FGD Planets
FGD Planets
FOSS game & dev news
Skip to content
  • About
  • Sources

Strategy

There are 1,557 posts filed in Strategy (this is page 15 of 156).

Post navigation

Unciv: 4.18.0

4.18.0
CPU performance improvements
Fixed rare crash when closing map editor
Roads are not shown on non-visible tiles
Limit tile information shown when spying on cities
WLTK resource demand changes every ~20 turns
Add cityAirUnitCapacity ModConstant – …

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2025-09-10 | Comment

ZeroK: Zero-K v.1.13.9.0 – Shock and Awesome Jumps

This update is packed with unusual buffs. For starters, Detriment can now jump three times in a row, but every factory technically has some unit that was buffed. Most of the buffs are via a change to the stun and disarm system that will help units avoi…

Continue Reading →
Games Planet in RTS, Strategy | 2025-09-07 | Comment

Unciv: 4.17.19

4.17.19
Added map autosave
CPU performance improvements
Notification categories can me minimized by clicking on the title
By RobLoach:

BNW: Fix getting Cultural Victory through Domination
Modding: Trigger Event unit action text is the Event text

Fixe…

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2025-09-04 | Comment

Unciv: 4.17.18

4.17.18
Peace trade no longer generates notification when it ‘ends’
Inquisitors disrupt religion in other civs as well
Fixed automated move with escorted unit crash
By RobLoach:

modding: Add a ‘Play Sound’ unique
modding: Add unique to get resources f…

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2025-08-30 | Comment

Unciv: 4.17.17-patch1

4.17.17-patch1

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2025-08-27 | Comment

Wesnoth: Wesnoth 1.19.15

The newest release of the new development series, Wesnoth 1.19.15, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The s…

Continue Reading →
Games Planet in Strategy, Turnbased | 2025-08-25 | Comment

Unciv: 4.17.17

4.17.17
Force rankings doesn’t evaluate all unit conditionals as multiplicative
Handle mods removing techs, adding/removing eras
Post-battle movement doesn’t occur if during the battle the unit lost movement points
conditionals in event choices work ag…

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2025-08-25 | Comment

Mindustry: Build 151 (Beta)

Deprecated 32-bit Windows version (please switch to a 64-bit install!) Added ‘rune’ decorative tiles for use in the campaign Added 3 new environmental metal wall blocks and 1 new metal floor block Added support for selecting multiple buildings in comm…

Continue Reading →
Games Planet in Mobile, Strategy | 2025-08-25 | Comment

ZeroK: Cold Take #31 – Terraforming

The ability to reshape the map allows for an astounding amount of strategic creativity. But such power makes for risky design and it has taken years to get right.Read it here: https://store.steampowered.com/news/app/334920/view/507337659552629023

Continue Reading →
Games Planet in RTS, Strategy | 2025-08-23 | Comment

Unciv: 4.17.16

4.17.16
AI spy city selection greatly improved
Changing mods while images load no longer displays multiple images on the last mod
Removed city-state icons for cities in unit overview
Replacement improvements also provide resources that require the orig…

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2025-08-22 | Comment

Post navigation

Planets

  • Games Planet
  • Dev Planet

Network

  • Forum
  • IRC chat

Categories

  • 4x
  • Arcade
  • Art
  • Engine
  • FPS
  • Mobile
  • Party
  • Puzzle
  • Racing
  • Roguelike
  • RPG
  • RTS
  • Simulation
  • Space
  • Sport
  • Strategy
  • Tools
  • Turnbased
  • Uncategorised
  • Voxel
  • VR
Independent Publisher empowered by WordPress