FGD Planets
FGD Planets
FOSS game & dev news
Skip to content
  • About
  • Sources

Strategy

There are 1,554 posts filed in Strategy (this is page 1 of 156).

Post navigation

Unciv: 4.20.19

4.20.19
Hopefully solved city-screen audio problems
Nation and Style no longer ‘fight’ over the same image when the same style is shared between different nations
Many, many small fixes – By Angais (with LLM assist)

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2026-07-09 | Comment

Unciv: 4.20.18-patch1

4.20.18-patch1

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2026-07-07 | Comment

Mindustry: v8 Build 159

This release brings a new system for adding arbitrary content (sounds, music, images, blocks, items, etc.) to maps or servers. In terms of functionality, this is very close to what JSON mods can provide, except without any manual downloads necessary.An…

Continue Reading →
Games Planet in Mobile, Strategy | 2026-07-06 | Comment

Unciv: 4.20.18

4.20.18
Conditional worker uniques no longer cause crashes when disabled
Improvement hotkeys can no longer trigger twice when 2 improvements have the same key
Specific civ images override style images
Resolved A* ‘units with no movement consider occupi…

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2026-07-06 | Comment

Unciv: 4.20.17

4.20.17
CPU performance improvements
fix: Avoid crash when removing encampments from map editor
Adjust lake and coastline formation of Boreal map type – By unciv-loof
Console: Allow setting strategic resource deposit amount – By SomeTroglodyte

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2026-06-30 | Comment

Fheroes2: version 1.1.17

Add an initial version of the Auto Playtest feature for the Editor
Improve the AI during battles and on the Adventure Map
Add several enhancements to Battle Only mode
Multiple performance improvements and rendering optimizations
Over 30 issues have be…

Continue Reading →
Games Planet in Engine, Strategy, Turnbased | 2026-06-30 | Comment

Unciv: 4.20.16

4.20.16
By unciv-loof:

Cap force bonus from AdditionalAttacks based on movement points
Fix German unique ability
Fix force calculation when measuring military presence near border

Make ‘Barbarian encampment’ improvement moddable – By SomeTroglodyte
B…

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2026-06-28 | Comment

Wesnoth: Wesnoth 1.19.25

The newest release of the new development series, Wesnoth 1.19.25, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The s…

Continue Reading →
Games Planet in Strategy, Turnbased | 2026-06-28 | Comment

ZeroK: Cold Take #43 – Levels of Customisation

Zero-K has almost too much customisation. So much that we had to organise it into seven levels to keep track of it and make the game work well across all of them.Read it here: https://store.steampowered.com/news/app/334920/view/683005949807428679

Continue Reading →
Games Planet in RTS, Strategy | 2026-06-28 | Comment

Unciv: 4.20.15

4.20.15
Improvements that cost stockpiled resources do so when starting construction, not on end, similar to buildings and units
Memory reduction for large maps
AI in Prince difficulty get no unit cost reduction (1:1 with human players)
Require Creates…

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2026-06-20 | Comment

Post navigation

Planets

  • Games Planet
  • Dev Planet

Network

  • Forum
  • IRC chat

Categories

  • 4x
  • Arcade
  • Art
  • Engine
  • FPS
  • Mobile
  • Party
  • Puzzle
  • Racing
  • Roguelike
  • RPG
  • RTS
  • Simulation
  • Space
  • Sport
  • Strategy
  • Tools
  • Turnbased
  • Uncategorised
  • Voxel
  • VR
Independent Publisher empowered by WordPress