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There are 1,481 posts filed in Strategy (this is page 23 of 149).

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Unciv: 4.13.7

4.13.7
Performance improvements!
Added Barbarian image variants for AbsoluteUnits by Pelo
AI is displeased when you become the new ally of a city-state it was the ally of
kick/skip turn in mutliplayer only active if the game contains the current player ID

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Games Planet in 4x, Mobile, Strategy | 2024-09-12 | Comment

OpenHV: 20240908

Fixes

Fixed a crash in Scientist Rescue mission by @OcelotWalrus in #1107
Correct Broker Pod’s arc ZOffset by @OcelotWalrus in #1126
Fixed only some aircraft landing on Trading Platform to 🛠️ repair. @OcelotWalrus in #1139
Don’t play animation on Ore …

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Games Planet in RTS, Strategy | 2024-09-08 | Comment

ZeroK: Cold Take #18 – Terrain Matters

Zero-K maps set surprisingly few hard restrictions on unit movement. Instead, they use nuanced terrain to influence the value, accessibility, and defensibly of each location.Read it here: https://store.steampowered.com/news/app/334920/view/457743411438…

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Games Planet in RTS, Strategy | 2024-09-08 | Comment

Unciv: 4.13.6

4.13.6
Performance improvements!
AI prioritizes unit upgrades over purchasing new constructions
Units are not added to cities in resistance if non-resistant cities are available

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Games Planet in 4x, Mobile, Strategy | 2024-09-07 | Comment

Unciv: 4.13.5

4.13.5
Modding:

Make event choices ruleset objects, with standard ‘uniques’ field
Added ‘AI choice weight’ for event choices, techs, policies and promotions

Moved screen orientation setting from advanced tab to display tab
Performance: only trigger p…

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Games Planet in 4x, Mobile, Strategy | 2024-09-05 | Comment

Unciv: 4.13.4

4.13.4
Don’t allow constructing stockpiled-resource-requiring constructions when lacking the resources
Consume stockpiled resources when purchasing constructions that require them
Don’t show ‘ok’ ruleset validations when starting a new game
Set ‘auto a…

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Games Planet in 4x, Mobile, Strategy | 2024-09-01 | Comment

Wesnoth: Wesnoth 1.19.3

The first release of the new development series, Wesnoth 1.19.3, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The sou…

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Games Planet in Strategy, Turnbased | 2024-08-28 | Comment

Unciv: 4.13.3

4.13.3
Fixed ‘conquer city’ automation crash
Minor memory performance improvements
Natural wonders uniques generalized to work for terrain feature as well
Prep work for unit-based Events 🙂
Dev console displays enum options correctly when given incorre…

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Games Planet in 4x, Mobile, Strategy | 2024-08-27 | Comment

ZeroK: Cold Take #17 – Tactical and Strategic Cloaking

Invisible units are tricky to balance since they often feel unfair, and cloaking fields don't help. So we like to think about cloak in a few ways, depending on how it is used.Read it here: https://store.steampowered.com/news/app/334920/view/4268936…

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Games Planet in RTS, Strategy | 2024-08-25 | Comment

Unciv: 4.13.2-redo

4.13.2-redo

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Games Planet in 4x, Mobile, Strategy | 2024-08-24 | Comment

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