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There are 1,557 posts filed in Strategy (this is page 23 of 156).

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Unvanquished 0.55.3, tonemapped vampires

Here comes Unvanquished 0.55.3, our third point release in the 0.55 cycle! Too early to bloom As of 0.55.2, bloom looked bad on many maps. The bloom effect was initially developed targeting clamped overbright (max brightness 1x for textures lit by a ma…

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Games Planet in FPS, Strategy | 2025-04-15 | Comment

Mindustry: Untitled

Added tooltips for additional information about difficulty modifiers Added experimental rule for RTS AI in Serpulo (likely to be buggy) Added logging for OpenGL errors Reduced research cost for various T1 unit factories and units on Serpulo Fixed vari…

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Games Planet in Mobile, Strategy | 2025-04-14 | Comment

OpenHV: 20250413

This is a stable release that contains changes from the previous pre-releases plus

Fixed unbalanced resource for map Keep off the Glass #1242
Fixed camera being in an incorrect position of first frame of the shellmap
Fixed malformed line error in IRC …

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Games Planet in RTS, Strategy | 2025-04-13 | Comment

ZeroK: Zero-K v1.13.4.1 – Snazzy Plasma

This update sports fancy new plasma cannon visuals and an engine update. The engine update is fairly well tested by this point, and should resolve a few rare crashes and improve performance. It might need a bit of time to scan your maps when you first …

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Games Planet in RTS, Strategy | 2025-04-12 | Comment

Unciv: 4.16.3

4.16.3
Ruleset validation: Hide performance suggestions from users, they’re now mod-checker only
Maintenance for improved Code quality
Prevent wrong multiplicators when using the ‘for every [countable]’ Unique in complex ways
Resolved – City states do…

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Games Planet in 4x, Mobile, Strategy | 2025-04-12 | Comment

Mindustry: Build 147: v8 Beta Release

This is a beta release of v8. It does not contain any new Neoplasm faction content – that will be included in a future beta release.With over a year since last release, this version has a massive amount of changes. Here are the highlights.Campaign Over…

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Games Planet in Mobile, Strategy | 2025-04-11 | Comment

Unciv: 4.16.2-patch1

4.16.2-patch1

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Games Planet in 4x, Mobile, Strategy | 2025-04-10 | Comment

Unciv: 4.16.2

4.16.2
Added settings for circles vs hexagons for movable tiles
Modding:

Added ‘civ checkcountable’ console command
Trigger ‘on tile enter’ before removing barb camps / ruins
Suggest conditional order in uniques, for performance
Harden unique paramete…

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Games Planet in 4x, Mobile, Strategy | 2025-04-08 | Comment

Unciv: 4.16.1

4.16.1
Changed ’tiles we can move to’ indication from circles to covering the tile
Convert ‘conditional settlers’ to workers upon capture
Selected unit fadein/fadeout it much more visible
Added notification when unit set to sleep/defend until healed ha…

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Games Planet in 4x, Mobile, Strategy | 2025-04-06 | Comment

Unciv: 4.16.0-patch1

4.16.0-patch1

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Games Planet in 4x, Mobile, Strategy | 2025-04-01 | Comment

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