Fheroes2: version 1.1.16 Add drag-to-draw ability to Roads and Streams in the Editor Add ability to move and copy objects in the Editor Allow to select certain artifacts to be buried as Ultimate Artifact in the Editor Allow placement of non-action objects over the edges of th… Continue Reading →
ZeroK: Cold Take #41 – Deathballs and Auras One huge army is much more powerful than two smaller ones, but risks being less interesting to use and fight. Zero-K wants multi-army action, so is careful with helping deathballs.Read it here: https://store.steampowered.com/news/app/334920/view/679624… Continue Reading →
Unciv: 4.20.7 4.20.7 Rendering improvements for large maps Bugfix for military presence check – By unciv-loof ‘cannot build xx buildings’ unique – By chenxing61 Continue Reading →
Unciv: 4.20.6 4.20.6 By SeventhM: Allow enabling embassies in Global/Policy/Era uniques instead of just techs Fix redundant requirement for sending embassies Add countables for worked tiles/population Fix edge case where Great Prophet costs are wrong Improve langu… Continue Reading →
Unvanquished 0.56.2, quality! We’re proud to deliver you Unvanquished 0.56.2! This point release is all about Quality! The Unvanquished 0.56 release has been a very important milestone with a huge amount of work shipped in it. But our community of volunteers is also very smal… Continue Reading →
Unciv: 4.20.5 4.20.5 modding: Correctly ignore possible filtering uniques for ruleset-disabled uniques modding: Check for event loops that the AI can get stuck in By SomeTroglodyte: Improve Civilopedia around Diplomacy concepts depending on Embassies Fixed map edit… Continue Reading →
Unciv: 4.20.4 4.20.4 modding: Ignore ruleset-specific errors when unique is disabled in this ruleset By SomeTroglodyte: Hide religion- or espionage-specific demands when disabled Fixed NPE when Espionage Screen is used to move a spy to an unknown civ’s city By unc… Continue Reading →
ZeroK: Planetwars Ends In Ceasefire The most recent planet war ended in mutual ceasefire just over an hour ago. Humanity Rising took an early lead with three artefact planets, but could not quite clinch the victory before the other factions rallied and dislodged them. Then Free Machines … Continue Reading →