Tournament 2025 The widelands dev-team is proud to announce a new tournament. The next release is just behind the door and it is a good tradition to celebrate this with a tournament. The most prominent new feature is trading amongst players, so get your b… Continue Reading →
Unciv: 4.16.17 4.16.17 Increased font size so it looks less blurry on large screens ‘connect road’ works when railroads don’t exist in the ruleset ‘connect road’ acknowledges availability uniques on road/railroad Simplified requirements for adding a new demand By Emp… Continue Reading →
Unciv: 4.16.16 4.16.16 By metablaster: update missing world screen image annotation Table and colors for diplomatic relations between human players in diplomacy screen. Fix automated units not auto upgrading when enabled Fix broken translations By RobLoach: Allow … Continue Reading →
Restricting hg.hedgewars.org We were having a lot of issues with excessive AI bot traffic. This isn’t really unique to us, the entire internet has been struggling with this, and it hits small projects particularly hard. We tried range bans at first of the worst offenders (Huawei… Continue Reading →
Unciv: 4.16.15 4.16.15 Fixed Gold being translated in trade offer with peace treaty By metablaster: Improved diagram colors in global politics Fix crash for automated Fighter units Fix automated long range units not heading to enemy city modding: Show status page f… Continue Reading →
Fheroes2: version 1.1.9 Add the ability to set owner color for capturable objects in the Editor Add the Black Cat and Barrel objects Update rendering of spells in battles and fix several rendering issues Improve performance for the Editor and language support Bundle several … Continue Reading →
Unciv: 4.16.14 4.16.14 Mod checking: Catch unexpected validation exceptions Add uniques to remove tile resources and improvements – By RobLoach Upon Ending Golden Age unique – By PLynx01 Fix Civilopedia when opened for a religion-free ruleset without a loaded game – … Continue Reading →
Unciv: 4.16.13 4.16.13 Fixed techs showing ‘0 turns’ and yet not being researched Fixed trigger uniques with broken city filters Only buildable improvements are viable comparisons for determining if a City Center can provide a resource Added ‘era number’, ‘speed modi… Continue Reading →