Unciv: 4.17.13 4.17.13 By EmperorPinguin: AI: build more workers AI: Better settler automation Fix combat conditionals not working correctly – By SeventhM Continue Reading →
Unciv: 4.17.12 4.17.12 Fixed spy surveillance progressing tech stealing when no techs are available to steal Bugfix: Building ‘improvement to create’ no longer cached across rulesets Fixed city states getting all techs when only 1 major civ remains Many small automat… Continue Reading →
ZeroK: Cold Take #30 – Base Building Blocks Bases serve the dual purpose of projecting strength and creating points of weakness, modifying how the map plays from battle to battle. Also, why do so many game use build grids?Read it here: https://store.steampowered.com/news/app/334920/view/50733575… Continue Reading →
Graphics update! In order to celebrate the Queer Games Bundle 2025 , we're gradually updating some game graphics gradually, first up there was an update to the portraits of the main cast, here's a preview of the new s… Continue Reading →
Unciv: 4.17.11 4.17.11 Fix Ancient Ruin benefit on higher difficulties – By RobLoach Multiplayer: Only bring forth AuthPopup if server explicitly returns 401 – By touhidurrr Modding: ‘can settle’ unique able accept tile filters for water and impassible tiles – By Ema… Continue Reading →
Unciv: 4.17.10 4.17.10 Fix crash when opening victory screen on the first turn modding: Add misspelling corrections to unique parameters in mod checker By SomeTroglodyte: Fix unit icon disappearing on right-click of unit’s tile Fix autoplay+tutorials softlock By Em… Continue Reading →
Wesnoth: Wesnoth 1.19.14 The newest release of the new development series, Wesnoth 1.19.14, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The s… Continue Reading →
Mindustry: Build 150.1 (Beta) Changed planet launch UI visuals slightly to indicate origin sector more clearly Added a hint for un-researched unit upgrades Added previews of incoming links for Erekir bridges Made enemy spawn positions update when edited in-game through world proce… Continue Reading →
OpenHV: 20250725 This is a bugfix 🩹 patch on top of the current stable release: Remove one cell gap around outposts by @Mailaender Fixed support powers charging before the building appeared by @WilliamWeberBerrutti in #1341 Fixed support powers not pausing on low powe… Continue Reading →