ZeroK: 3v3 Tournament August 31st 2018 A 3v3 tournament will be held at 18:00 UTC on Friday, August 31st. Click this thread link to see tournament rules, then post in the thread to sign up with your team (or as a solo standin). Continue Reading →
ZeroK: Minor server update: Autohosts Autohosts are a new type of Room in the multiplayer lobby. They have no owner and are fully governed by polls. Most settings are locked, but maps can still be chosen freely.There are autohosts for most common game types as well as two special ones: New… Continue Reading →
ZeroK: Zero-K v1.6.7.3 – Fixes Recent work has been mostly focused on fixes, the most important one being the mex stacking bug that would allow players to extract infinite income from a single metal spot. We've nevertheless managed to introduce some minor features as well.Featur… Continue Reading →
ZeroK: 1v1 Tournament June 30th 2018 A 1v1 tournament will be held at 19:00 UTC on Saturday, June 30th. The format is Swiss followed by playoffs among the top four. Sign up here: https://zero-k.info/Forum/Thread/25776 Continue Reading →
ZeroK: War Sweeps the Galaxy Planetwars begun recently between the Empire, Dynasty and Federation. Having gobbled up most neutral planets, the three sides now struggle for control of ancient artifacts with which to dominate the galaxy. Join a side and watch the progress here: http… Continue Reading →
ZeroK: Planetwars Starts on June 23rd The Federation, Empire and Dynasty will attempt to conquer the galaxy starting this Saturday at 1000 UTC. Pick a faction early to elect faction leaders responsible for ship deployment, war infrastructure and diplomacy. Continue Reading →
ZeroK: Zero-K v1.6.5.6 – Balance and map updates Here are some balance changes a result your feedback and our matchup data. Tanks and Thunderbird have received nerfs while the Rover and Spider riots have small buffs. We have also rotated out four maps from the matchmaker.MapsAdded: Otago 1.1 Shimm… Continue Reading →
ZeroK: Zero-K v1.6.5.5 – Fix update: the return More fixes for issues that some of us just couldn't leave well enough alone, and other things besides.Features Added autosave functionality GUI Added option to not automatically unpause the game in singleplayer when closing menu Added a slide… Continue Reading →
ZeroK: Zero-K v1.6.5.2 – Fixes The commander regeneration bug prompted an urgent fix. We also managed to get in an improvement to Missile Silo controls, and address various other issues while we were at it.UI Missile Silo now launches the oldest missile it has (or the next one it … Continue Reading →
ZeroK: 1v1 Tournament and Matchmaker Fixes A standard 8-16 player 1v1 single elimination tournament will be held this Saturday. Sign up in this thread: https://zero-k.info/Forum/Thread/25420In other news, our lingering matchmaker issues have been reproduced, fixed and deployed. The fix of a few… Continue Reading →