Unciv: 4.13.0 4.13.0 Revert ‘perf: Compute ‘missing from minimum’ stats only when necessary’ perf: Compute ‘missing from minimum’ stats only when necessary Fixed Civilopedia not showing non-unique buildings and units on techs UI: Show terrain icons in text UI: Fade … Continue Reading →
Unciv: 4.12.19 4.12.19 Multiplayer: Add button to skip current player after 24h inactivity Strategic balance applies only to major civs, as per Civ V Automated settlers take conditionals on settling locations into account Modding: Added ruleset validation that 2 poli… Continue Reading →
Wesnoth: Wesnoth 1.18.2 Wesnoth 1.18.2 is now available. This is a maintenance release for the stable 1.18.x series and, as such, it delivers an assortment of bug fixes and other improvements over previous releases in this series. Check the forum thread for a list of the mos… Continue Reading →
ZeroK: Cold Take #16 – Aim and Fire Projectile physics gives us a huge weapon design space, but much of it nonsense, so we made design rules of with the goals of unit intelligence, predictability and verisimilitude.Read it here: https://store.steampowered.com/news/app/334920/view/4356753… Continue Reading →
ZeroK: 1v1 Tournament 24th of August! There will be a 1v1 tourney 24th of August. Click on the link to see the tournament thread and sign up by leaving a comment: https://zero-k.info/Forum/Post/268063#268063 Continue Reading →
Unciv: 4.12.18 4.12.18 Reduced (uncompressed) save file size by 15%, with 15% pending later versions Multiplayer improvements: Add descriptor (you/friend name/unknown) to current player Auto-download missing mods when joining multiplayer game Can force-resign any hu… Continue Reading →
Unciv: 4.12.17 4.12.17 Modding: More unit uniques applicable globally Recognize Tutorials.json file in ruleset validation ‘Unavailable’ promotions are unavailable in UI as well Can go to war with no warmongering penalties if allied or protected city-states have bee… Continue Reading →