Wesnoth: Wesnoth 1.19.4 The first release of the new development series, Wesnoth 1.19.4, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The sou… Continue Reading →
Unciv: 4.13.9 4.13.9 Significant memory improvements – should allow for much larger maps on memory-constrained devices! CPU performance improvements Solved rare automation crashes with escorted units Continue Reading →
Unciv: 4.13.8 4.13.8 Allowed starting Scenarios, including Multiplayer, through the ‘New Game’ screen! 😀 WLTK + continuous rendering no longer cause city tiles to be dimmed Fixed Scenario mods being undownloadable and needing to restart game to access Scenario pick… Continue Reading →
Fheroes2: version 1.1.2 Improve AI behavior on the Adventure Map and remove most of bonuses for AI heroes Fix multiple Editor related issues and add support for alliances on the created maps Improve translation support by supporting more languages for the Virtual Keyboard Fi… Continue Reading →
Unciv: 4.13.7 4.13.7 Performance improvements! Added Barbarian image variants for AbsoluteUnits by Pelo AI is displeased when you become the new ally of a city-state it was the ally of kick/skip turn in mutliplayer only active if the game contains the current player ID Continue Reading →
OpenHV: 20240908 Fixes Fixed a crash in Scientist Rescue mission by @OcelotWalrus in #1107 Correct Broker Pod’s arc ZOffset by @OcelotWalrus in #1126 Fixed only some aircraft landing on Trading Platform to 🛠️ repair. @OcelotWalrus in #1139 Don’t play animation on Ore … Continue Reading →
ZeroK: Cold Take #18 – Terrain Matters Zero-K maps set surprisingly few hard restrictions on unit movement. Instead, they use nuanced terrain to influence the value, accessibility, and defensibly of each location.Read it here: https://store.steampowered.com/news/app/334920/view/457743411438… Continue Reading →