Unciv: 4.13.11 4.13.11 Better AI evaluation for ‘win the game’ buildings Modding: Trigger uniques from religious beliefs activate correctly Added ‘removing the [promotion] promotion/status’ unit action modifier Added ‘upon gaining/losing [promotionName] promotion’ u… Continue Reading →
Unciv: 4.13.10 4.13.10 Tilesets: Added edge tile images! Great prophets bought in city with different religion do not get incorrect warning popup Getting all resources does not eliminate WLTK day modding: Added validations for ‘replaces’ being set when ‘uniqueTo’ is … Continue Reading →
ZeroK: Zero-K v1.12.9.0 – Maps and Mobile AA The diversification of bombers over the past year has been great, but it also highlighted some problems with a few mobile anti-air units. This patch tries to carefully resolve these deficiencies, and to shift things slightly away from Phoenix and towar… Continue Reading →
Wesnoth: Wesnoth 1.19.4 The first release of the new development series, Wesnoth 1.19.4, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The sou… Continue Reading →
Unciv: 4.13.9 4.13.9 Significant memory improvements – should allow for much larger maps on memory-constrained devices! CPU performance improvements Solved rare automation crashes with escorted units Continue Reading →
Unciv: 4.13.8 4.13.8 Allowed starting Scenarios, including Multiplayer, through the ‘New Game’ screen! 😀 WLTK + continuous rendering no longer cause city tiles to be dimmed Fixed Scenario mods being undownloadable and needing to restart game to access Scenario pick… Continue Reading →
Fheroes2: version 1.1.2 Improve AI behavior on the Adventure Map and remove most of bonuses for AI heroes Fix multiple Editor related issues and add support for alliances on the created maps Improve translation support by supporting more languages for the Virtual Keyboard Fi… Continue Reading →