Mindustry: Build 151 (Beta) Deprecated 32-bit Windows version (please switch to a 64-bit install!) Added ‘rune’ decorative tiles for use in the campaign Added 3 new environmental metal wall blocks and 1 new metal floor block Added support for selecting multiple buildings in comm… Continue Reading →
ZeroK: Cold Take #31 – Terraforming The ability to reshape the map allows for an astounding amount of strategic creativity. But such power makes for risky design and it has taken years to get right.Read it here: https://store.steampowered.com/news/app/334920/view/507337659552629023 Continue Reading →
Unciv: 4.17.16 4.17.16 AI spy city selection greatly improved Changing mods while images load no longer displays multiple images on the last mod Removed city-state icons for cities in unit overview Replacement improvements also provide resources that require the orig… Continue Reading →
Unciv: 4.17.15 4.17.15 Allow AI to move-and-settle AI: declare less war against humans on higher difficulties – By EmperorPinguin Harden new game screen against bad scenarios – By SomeTroglodyte By RobLoach: Add Victory Type for Brave New World Civilopedia: Add Vict… Continue Reading →
Unciv: 4.17.14 4.17.14 Fixed map editor tile click not displaying tile stats Ranged strength comparison for unique units correctly translated By SeventhM: Fix Ruin rewards with multiple triggerables only giving the first effect Add in Target Unit check for uniques w… Continue Reading →
Unciv: 4.17.13 4.17.13 By EmperorPinguin: AI: build more workers AI: Better settler automation Fix combat conditionals not working correctly – By SeventhM Continue Reading →
Unciv: 4.17.12 4.17.12 Fixed spy surveillance progressing tech stealing when no techs are available to steal Bugfix: Building ‘improvement to create’ no longer cached across rulesets Fixed city states getting all techs when only 1 major civ remains Many small automat… Continue Reading →
ZeroK: Cold Take #30 – Base Building Blocks Bases serve the dual purpose of projecting strength and creating points of weakness, modifying how the map plays from battle to battle. Also, why do so many game use build grids?Read it here: https://store.steampowered.com/news/app/334920/view/50733575… Continue Reading →
Graphics update! In order to celebrate the Queer Games Bundle 2025 , we're gradually updating some game graphics gradually, first up there was an update to the portraits of the main cast, here's a preview of the new s… Continue Reading →