ZeroK: Zero-k v1.2.3.7 – Messing with Jumpies This release messes with some underused Jumpjet units and makes Pyro less frustrating. There are some other minor things such as an easy way to split targets when using area attack. On the infrastructure front we have completely split 1v1 and Everythin… Continue Reading →
ZeroK: March 1v1 Tourney starting shortly! This month's 1v1 tourney will be starting in 30 minutes!You can watch it on Elerium hosts, or live-casted at http://www.twitch.tv/shadowfury333You can find additional information in the tourney forum thread here: http://zero-k.info/Forum/Thread/71… Continue Reading →
ZeroK: Zero-K v1.2.3.0 – Sea, Spider and Capture the Flag Capture the Flag mode is now live and sea has received a significant rework. The Ship factory has been redesigned and torpedoes can hit hovercraft. Spiders have a new unit and there are some tweaks to other units. Performance should be improved, especi… Continue Reading →
ZeroK: 2v2 zero-K Tourney starting soon For details and to sign up:http://zero-k.info/Forum/Thread/6994Or ask [ISP]Lauri in lobby chat.Good luck all. Continue Reading →
ZeroK: Zero-K v1.2.1.1 "new zk build has delicious balance… it feels wonderfull to play the game" – KyubeyThe main purpose of this release is to broaden Vehicle play to units beyond the Scorcher and to fix Panther. With a range reduction it is much less able to k… Continue Reading →
ZeroK: Godde wins 1v1 zero-K tourney Did it really surprise anyone? ;)Both Drone and Godde were marching through the competetion, winning every single game.Then they met in the final…Tourney bracket, some replays etc can be found in thread:http://zero-k.info/Forum/Thread/6555 Continue Reading →
ZeroK: Zero-K v1.1.12.4 This stable exists to fix some compatibility issues with Spring 95.0+. However as I was making a stable release and seem to be the most active balancer I decided to do some balance tweaks as well. People like to know about these sorts of thigsBalanceLa… Continue Reading →
ZeroK: Zero-K v1.1.12.0 This update includes a slight nerf to the Vehicle factory and some fairly dramatic changes to Jumpbots. Behind the scenes we are working on compatibility with the latest development versions of the engine.Experimental Freaker change: Cost 240 -> 1… Continue Reading →
ZeroK: Much Awaited Orbital Sniper Base Cancelled, Licho Outraged Following the success Orbital Sniper Technique in recent field trails, our top engineers have been hard at work designing a large scale Orbital Sniper Base to protect us from the impeding Chicken Threat. Disaster struck when, early in construction, a c… Continue Reading →
ZeroK: Worth 30,000 words per second: Two new videos KingRaptor has made two new videos for Zero-K. The first is a gameplay features trailer:The second is a just-for-fun fake anime-style opening video for ZK:Enjoy! Continue Reading →