ZeroK: New Rating System We have recently switched to a new rating system. Elo is being replaced by Whole history rating. Although generally very similar to the old ratings, this means that rating values have changed for every player. Here are the most important things to know… Continue Reading →
ZeroK: Campaign Week 8 – Spiders, Ships (and a Tournament) This week's campaign missions are another two-for-one, unlocking units with two unusual movement types: spiders and ships. These factories are a bit unorthodox and allow for new strategies. As usual, post feedback for these missions in the feedback… Continue Reading →
ZeroK: Campaign Week 7 – Gunships and Skuttle drops This week the campaign takes to the air with the release of missions for the Gunship Factory. There are also three Jumpbot/Athena bonus missions, look for Firewalker near the Hovercraft area. As always, post feedback in the feedback thread: http://zero… Continue Reading →
ZeroK: Campaign Week 6 – Tanks and Terraform At 36 missions the campaign is now over half-released. This week we have missions for the tank factory along with bonus missions missions featuring terraform, a free-for-all and the Super Extreme Kodachi Rally. These missions are more varied than those… Continue Reading →
ZeroK: Campaign Week 5 – Hovercraft and Amphibious Bots This week of the campaign is a two-for-one combo with the release of missions for two factories. These missions show various aspected on mixed land/sea combat with hovercraft and amphibious bots. Tell us what you think in the feedback thread: http://ze… Continue Reading →
ZeroK: Zero-K itch.io release The itch.io release push is complete. Thanks to everyone who contributed, commented or configured the page. Here is the link: https://zerok.itch.io/zero-kHow does this affect those here? Many reading this already have Zero-K. Well, itch.io is potential… Continue Reading →
ZeroK: Campaign Week 4 – Rover, Faraday and Puppy Campaign week 4 is underway with four Rover missions and two bonus missions, bringing the total mission count to 22. We have also been tweaking previous missions based on feedback. As always, be sure to post feedback on the new missions here: http://ze… Continue Reading →
ZeroK: Campaign Week 3 – Shieldbots and Zero-K v1.5.11.1 This week we explore the Shieldbot region of the galaxy, with five shieldbot missions and a bonus mission. We have also released a Zero-K update, as well as some fixes and tweaks to the mission from week 2. Make sure to post feedback as these mission t… Continue Reading →
ZeroK: Campaign Week 2 – Advanced Cloaky For this week of campaign missions we are rounding out the Cloaky Factory. These missions continue to teach unit roles and also show off some of the infiltration capabilities available to the factory. They are a bit tougher than the previous missions, … Continue Reading →
ZeroK: Zero-K v1.5.10.2 – Campaign and Renames This release marks the beginning of open testing for the Zero-K campaign. Every Sunday we will polish and release a new set of missions for fun and testing. The current release contains five early missions and can be found through Singleplayer -> Ca… Continue Reading →