Mindustry: Build 157 (Beta) If all goes well, this will be the final version before v8 leaves beta. After build 157 is deployed, I will wait a few days to fix any major bugs present, then release 157.1 as a "full" non-beta version. Changed desktop fullscreen implementat… Continue Reading →
Wesnoth: Wesnoth 1.18.7 Wesnoth 1.18.7 is now available. This is a maintenance release for the stable 1.18.x series and, as such, it delivers an assortment of bug fixes and other improvements over previous releases in this series. Check the forum thread for a list of the mos… Continue Reading →
Unciv: 4.20.1 4.20.1 Drastically reduced memory consumption Barbarian encampments removed when tile enters civ territory Peace/war declarations on a third civ not considered trade ‘gifts’ Fixed rare crash in cities when purchasing Buildings with ‘Moves to new capita… Continue Reading →
Unciv: 4.20.0 4.20.0 By unciv-loof: Fix embassy trade logic bug Popup after other civ responds to a demand By SeventhM: Add conditionals for current unit movement Fix unavailable unique being ignored in unexpected places Theoretical improvements to workerAutomat… Continue Reading →
Wesnoth: Wesnoth 1.19.22 The newest release of the new development series, Wesnoth 1.19.22, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The s… Continue Reading →
Unvanquished 0.56: We deliver Unvanquished 0.56 is there, 17 months after the last major release (0.55), 6 months after the 0.55.5 release. After 5 point releases, and 2 release candidates. We do deliver! That’s a big release, with lots of stuff to talk about. Impressive back… Continue Reading →
Mindustry: Build 156 (Beta) Fixed schematics having a blank thumbnail when uploaded to Steam Workshop Fixed wait time not saving in processors Fixed many various data patcher bugs Fixed a server memory usage exploit Fixed Japanese font not displaying correctly Fixed many languag… Continue Reading →
Unciv: 4.19.19 4.19.19 Reset tileset settings when deleting the mod that contained the tileset AIs ignore demands/declarations of friendship from dead civs By Ambeco: AStar pathing no longer treats rivers as multi-turn obstacles flat earth hexigonal no longer crashe… Continue Reading →
Unciv: 4.19.18 4.19.18 Ignore free promotions for promotion path costs Allow gaining free promotions before gaining XP By Ambeco: Mods can have multiple Ocean and Coast Terrains AStar moves through same tiles as Classic Add showDemographics option – By ICanSeeForev… Continue Reading →
ZeroK: Cold Take #38 – Avoid State Toggles Zero-K went wild with state toggles before realising that issuing commands is more fun than fiddling with toggles. At least we learned how and why to avoid state toggles.Read it here: https://store.steampowered.com/news/app/334920/view/535503548435137211 Continue Reading →