Unvanquished 0.55.1, let’s polish it! Unvanquished 0.55.1, let’s polish it! First bunch of fixes and improvements for 0.55! It’s time to update! We made this update quickly because we identified annoying bugs in some maps. Those bugs went unnoticed before, as there were some do… Continue Reading →
Unciv: 4.14.3 4.14.3 Fixed Wait action when auto unit cycle is disabled Unresearchable techs not added when starting in advanced era modding: Added validation to event uniques ‘upon gaining/losing the [promotion] status’ triggers correctly ‘upon building a [improve… Continue Reading →
Unciv: 4.14.2 4.14.2 DoF popup requires choosing an option Downgraded back to LibGDX 1.12.1 to solve Wayland and AWT issues Resource uniques are initialized correctly Memory performance improvements Workers will repair pillaged Great improvement tiles – By Emandac A… Continue Reading →
Unciv: 4.14.1 4.14.1 Modding: ‘upon gaining/losing the [promotion] status/promotion’ triggers now work correctly Allow AI to use perpetual culture/faith conversions Added version number to main menu By itanasi: New ‘Guard’ action for units that can retreat from com… Continue Reading →
Wesnoth: Wesnoth 1.19.5 The first release of the new development series, Wesnoth 1.19.5, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The sou… Continue Reading →
Unciv: 4.14.0 4.14.0 Wait action selects next unit By sulai: Better city screen buy button location Do not create resource notification for unresearched resources Fix constructions that’s always visible showing when belonging to another civ – By SeventhM Continue Reading →
Fheroes2: version 1.1.3 Add language support for map format and fix several issues with the Editor Improve AI on the Adventure Map and speed up its decisions Expand translation support for more buttons and the Virtual Keyboard Over 30 issues have been closed since the 1.1.2 … Continue Reading →
Unciv: 4.13.19 4.13.19 Update mods even if we have cached data Modding: Unit icon falls back to UnitTypeIcons/ successfully Cities reduce tile movement cost to 1 (on e.g. hills), per Civ V Add Specialists Tutorial – By itanasi Add <when espionage is enabled> co… Continue Reading →
Unvanquished 0.55: Awesomeness has arrived Unvanquished 0.55 is now there! It was long awaited, but now it is real! Download it now! Fast! Fast! Fast! The engine and the game are now much more faster than ever! Sky simplification: Reaper brought a cleansing fire to the archaic and bafflingly ba… Continue Reading →