Unciv: 4.19.8 4.19.8 Fixed map generation on world wrap and 3 continents Use default tileset if the configured one exists but cannot be loaded Adjust turn-end diplomatic modifier accumulation and reversion by game speed – By unciv-loof Continue Reading →
Unciv: 4.19.7 4.19.7 modchecker: Improvements can grant sight on tiles Handle case of viewing charts before any turn has happened modding: Rebel unit unique – By chenxing61 Traded Declarations of War can affect single Civ instead of both trading Civs – By itanasi Fi… Continue Reading →
Unciv: 4.19.6 4.19.6 Units unset sleep/automation on manual repair commands Fixed crash on unit wander By SomeTroglodyte: Options reworked – faster opening Redo Notification log page in empire overview Fix links to Translation wiki By RobLoach: Add Remaining Civi… Continue Reading →
Unciv: 4.19.5 4.19.5 Add ‘[resource] of [civ] Civilizations’ Countable – By RobLoach By SomeTroglodyte: Civilopedia Subcategories Improve ‘unit can be promoted’ notifications Fix dev console crashable from autocomplete code By SeventhM: Fix Civi-based triggers ig… Continue Reading →
Wesnoth: Wesnoth 1.19.19 The newest release of the new development series, Wesnoth 1.19.19, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The s… Continue Reading →
Wesnoth: Wesnoth 1.18.6 Wesnoth 1.18.6 is now available. This is a maintenance release for the stable 1.18.x series and, as such, it delivers an assortment of bug fixes and other improvements over previous releases in this series. Check the forum thread for a list of the mos… Continue Reading →
Unciv: 4.19.4 4.19.4 minor perf(cpu): better order for ‘ignore terrain change’ operations By RobLoach: Correct MP games’ first turn time Restore Civilopedia Event-based Tutorials By EmperorPinguin: AI: don’t send workers to other civ’s territory AI: keep wanderin… Continue Reading →
Unciv: 4.19.3 4.19.3 Remove incompatible improvements in progress upon changing terrain By EmperorPinguin: AI: choose favoredReligion more often AI: build settlers also when at war Modding: Add city context to turn start & end uniques from buildings – By Seven… Continue Reading →