Wesnoth: Wesnoth 1.19.6 The first release of the new development series, Wesnoth 1.19.6, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The sou… Continue Reading →
Unciv: 4.14.12 4.14.12 Allow unit triggers to be used in unit-triggered events Memory and rendering performance improvements Solved ANRs while building crash screen Spies assigned to cities moved to other civs are returned to hideout Automated workers don’t remove te… Continue Reading →
Unciv: 4.14.11 4.14.11 Added Github + Discord icon links on main menu City construction progress is reset when puppeting, not when annexing Mods: Allow loading games where a buildings’ ‘replaces’ has been removed Allow loading games with natural wonders that have be… Continue Reading →
Fheroes2: version 1.1.4 Fix passability logic for several objects on the Adventure Map Improve AI behavior during battles Add Virtual numpad support and a new Lean-To object variant Over 20 issues have been closed since the 1.1.3 release Full list of changes can be found here. Continue Reading →
Unciv: 4.14.10 4.14.10 Fixed Flood Plains generation Fixed crash when swapping while retreating Added debug option to show tile image locations Worker units do not try and swap with non-adjacent tiles Better MP update error handling Resolved crashes due to incorrect … Continue Reading →
Unciv: 4.14.9 4.14.9 CPU performance improvements Uniques hidden from users do not show icons in tech tree Disallow slashes in mp game names Added more options for UI skin mods – By GGGuenni By SeventhM: Fix capital indicating uniques ignoring gamestate Fix tile d… Continue Reading →
Unciv: 4.14.8 4.14.8 Avoid ‘application not responding’ errors on Android when attempting to start a multiplayer game Avoid out of memory errors when updating multiplayer games Don’t reject constructions for missing stockpiled resource costs, AFTER you’ve already pa… Continue Reading →
Unciv: 4.14.7 4.14.7 CPU performance improvements Modding: Mod checker accepts civ filters as tile filters Great General unique works with conditionals Nat wonders land->water conversion no longer causes rivers on water tiles Growth nullifying uniques do not nu… Continue Reading →
Tanks of Freedom 2: Version 1.0.3 is out Version 1.0.3 of the game is now available! Even though it does not contain much new content, it marks a full release of the project! Important note! From now on, the builds available on itch are no l… Continue Reading →