Unciv: 4.20.19 4.20.19 Hopefully solved city-screen audio problems Nation and Style no longer ‘fight’ over the same image when the same style is shared between different nations Many, many small fixes – By Angais (with LLM assist) Continue Reading →
Mindustry: v8 Build 159 This release brings a new system for adding arbitrary content (sounds, music, images, blocks, items, etc.) to maps or servers. In terms of functionality, this is very close to what JSON mods can provide, except without any manual downloads necessary.An… Continue Reading →
Unciv: 4.20.18 4.20.18 Conditional worker uniques no longer cause crashes when disabled Improvement hotkeys can no longer trigger twice when 2 improvements have the same key Specific civ images override style images Resolved A* ‘units with no movement consider occupi… Continue Reading →
Unciv: 4.20.17 4.20.17 CPU performance improvements fix: Avoid crash when removing encampments from map editor Adjust lake and coastline formation of Boreal map type – By unciv-loof Console: Allow setting strategic resource deposit amount – By SomeTroglodyte Continue Reading →
Fheroes2: version 1.1.17 Add an initial version of the Auto Playtest feature for the Editor Improve the AI during battles and on the Adventure Map Add several enhancements to Battle Only mode Multiple performance improvements and rendering optimizations Over 30 issues have be… Continue Reading →
Unciv: 4.20.16 4.20.16 By unciv-loof: Cap force bonus from AdditionalAttacks based on movement points Fix German unique ability Fix force calculation when measuring military presence near border Make ‘Barbarian encampment’ improvement moddable – By SomeTroglodyte B… Continue Reading →
Wesnoth: Wesnoth 1.19.25 The newest release of the new development series, Wesnoth 1.19.25, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The s… Continue Reading →
ZeroK: Cold Take #43 – Levels of Customisation Zero-K has almost too much customisation. So much that we had to organise it into seven levels to keep track of it and make the game work well across all of them.Read it here: https://store.steampowered.com/news/app/334920/view/683005949807428679 Continue Reading →
Unciv: 4.20.15 4.20.15 Improvements that cost stockpiled resources do so when starting construction, not on end, similar to buildings and units Memory reduction for large maps AI in Prince difficulty get no unit cost reduction (1:1 with human players) Require Creates… Continue Reading →