FGD Planets
FGD Planets
FOSS game & dev news
Skip to content
  • About
  • Sources

Strategy

There are 1,540 posts filed in Strategy (this is page 2 of 154).

Post navigation

Fheroes2: version 1.1.16

Add drag-to-draw ability to Roads and Streams in the Editor
Add ability to move and copy objects in the Editor
Allow to select certain artifacts to be buried as Ultimate Artifact in the Editor
Allow placement of non-action objects over the edges of th…

Continue Reading →
Games Planet in Engine, Strategy, Turnbased | 2026-05-17 | Comment

ZeroK: Cold Take #41 – Deathballs and Auras

One huge army is much more powerful than two smaller ones, but risks being less interesting to use and fight. Zero-K wants multi-army action, so is careful with helping deathballs.Read it here: https://store.steampowered.com/news/app/334920/view/679624…

Continue Reading →
Games Planet in RTS, Strategy | 2026-05-17 | Comment

Unciv: 4.20.7

4.20.7
Rendering improvements for large maps
Bugfix for military presence check – By unciv-loof
‘cannot build xx buildings’ unique – By chenxing61

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2026-05-17 | Comment

Unciv: 4.20.6

4.20.6
By SeventhM:

Allow enabling embassies in Global/Policy/Era uniques instead of just techs
Fix redundant requirement for sending embassies
Add countables for worked tiles/population
Fix edge case where Great Prophet costs are wrong

Improve langu…

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2026-05-12 | Comment

Unvanquished 0.56.2, quality!

We’re proud to deliver you Unvanquished 0.56.2! This point release is all about Quality! The Unvanquished 0.56 release has been a very important milestone with a huge amount of work shipped in it. But our community of volunteers is also very smal…

Continue Reading →
Games Planet in FPS, Strategy | 2026-05-12 | Comment

Unciv: 4.20.5-patch1

4.20.5-patch1

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2026-05-10 | Comment

Unciv: 4.20.5-patch1

4.20.5-patch1

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2026-05-10 | Comment

Unciv: 4.20.5

4.20.5
modding: Correctly ignore possible filtering uniques for ruleset-disabled uniques
modding: Check for event loops that the AI can get stuck in
By SomeTroglodyte:

Improve Civilopedia around Diplomacy concepts depending on Embassies
Fixed map edit…

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2026-05-10 | Comment

Unciv: 4.20.4

4.20.4
modding: Ignore ruleset-specific errors when unique is disabled in this ruleset
By SomeTroglodyte:

Hide religion- or espionage-specific demands when disabled
Fixed NPE when Espionage Screen is used to move a spy to an unknown civ’s city

By unc…

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2026-05-04 | Comment

ZeroK: Planetwars Ends In Ceasefire

The most recent planet war ended in mutual ceasefire just over an hour ago. Humanity Rising took an early lead with three artefact planets, but could not quite clinch the victory before the other factions rallied and dislodged them. Then Free Machines …

Continue Reading →
Games Planet in RTS, Strategy | 2026-05-03 | Comment

Post navigation

Planets

  • Games Planet
  • Dev Planet

Network

  • Forum
  • IRC chat

Categories

  • 4x
  • Arcade
  • Art
  • Engine
  • FPS
  • Mobile
  • Party
  • Puzzle
  • Racing
  • Roguelike
  • RPG
  • RTS
  • Simulation
  • Space
  • Sport
  • Strategy
  • Tools
  • Turnbased
  • Uncategorised
  • Voxel
  • VR
Independent Publisher empowered by WordPress