ZeroK: Zero-K v1.6.5.1 – Balance update We have taken a look at games and feedback and come up with a small balance update. Inconsistent, and sometimes drastic, unit interaction with gravity guns and other sources of impulse have also been fixed.Glaive is now slightly less cost effective, bu… Continue Reading →
ZeroK: Zero-K v1.6.5.0 – Fancy shields The fixes and features have stacked to the point that it is time to make a content release. The most noticable change is the much improved shield shader, which only just missed out on inclusion in our initial release. A notable fix is to overkill preve… Continue Reading →
ZeroK: 1v1 Tournament 18:00 UTC, Saturday 5th May Ladder play has been so popular that we've decided to run a short 1v1 tournament this weekend, just to get into the swing of things. The format is single elimination within pools stratified by rank. Everyone should be able to sign up and have a dec… Continue Reading →
ZeroK: Thanks for the great release! The release has far exceeded our expectations and we've gained a lot of new players for the community who, overall, seem pretty nice. The servers have held up and, apart from a crash on Friday, everything has gone really smoothly. The campaign and … Continue Reading →
ZeroK: Zero-K soon on Steam – Tell everyone! Zero-K is out on Steam in less than a day. Here is what you can do to help: Ask friends (acquaintances, passers-by) to get Zero-K on Steam, after all, it's free! Get Steam Zero-K and write a review. This tells Steam to tell more people about Zer… Continue Reading →
ZeroK: More Planetwars Testing With the Steam release fast approaching we have launched another test Planetwars to fix any lingering issues and ensure that it all works. For stability there are few new features however we have found the time to do some balance changes on the structu… Continue Reading →
ZeroK: Planetwars Testing Planetwars is now online for testing, with plans to run a full round within the next two months. We encourage you to join a faction and conquer some planets, with the caveat that this is just a testing round. Bugs and unexpected changes are likely and … Continue Reading →
ZeroK: Zero-K v1.6.3.5 – Sea and Rogue Fix The most noticeable features of this versions is a balance pass for sea and a fix for the Rogue buff. The projectile speed buff for Rogue was accidentally not applied due to a bug. This has been fixed. We've also made other fixes and balance change… Continue Reading →
ZeroK: Zero-K v1.6.3.2 – Rabbit Hole of Balance The smooth aiming update from early February is paying dividends in balance disruption. Units with high turn rate (ie Reaver) and high fire rate (ie Reaver) gained the ability to jink while constantly firing at their target, effectively increasing thei… Continue Reading →
ZeroK: March 3rd 2v2 Tournament and Zero-K v1.6.2.14 – Tank Buffs There will be a 2v2 tournament held on Saturday 3rd March at 19:00 UTC. Learn more and sign up here: http://zero-k.info/Forum/Thread/24838In Zero-K v1.6.2.14 we address the rocky Tank earlygame. Welder should now live up the the name 'Armed Constru… Continue Reading →