Unciv: 4.11.1 4.11.1 Performance improvements By SomeTroglodyte: Improve diplomatic vote result screen By tuvus: Water units can enter lakes-near-cities Workboats improve resources outside of city work range By SeventhM: Allow AI to consider building stats more… Continue Reading →
OpenHV: 20240401 Fixed start cash 💵 in fire watch 🚒 mission. Fixed rendering glitches with mothership. Fixed not all unit production buildings allowing power down. Fixed not all helicopters being able to automatically target other aircraft. Fixed miners not deploying … Continue Reading →
Unciv: 4.11.0 4.11.0 Hide battle table after attack if we can move, but not attack again Maps with mods change mods visible on new game screen accordingly Barbarian units always placed next to encampment, so they don’t ‘jump over’ tiles they can’t enter to the other… Continue Reading →
Widelands 1.2 Released The Widelands Development Team is proud to announce the immediate availability of the stable release Widelands 1.2. Windows installer 64 bit · 32 bit Mac packages (64 bit) MacOS ≥ 12 Intel · MacOS ≥ 14 Arm Linux (64 bit) AppImage · Flatpak · PPA S… Continue Reading →
Unciv: 4.10.22 4.10.22 Policy tables no longer repeat on some height/width configurations Discard all pending trade requests on both sides when war is declared Memory performance improvements Personalities.json no longer precludes generating translations Fix loop whe… Continue Reading →
ZeroK: Cold Take #9 – Energy as Supply Energy is houses for robots. It sets the pace of the game by building up over time, and in relative safety. It is a supply resource like many found in various forms across RTS.Read it here: https://store.steampowered.com/news/app/334920/view/5969030636… Continue Reading →
Widelands 1.2 Release Candidate The Widelands Development Team is proud to announce that the Release Candidate for Widelands 1.2 is now available for download. Windows installer 64 bit · 32 bit Mac packages (64 bit) MacOS ≥ 12 Intel · MacOS ≥ 14 Arm Linux (64 bit) AppImage Source… Continue Reading →
Wesnoth: Wesnoth 1.18.0 — Draconic Invasions Update With more than two and a half years passing since 1.16.0, it’s now time for a a new stable release and the new features and fixes that come along with it. The development team is proud to present The Battle for Wesnoth 1.18.0 (Draconic Invasions Updat… Continue Reading →
Unciv: 4.10.21 4.10.21 Fixed ruleset-dependant building filter activating when initializing ruleset Fixed endless loop when unit tries to reach a tile it can pillage, but can’t Fixed rare crash on city-state diplomatic relationship update Fix loop when improvement is… Continue Reading →
Unciv: 4.10.20 4.10.20 Modded units can construct improvements on impassible tiles By woo1127: Added multi filter support for BuildingFilter Fixed error message of ConditionalBuilding Better tundra color – By Caballero-Arepa Allow improvements that don’t need featu… Continue Reading →