ZeroK: Planetwars Launched – Conquer the Galaxy Round 14 of Planetwars has just launched. Join the Free Machines or New Empire in a struggle to conquer the galaxy. Click here to join a faction or badger your clan leader to sign up your clan. Attack or defend planets in the Planetwars tab in the lobb… Continue Reading →
ZeroK: Zero-K v1.5.3.4 – Cloaky Buffs I have decided to be a bit less cautious with balance changes. The Cloakybot Factory felt a bit let down by its small units so here are some appropriate buffs. Glaive is cheaper and faster. Rocko is mainly faster and has low reload time.BalanceGlaive: … Continue Reading →
ZeroK: Zero-K v1.5.3.2 – Tanky Early Commanders and Tab Playerlist Commanders are now more powerful and rush-resistant in the early game with a better Peashooter and more health. The health buff is reduced at higher levels and turned into a nerf if you stack too many speed modules. Commanders also have a stealth buff … Continue Reading →
ZeroK: Zero-K v1.5.2.24 – Air and matchmaker tweaking Ground units have more of a chance to shine with some nerfs to the more oppressive and generalist air units. On the Steam front we have improved the resilience of out Steam packaging by disabling wrapper automatic updates. All updates for the Steam ver… Continue Reading →
ZeroK: Zero-K v1.5.2.20 Recently we've been focused on polish and fixes. Here are three main aspects: Zero-K now has an official discord server and we've linked it to our main server chat. Join us here: https://discord.gg/suJfSc5 Steam testing is underway. We have … Continue Reading →
ZeroK: Zero-K v1.5.2.5 – Techpanel UI Skinning The main change this version is the new UI skin. It started as an experiment with menu skinning and turned into an overhaul of the skin for both the lobby and game. We've now got a much slicker and consistent skin. Expect a bit of refinement in the… Continue Reading →
ZeroK: Zero-K v1.5.1.5 – Commshare testing, global storage removal The most noticeable change of this version is the removal of global storage. Commanders are now the source of your initial metal and energy storage so losing them hurts a bit more (this gives it the Shadowfury333 seal of approval). However, the pain sh… Continue Reading →
ZeroK: Zero-K v1.4.12.15 Aquanim continues to balance sea and the codebase has received many background cleanups and small fixes. The new UI is now the default and in terms of land balance Dominatrix may be OP.Default UI Enforcement Opt-OutThe UI rework has reached the point w… Continue Reading →
ZeroK: Zero-K v1.4.12.7 – Sea Rework The main change in this version is Aquanim's sea rework. Sonar ranges are less arbitrary than previously – all sea units have sonar equivalent to their vision radius. Many ships have been changed significantly. Serpent has been removed entirely but… Continue Reading →
ZeroK: Zero-K – November UI work Learning from GDS, I have been focusing on the user interface this month. The current default looks like a disparate collection of panels arranged in a convention-breaking way and is probably the source of much confusion. Most of the work was spent on … Continue Reading →