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There are 1,481 posts filed in Strategy (this is page 1 of 149).

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Unciv: 4.18.5

4.18.5
AI will not attack cities with no health with siege units
AI will not attack capturable cities with melee units that cannot capture them
Mod checker: conditional tags are accepted as ‘filtering uniques’
By RobLoach:

Add Countable: Adopted [poli…

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Games Planet in 4x, Mobile, Strategy | 2025-10-08 | Comment

Unciv: 4.18.4

4.18.4
Unique validation:

Find possible misspellings for incorrect modifier parameters
Better ‘acceptable modifier for’ validation

By touhidurrr:

Ignore temporary errors when fetching mods list

Memory perf improvements – By Ambeco (new contributor!…

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Games Planet in 4x, Mobile, Strategy | 2025-10-05 | Comment

Unciv: 4.18.3

4.18.3
Buildings can now include ‘[relativeAmount]% weight to this choice for AI decisions’
Re-added changes for puppet city unique – By Emandac
Flash ChatButton on New Chat Messages – By touhidurrr
By RobLoach:

Add Great Admiral
Allow weighted AI dec…

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Games Planet in 4x, Mobile, Strategy | 2025-09-30 | Comment

Unvanquished 0.55.5, polishing it

Here comes Unvanquished 0.55.5, our 6th release in the Unvanquished 0.55 development cycle! We expect this to be the last 0.55 point release. The next, major 0.56.0 release should come in the near future. This point release only updates the engine and …

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Games Planet in FPS, Strategy | 2025-09-29 | Comment

Living in the future

The next version of Unvanquished will run on SDL3! Our release will also run natively on Wayland, and many libraries will be updated! Wait, what? Today we offer you a dive into an underestimated topic of game development: the building of redistributabl…

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Games Planet in FPS, Strategy | 2025-09-27 | Comment

Mindustry: Build 152 (Beta)

Fixed bound unit not saving in logic blocks Made water extractor less effective on charred stone tiles Made turrets rotate-able during placement Made Mindustry use a OpenGL 2 context on Intel GPUs as a possible workaround for a driver memory corruptio…

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Games Planet in Mobile, Strategy | 2025-09-27 | Comment

Wesnoth: Wesnoth 1.19.16

The newest release of the new development series, Wesnoth 1.19.16, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The s…

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Games Planet in Strategy, Turnbased | 2025-09-25 | Comment

Unciv: 4.18.2

4.18.2
Can no longer repair improvements in neutral territory (exploit)
Fixed crash on declare war with triggers
By RobLoach:

BNW: Fix logic around Cultural Victories
Add if no Civ has adopted [policy/belief] Conditional

By unciv-loof:

Fix multiplay…

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Games Planet in 4x, Mobile, Strategy | 2025-09-25 | Comment

ZeroK: Zero-K v1.13.9.5 – Hotfixes and Jump Stun

This update has tweaks and fixes for the update from two weeks ago. Detriment now responds to status effects while winding up its jump, and being transported cancels the jump entirely. Racketeer is also better at keeping large units disabled.TweaksStat…

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Games Planet in RTS, Strategy | 2025-09-20 | Comment

Fheroes2: version 1.1.11

Allow to customize and ban spells for the Mage Guild in the Editor
Allow to select monsters for Random Monster objects in the Editor
Fix multiple rendering and logical issues in the Editor
Fix several logical problems with objects on the Adventure Map…

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Games Planet in Engine, Strategy, Turnbased | 2025-09-14 | Comment

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