ZeroK: Zero-K v1.4.2.8 Warrior is primed to explode back onto the scene with a number of buffs aimed to bring it back into the meta. These changes were tested before release but that dose not stop them from being ridiculous. The purpose is not so much to balance Warrior, it … Continue Reading →
ZeroK: Zero-K v1.4.2.5 – Dynamic Commanders The core of this release is the dynamic commanders system – commanders with customization ingame instead of pregame. Drone carriers received a nerf intended to make them worse at sustaining a battle when covered by AA, they will want to retreat and re-… Continue Reading →
ZeroK: Zero-K v1.3.12.1 There are more balance changes here than in recent versions. Effectively we have a Cloaky and Hovercraft un-nerf with a small change to Scalpel. Units should be a bit smarter with the unit AI and target priority improvements, especially Scorcher. Visib… Continue Reading →
ZeroK: Zero-K 1v1 Tournament December 12th 2015 Owing to the unavailability of the normal tournament organisers, the 1v1 tournament for November hasn't been run yet. Better late and under inexperienced management than never, right? The tournament will be run by Aquanim on Saturday 12th December … Continue Reading →
ZeroK: Tourney players replaced with robots Due to lack of availability of all the organizers, the month's tourney will be postponed until first week of December.While it would be possible to hold the human tournament this weekend, convening an adequate amount of human players with an announ… Continue Reading →
ZeroK: Zero-K v1.3.11.3 These changes bring a nerf to some heavy static defenses and a bunch of fixes. Non-rectangular starboxes continue to be applied to more maps. Zeus is slightly more accurate in an attempt to tune Cloakybots.Balance*DDM*: cost: 1200 › 1600 power now … Continue Reading →
ZeroK: Zero-K v 1.3.10.0 There are two large balance changes in this release. The Blastwings weapon is now a fireball similar to a small Firewalker (or large Kodachi). It is unlikely to be balanced but at least it should be possible to make the unit more useful lategame withou… Continue Reading →
ZeroK: ZK 2v2 Tournament October 31st 2015 Halloween is around the corner and so is the October 2v2 tournament. The tournament is going to take place at 10 AM UTC on the 31st day of October. Registration is open up until 1 hour before the start time of the tournament.Format and rules, as usual:… Continue Reading →
ZeroK: Zero-K 1v1 Tournament September 26th 2015 As usual, the tournament is scheduled to take place on the last Saturday of the month at 10 AM / 10:00 UTC. Tournament format & rules:- Registration is open until 1 hour before the official start time of the tournament, at which time the bracket wi… Continue Reading →
ZeroK: Zero-K v1.3.9.0 September has been a bit slow with game-side development. Regardless, we have accumulated enough fixes for a decent sized release.Game MechanicsJumping out of water is now blocked (except for Recon Commander). However jumping into water is allowed (to … Continue Reading →