enabling embassies in Global/Policy/Era uniques instead of just techs Fix redundant requirement for sending embassies Add countables for worked tiles/population Fix edge case where Great Prophet costs are wrong Improve langu… Continue Reading →
Unvanquished 0.56.2, quality! We’re proud to deliver you Unvanquished 0.56.2! This point release is all about Quality! The Unvanquished 0.56 release has been a very important milestone with a huge amount of work shipped in it. But our community of volunteers is also very smal… Continue Reading →
Unciv: 4.20.5 4.20.5 modding: Correctly ignore possible filtering uniques for ruleset-disabled uniques modding: Check for event loops that the AI can get stuck in By SomeTroglodyte: Improve Civilopedia around Diplomacy concepts depending on Embassies Fixed map edit… Continue Reading →
Unciv: 4.20.4 4.20.4 modding: Ignore ruleset-specific errors when unique is disabled in this ruleset By SomeTroglodyte: Hide religion- or espionage-specific demands when disabled Fixed NPE when Espionage Screen is used to move a spy to an unknown civ’s city By unc… Continue Reading →
Unciv: 4.20.3 4.20.3 Custom maps are retained when starting a new game from an old one Spies ‘evacuate’ correctly from destroyed cities Spectators can see the building list again By unciv-loof: Confirmation popup before breaking promise not to spy ConstructImprovem… Continue Reading →
ZeroK: Cold Take #40 – The Retreat Range Bonus The retreat range bonus was a quirk of game physics that started causing problems six years ago. Removing it would break some basic rules of Zero-K, but something had to be done.Read it here: https://store.steampowered.com/news/app/334920/view/51749295… Continue Reading →
Wesnoth: Wesnoth 1.19.23 The newest release of the new development series, Wesnoth 1.19.23, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The s… Continue Reading →