Unciv: 4.14.13 4.14.13 SIGNIFICANT memory performance improvements for large maps ‘Stats from tiles’ uniques work with terrain + improvement filter combos Layout for resource icons in city screen when in resistance – fixed Remove server notifications – bad user exper… Continue Reading →
Wesnoth: Wesnoth 1.19.6 The first release of the new development series, Wesnoth 1.19.6, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The sou… Continue Reading →
Unciv: 4.14.12 4.14.12 Allow unit triggers to be used in unit-triggered events Memory and rendering performance improvements Solved ANRs while building crash screen Spies assigned to cities moved to other civs are returned to hideout Automated workers don’t remove te… Continue Reading →
Unciv: 4.14.11 4.14.11 Added Github + Discord icon links on main menu City construction progress is reset when puppeting, not when annexing Mods: Allow loading games where a buildings’ ‘replaces’ has been removed Allow loading games with natural wonders that have be… Continue Reading →
Fheroes2: version 1.1.4 Fix passability logic for several objects on the Adventure Map Improve AI behavior during battles Add Virtual numpad support and a new Lean-To object variant Over 20 issues have been closed since the 1.1.3 release Full list of changes can be found here. Continue Reading →
Unciv: 4.14.10 4.14.10 Fixed Flood Plains generation Fixed crash when swapping while retreating Added debug option to show tile image locations Worker units do not try and swap with non-adjacent tiles Better MP update error handling Resolved crashes due to incorrect … Continue Reading →
Unciv: 4.14.9 4.14.9 CPU performance improvements Uniques hidden from users do not show icons in tech tree Disallow slashes in mp game names Added more options for UI skin mods – By GGGuenni By SeventhM: Fix capital indicating uniques ignoring gamestate Fix tile d… Continue Reading →