ZeroK: Zero-K v1.2.7.9 In this version we try to bring back Vehicles by half undoing some nerfs from a few months ago. Hovercraft have recieved a bit of a hit to try to bring them into line. Hopefully the changes do not overshoot.BalanceDagger:* Cost 85 -> 90Mace:* Speed … Continue Reading →
ZeroK: July tourney starting soon This month's tournament will begin in just over three hours. The rules are:- Single elimination- First map of each round is predetermined, the following maps will be selected by the loser of the previous game from the featured 1v1 map pool.- Finals… Continue Reading →
ZeroK: ZK 1v1 Tournament July 26 2014 This month's 1v1 tournament will take place on the 26th starting at 09:00 UTC (9AM). Registration is open until July 25th 23:59 UTC. Keep in mind that due to daylight savings time in UK is UTC+1, in Central Europe UTC+2, etc. Current time in UTC ca… Continue Reading →
ZeroK: Tourney and Balance Release v1.2.7.0 2v2 TourneyThe month's 2v2 tourney concluded this weekend. If you missed it (sadly, there were no news posted before it started), you can find more information about it in the tourney thread, view the results on Challonge, and review the commentate… Continue Reading →
ZeroK: Back to the Future: Zero-K v1.2.6.0 with Spring 97.0 Hop in the DeLorean, we're going 88 mph with no looking back! 1.21 gigawatts, baby!BalanceRocko: Rocket speed reduced by 5% Gauss guns can now pierce water. This is to make Scrubber (now Dagger) useful in the sea. As a side effect the Gauss Turr… Continue Reading →
ZeroK: ZK 1v1 Tourney starting now! May 1v1 tourney will be starting in less than 15 minutes in your nearest ZK 1v1 hosts.You can view the bracket and progression on this page, review rules here, spectate it direcly in game, or watch a commentated stream live here.Good luck and have fun … Continue Reading →
ZeroK: ZK has been Greenlit! Zero-K has now finally been Greenlit!Thanks everyone for your ardent support of our glorious campaign.A lot of things still have to be integrated, fixed, improved, and hardened to prepare for the actual Steam release though – so it will probably happen… Continue Reading →
ZeroK: Zero-k v1.2.4.9 – Commander nerfs and UI polish In this version we have Recon Commander nerfs and a bit of UI polish. By popular vote the Nuke Bomber is now Wyvern.Commander ChangesThe Bombard Commander is now called Siege Commander.E-Cell and Torpedo Launcher have been removed.All commanders: Ene… Continue Reading →
ZeroK: ZK is on Greenlight! Following Evolution RTS' massive success with getting on Steam, and with a donation from Connetable enabling this, Zero-K is also now on Greenlight.We need your upvotes! Go to this page, login, and click yes! Continue Reading →
ZeroK: Zero-K v1.2.4.0 – Ongoing Sea Rework This version includes some nice unit AI improvements and continues the ongoing sea rework. There are some major changes to sea and the Amphibious factory should fare better on land. The most notable sea change is the addition of a depthcharge hovercraf… Continue Reading →