Unciv: 4.15.0 4.15.0 Modding: ‘Costs [amount] [stockpiledResource]’ works for improvements ‘free building’ unique respects replacement buildings Adjacency checks do not check the current tile Allow city level stockpiles – By SeventhM UI: Larger ‘per turn’ text fo… Continue Reading →
Unciv: 4.14.19 4.14.19 Memory performance improvements City-state stat percent bonuses apply correctly More uniques work with ‘in this city’ conditional Terrain images in fonts no longer flipped Pathfinding: Avoid unfriendly city state tiles when this doesn’t affect … Continue Reading →
0AD: Best wishes for 2025 Wildfire Games would like to send you its best wishes for 2025! May you have a prosperous New Year! Continue Reading →
Fheroes2: version 1.1.5 Add new variants of the Observation Tower and Stone Liths objects on the Adventure Map Add the ability to edit multiple Adventure Map action objects in Editor Improve the AI’s castle reinforcement logic Over 30 issues have been closed since the 1.1.4 … Continue Reading →