ZeroK: Zero-K v1.5.7.8 To stick with the theme of crazy Defender changes we've cooked up something that few thought was even possible. Defender now has a reload bar. Trident is another benefactor of this change and its fancy new bar even convinced Angler and Hacksaw to m… Continue Reading →
ZeroK: Zero-K v1.5.7.1 – Limpet, sea balance and cheaper Defender Sea has a balance update, with a more interesting Reef and less dominant Ronin. The amphibious bots are fleshed out with their own crawling bomb. There was mixed feedback on the Defender cost increase. Personally, I missed the choice of light turrets b… Continue Reading →
ZeroK: Zero-K v1.5.6.0 Expensive Defender Week(end?) Many people are concerned by Defender so here is a test with a Defender that cost 120 metal, up from 80 metal (the image above is a tiny bit exaggerated). Is it still useful? What does the game look like? Play to find out.Mostly we are working on fixes… Continue Reading →
ZeroK: Zero-K v1.5.5.0 The largest change in this version is internal: most of the internal filenames for units have been renamed. The files now follow a sensible system which will make them more approachable for developers. Anyone with local widgets or a non-Circuit AI will… Continue Reading →
ZeroK: May 1v1 Tournament now on the 27th Due to caster availability the May 1v1 tournament has been pushed back a week. The start time is now 10AM UTC, Saturday 27th May. See the original thread for more information and to sign up. http://zero-k.info/Forum/NewPost?threadID=24075 Continue Reading →
ZeroK: 1v1 Tournament May 27th 2017 The time has come for a 1v1 tournament. Aquanim is coordinating this tournament – direct any questions/requests there.The tournament is planned to take place at 10AM UTC, Saturday 20th May. Registration will be open up until 1 hour before the start tim… Continue Reading →
ZeroK: Zero-K v1.5.4.11 – Empire Wins Planetwars A few days ago, Empire won the latest round of Planetwars with a deep strike to capture Sparta, the Federation homeworld. Throne was lost in the process (due to a malfunctioning warp jammer) but after a developer discussion we decided to continue the r… Continue Reading →
ZeroK: Zero-K v1.5.4.4 – Balance Tweaks The main part of this release is a stack of balance tweaks that have been floating around the forum and/or my head. Hover has a few nerfs while some more maligned units were buffed to try to bring them up to a decent strength. Dagger has a damage reduc… Continue Reading →
ZeroK: PlanetWars starts! Dynasty, Empire and Federation – pick your side, join the faction and together, conquer the galaxy!To play you need to be level 5 or higher.To join a faction and play planetwars, please use the Chobby (default client for Zero-K).PlanetWars wiki is here Continue Reading →
ZeroK: Zero-K v1.5.4.0 – Planetwars Preparation Planetwars is all set to start on Friday at 17:00 UTC. This new round introduces three factions and some tweaks to design and balance since last round. Structures do more ingame and metagame balance has received some tweaking. The aim is to support a p… Continue Reading →