Unciv: 4.20.1 4.20.1 Drastically reduced memory consumption Barbarian encampments removed when tile enters civ territory Peace/war declarations on a third civ not considered trade ‘gifts’ Fixed rare crash in cities when purchasing Buildings with ‘Moves to new capita… Continue Reading →
ZeroK: Cold Take #39 – Special Abilities Special abilities add complexity and risk being fiddly, yet Zero-K has many of them. This post explores how abilities work and what makes them fit with the rest of the design.Read it here: https://store.steampowered.com/news/app/334920/view/50510615317… Continue Reading →
Unciv: 4.20.0 4.20.0 By unciv-loof: Fix embassy trade logic bug Popup after other civ responds to a demand By SeventhM: Add conditionals for current unit movement Fix unavailable unique being ignored in unexpected places Theoretical improvements to workerAutomat… Continue Reading →
Wesnoth: Wesnoth 1.19.22 The newest release of the new development series, Wesnoth 1.19.22, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The s… Continue Reading →
Unvanquished 0.56: We deliver Unvanquished 0.56 is there, 17 months after the last major release (0.55), 6 months after the 0.55.5 release. After 5 point releases, and 2 release candidates. We do deliver! That’s a big release, with lots of stuff to talk about. Impressive back… Continue Reading →
Mindustry: Build 156 (Beta) Fixed schematics having a blank thumbnail when uploaded to Steam Workshop Fixed wait time not saving in processors Fixed many various data patcher bugs Fixed a server memory usage exploit Fixed Japanese font not displaying correctly Fixed many languag… Continue Reading →
Unciv: 4.19.19 4.19.19 Reset tileset settings when deleting the mod that contained the tileset AIs ignore demands/declarations of friendship from dead civs By Ambeco: AStar pathing no longer treats rivers as multi-turn obstacles flat earth hexigonal no longer crashe… Continue Reading →
Unciv: 4.19.18 4.19.18 Ignore free promotions for promotion path costs Allow gaining free promotions before gaining XP By Ambeco: Mods can have multiple Ocean and Coast Terrains AStar moves through same tiles as Classic Add showDemographics option – By ICanSeeForev… Continue Reading →
ZeroK: Cold Take #38 – Avoid State Toggles Zero-K went wild with state toggles before realising that issuing commands is more fun than fiddling with toggles. At least we learned how and why to avoid state toggles.Read it here: https://store.steampowered.com/news/app/334920/view/535503548435137211 Continue Reading →