Unciv: 4.15.5 4.15.5 Huge rendering performance changes for modded images – merely ‘major’ change for non-modded images Automation handles ‘Found City’ uniques with limited uses correctly By sulai: UnitTable: show a summary when no unit is selected Fix sticky toolt… Continue Reading →
ZeroK: Cold Take #21 – To See What You Can See Fog of war needs to be simple, but the smooth terrain and wildly varying unit heights in Zero-K risk over-complicating it. Read on to see how we thread the needle.Read it here: https://store.steampowered.com/news/app/334920/view/542221535791809338 Continue Reading →
Unciv: 4.15.4 4.15.4 Greeting stats translated correctly in notifications Multiplayer screen correctly handles errors when downloading mods ‘Cannot attack’ accepts ‘vs’ conditionals By SeventhM: Add a field for global unit uniques Allow building improvements on ter… Continue Reading →
Unciv: 4.15.3 4.15.3 Tech screen performance improvements Notification for city conversion when removing heresy Fixed unique buildings/improvements with zeroed stat not showing before vs after By sulai: Show ‘x units due’ on Big Button, setting for cycling units Co… Continue Reading →
Unciv: 4.15.2 4.15.2 Added notification when enemy religion spread converts a city Added ‘has denied your trade request’ notification Ruins stat gifts modified by game speed Fixed padding for map view icons for small minimaps Fixed rare crash Remove invalid ‘last se… Continue Reading →
Unciv: 4.15.1 4.15.1 Show total number of cities in city table Avoid ANRs when loading games Resolve rare crash for corrupted game settings By sulai: Add GoogleMaps-like pinching (!!!) Tweak UI city screen Correct alignment of text to icons Continue Reading →