ZeroK: Four small releases and engine news The past 5 days have seen versions 1.3.4.2 to 1.3.6.5 that have gone mostly unannounced. Releases are easy when nothing big and scary is hiding unreleased in the repository. It is much harder to take screenshots and write release posts. The following … Continue Reading →
ZeroK: Zero-K v1.3.6.1 Recent free time has yielded improvement to two features and a whole bunch of fixes.JumpjetsJumpers can now jump onto wreckage, map features and structures. The Jumper will slam into the structure, possibility sustaining damage, and slide down the outs… Continue Reading →
ZeroK: Zero-K v1.3.6.0 The recent lack of releases has caused this release to be extra large. It is packed with a bunch of minor fixes and decently sized balance changes. The balance changes mostly act on wacky extra stuff (Sea and Jumpjets) instead of the 'core' gam… Continue Reading →
ZeroK: ZK 1v1 Tournament May 30th 2015 3. 2. 1. 0. And we have a takeoff! The end of May closes by, which can only mean we are going to have a go at yet another 1v1 tournament. It will be starting on 30th of May, as always at 10 AM UTC. Registration will close on 29th of May, at 23.59 UTC. … Continue Reading →
ZeroK: ZK 2v2 Tournament April 25th 2015 With April comes another tournament. It is scheduled to take place on the 25th of April, at 10:00 (10 AM) UTC. Registration is open up until 1 hour before that time.Tournament format & rules:- 2 human players per team- Double elimination- Random se… Continue Reading →
ZeroK: Zero-K v1.3.4.1 While we had many releases in the last 3 weeks none of them felt large enough to make an image and a set of notes. Easter brings with it a bit of free time so here is a release and some notes on the last few weeks.EngineThe greatest recent advance has … Continue Reading →
ZeroK: Zero-K version 1.3.3.7 It's time for a new version, and we're using the 1.3.3.7 version number again because ZK is too l33t to use any other number.In this update there are various improvements across all factories, many important bugfixes and some new features.Shiel… Continue Reading →
VCMI 0.98 released VCMI 0.98 released We’re happy to give you new version VCMI 0.98. Previous release 0.97 was not very satisfactory, it has a number of issues with AI as well as crashbugs. Luckily now all these problems are solved and you can play new VCMI 0.98 with no … Continue Reading →
ZeroK: ZK 1v1 Tournament March 28th 2015 The March tournament is scheduled to take place on the 28th day of March, at 10:00 (10 AM) UTC. Tournament format & rules:- Double elimination (!)- Random seeding- First map of each round is predetermined, the following maps in the winners bracket … Continue Reading →
ZeroK: ZK 2v2 Tournament February 28th 2015 It's end of the month, and it's time to host the monthly tourney.It will start at 10:00 UTC (10 AM UTC) on 2015-02-28 and registration will be open until February 27th, 23:59 UTC. The current time in UTC can be seen at http://utctime.org/.Playe… Continue Reading →