ZeroK: Zero-K v0.8.11 Nothing fancy in this version, just a generally improved experience.Design: Made some tweaks that should hopefully improve vehicle movement Commanders of disconnected people spawn at 30s instead of 2 minutes Bad target category improvements for Dom… Continue Reading →
ZeroK: Ascended Valhalla conquered the galaxy! Congratulations to all Ascended and especially clan Valhalla led by ConTrust for winning PlanetWars season 8 – almost total victory this time despite heroic efforts of other factions. Details in http://zero-k.info/Forum/Thread/314PlanetWars season 9 st… Continue Reading →
ZeroK: PlanetWars season 8 + Zero-K v0.8.10 We've introduced some new models, and implemented a brand new (experimental) faction system for PlanetWars. Lots of other changes too, be sure to read the whole changelog!—–PLANETWARS NEW ROUND!—–New PlanetWars homeworld system: each clan c… Continue Reading →
ZeroK: Noble Champions win PlanetWars season 7 Congratulations to clan NC founded by Omygod for winning this round :-)http://zero-k.info/Forum/Thread/314After a turbulent start tainted by recreation of Valhalla, Imperium seemed to be firmly on the path to victory.However Noble Champion's relent… Continue Reading →
ZeroK: Problems logging in or having another identity? Due to software failure, lobby user account changes from past few weeks were lost.However, all your Zero-K XP, unlocks and history is safe and can be restored!If you are affected, please read these instructions:http://zero-k.info/Wiki/FixingAccountsWe … Continue Reading →
ZeroK: PlanetWars season 7 Yet another congratulation to Valhalla and Odin for second PlanetWars victory in season 6 🙂 http://zero-k.info/Forum/Thread/314Season 7 is now open! you can now buy influence from locals only on planets you own Season 7 was locked for a few days w… Continue Reading →
ZeroK: Zero-K version 0.8.9.1 Several important fixes are in this patch, particularly with regard to chicken mode. Chicken: reduced Toad flooding; fixed Diggers and Spires; tube spawns based on aggression rating change for the previous wave rather than current total; fixed a div0… Continue Reading →
ZeroK: Zero-K version 0.8.9 Several significant changes, particularly to artillery comms and chicken mode. Take note!* Nanospray converted to a nanolaser at lower graphical settings; works with Lua shaders off (e.g. minimum settings)* Modules Reworked Plasma Artillery conversio… Continue Reading →
ZeroK: PlanetWars season 6 Congratulations to clan Valhalla and Odin for winning PlanetWars season 5! http://zero-k.info/Forum/Thread/314 Season 6 starts now, PlanetWars gameplay changes: buying from locals is impossible if you dont have influence on planet already militia d… Continue Reading →
ZeroK: Version 0.8.8.2 After several delays, patch version 0.8.8.2 is out: Fixed a general interface crash Fixed several issues with Core Selector Fixed factory build progress in main menu not displaying Fixed high-level comms trying to fit into gaps they can't … Continue Reading →