ZeroK: Zero-K v1.13.4.1 – Snazzy Plasma This update sports fancy new plasma cannon visuals and an engine update. The engine update is fairly well tested by this point, and should resolve a few rare crashes and improve performance. It might need a bit of time to scan your maps when you first … Continue Reading →
Unciv: 4.16.3 4.16.3 Ruleset validation: Hide performance suggestions from users, they’re now mod-checker only Maintenance for improved Code quality Prevent wrong multiplicators when using the ‘for every [countable]’ Unique in complex ways Resolved – City states do… Continue Reading →
Mindustry: Build 147: v8 Beta Release This is a beta release of v8. It does not contain any new Neoplasm faction content – that will be included in a future beta release.With over a year since last release, this version has a massive amount of changes. Here are the highlights.Campaign Over… Continue Reading →
Unciv: 4.16.2 4.16.2 Added settings for circles vs hexagons for movable tiles Modding: Added ‘civ checkcountable’ console command Trigger ‘on tile enter’ before removing barb camps / ruins Suggest conditional order in uniques, for performance Harden unique paramete… Continue Reading →
Unciv: 4.16.1 4.16.1 Changed ’tiles we can move to’ indication from circles to covering the tile Convert ‘conditional settlers’ to workers upon capture Selected unit fadein/fadeout it much more visible Added notification when unit set to sleep/defend until healed ha… Continue Reading →
Unciv: 4.15.20 4.15.20 Fixed autosave crashes when saving to external files on some Android devices Modding: Replaced semi-working policy branch restriction with countable + Unavailable Negative stat percentages from buildings displayed properly in city screen. Exp… Continue Reading →
ZeroK: Cold Take #24 – Balancing Burst Breakpoints Zero-K combines light units with heavy weaponry, and the result is massive overkill. This makes for exciting battles, but is also a great balance tool, when used in moderation.Read it here: https://store.steampowered.com/news/app/334920/view/5073243418… Continue Reading →
Tanks of Freedom 2: Version 1.0.8 is out Version 1.0.7 of the game is now available! It brings some small bugfixes and rebalances. Changes In Ruby Dusk campaign mission Hold the Line the amount of AP available to the AI has been greatly redu… Continue Reading →