Wesnoth: Wesnoth 1.19.7 The first release of the new development series, Wesnoth 1.19.7, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The sou… Continue Reading →
VCMI 1.6.0 released VCMI 1.6.0 releasedA new major release just arrived: VCMI 1.6.0! This time we focused on AI, visuals and numerous GUI and UX additions for even more immersive experience. Continue Reading →
Unciv: 4.14.16 4.14.16 CPU performance improvements UI: Better ‘close unit table’ button Better options checkboxes, slider buttons, multiplayer server UI – By Toxile Bugfixes: Buy button active when civ can purchase items in puppets Paused music no longer resumes… Continue Reading →
Unvanquished 0.55.2: bots in the sky Here comes the second update of our 0.55 release cycle! Just in time for Christmas! 🎄️ Only the engine, the game code and the main game package are updated. There is no map or texture update. The update will then be very fast to download if you use our… Continue Reading →
Unciv: 4.14.15 4.14.15 UI improvements: Tile Info Table Changed Black to Charcoal Unit description table Fixed cities built on pillages roads colored red Fixed scroll position indicator Fixed Thai diacritic support Added ‘exit’ button in world screen popup menu Fix… Continue Reading →
Unciv: 4.14.14 4.14.14 Automated air units respect ‘Cannot move’ unique Resolved rare New Game Screen ‘application not responding’ errors AI: Don’t pick most expensive tech as free tech, if it’s marked as ‘0 weight for AI decisions’ Decreased base Fort value to not … Continue Reading →
Unciv: 4.14.13 4.14.13 SIGNIFICANT memory performance improvements for large maps ‘Stats from tiles’ uniques work with terrain + improvement filter combos Layout for resource icons in city screen when in resistance – fixed Remove server notifications – bad user exper… Continue Reading →