ZeroK: Cold Take #8 – Smoothly Flowing Economy Zero-K has flow expenditure, like TA and C&C, and much has been done to make it forgiving and easy to use, since Zero-K is about strategy, not about micromanaging your base.Read it here: https://store.steampowered.com/news/app/334920/view/410228786… Continue Reading →
Unciv: 4.10.17 4.10.17 Added Events, moddable choices for triggering uniques! By tuvus: Fixed swapping a unit with a unit that is escorting Next turn button reactivates after closing a popup menu River terraform – By SomeTroglodyte New language – Norwegian – by Fl… Continue Reading →
Unciv: 4.10.16 4.10.16 Allow multifilter uniques to count for filtering By tuvus: Skip next unit button (right-click option) Better Unit Actions Sorting By SomeTroglodyte: City filters for cities in resistance and being razed Competition quests in progress display… Continue Reading →
Unciv: 4.10.15 4.10.15 Changed tech trigger to accept tech filters By SomeTroglodyte: Improve DiplomacyScreen UX (nation icons) on cramped screens Move DiplomacyScreen close button to top right Validation warning Suppression as Unique or modifier UI: Fix options pop… Continue Reading →
Tanks of Freedom 2: Version 0.6.1 is out Version 0.6.1 of the game is now available! This time just a few small fixes to address annoying issue. Fixed Infantry unit having wrong side when dropped from Attack Helicopter after loading saved ga… Continue Reading →
Unciv: 4.10.14 4.10.14 AI tile evaluation considers Faith Civ-wide uniques for city-wide resources Added ‘city addbuilding’, ‘city removebuilding’ console commands Add unique to conditionally control construction costs Added conditional for exact amount of population… Continue Reading →
Unciv: 4.10.13 4.10.13 Add AI for land-based nuke units Keep opened mods open and at top of list when reloading mods in ‘locate mod errors’ tab above/below HP conditionals work outside of combat update uniques upon taking damage and other situations By SomeTroglodyte… Continue Reading →
ZeroK: Cold Take #7 – Jumpjets and Jumplegs Jumpbots jump, but there is more to it than that. Many aspects of Zero-K's design are revealed by which units jump, how they jump, and where they can jump.Read it here: https://store.steampowered.com/news/app/334920/view/6001679204174153483 Continue Reading →
Unciv: 4.10.12 4.10.12 Terraform unique triggerable from improvements By SomeTroglodyte: Right-click/longpress for World screen city buttons Fix some uses of ‘hidden from users’ modifer Fix fortified units upgraded to unfortifyable ones keeping fortification Empire … Continue Reading →