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There are 1,481 posts filed in Strategy (this is page 13 of 149).

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Wesnoth: Wesnoth 1.19.9

The newest release of the new development series, Wesnoth 1.19.9, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The so…

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Games Planet in Strategy, Turnbased | 2025-02-21 | Comment

Unciv: 4.15.12

4.15.12
‘Abundant resources’ with mods with loads of resources no longer crash
AI: choose policy branch at random between those with the least remaining policies
modding: rename ‘experience’ with ‘XP’ for unified naming
Move Spy tech steal modifiers to…

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Games Planet in 4x, Mobile, Strategy | 2025-02-19 | Comment

Tanks of Freedom 2: Version 1.0.5 is out

Version 1.0.5 of the game is now available! This small update brings a few important changes. New additions Added rendering scale slider to Video settings Bugfixes Fixed AI taking over player turns in…

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Games Planet in Strategy, Turnbased, Voxel | 2025-02-19 | Comment

ZeroK: Cold Take #22 – Radar and the Limits of Vision

Radar complements ordinary vision by providing less information at greater range. Zero-K uses is to to pursue more direct player action, and to improve unit AI.Read it here: https://store.steampowered.com/news/app/334920/view/714486304366133275

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Games Planet in RTS, Strategy | 2025-02-16 | Comment

Fheroes2: version 1.1.6

Rework multiple buttons in the game and introduce additional buttons in both the Editor and gameplay
Expand the functionality of Adventure Map events
Display additional information for Adventure Map objects in the Editor
Fix various rendering and logi…

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Games Planet in Engine, Strategy, Turnbased | 2025-02-16 | Comment

Unciv: 4.15.11-patch1

4.15.11-patch1

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Games Planet in 4x, Mobile, Strategy | 2025-02-15 | Comment

Unciv: 4.15.11

4.15.11
UI: Fixed edges for edge tiles on word wrap maps
Fixed automated road connections attempting to go through impassible tiles
Modding: Changed stockpile names to be human readable
Units with logistics that attacked but did not move, no longer hea…

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Games Planet in 4x, Mobile, Strategy | 2025-02-13 | Comment

Unciv: 4.15.10

4.15.10
modding: Validate tech row value
UI: More visible railroads
Display unexplored tiles 1-tile out from explored tiles
Retain zoom when moving between different city screens
Stats in notifications no longer have number format ‘baked in’
Map no lon…

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Games Planet in 4x, Mobile, Strategy | 2025-02-11 | Comment

OpenHV: 20250209

Fixes

Fixed faction tooltip texts by @SeanScherer in #1224
Fixed deadlocks and improved usability in mission Scientist Rescue by @OcelotWalrus in #1220
Fixed minor tiling mistakes in Twin Lakes by @Rampoina in #1195
Fixed air unit attack move behavior…

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Games Planet in RTS, Strategy | 2025-02-09 | Comment

Unciv: 4.15.9-patch1

4.15.9-patch1

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Games Planet in 4x, Mobile, Strategy | 2025-02-07 | Comment

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