Tanks of Freedom 2: Version 1.0.6 is out Version 1.0.6 of the game is now available! It’s another small update focused on improvements to multiplayer modes. New additions Added spectators to multiplayer matches Improvements Unit is snapped… Continue Reading →
Wesnoth: Wesnoth 1.18.4 Wesnoth 1.18.4 is now available. This is a maintenance release for the stable 1.18.x series and, as such, it delivers an assortment of bug fixes and other improvements over previous releases in this series. Check the forum thread for a list of the mos… Continue Reading →
Wesnoth: Wesnoth 1.19.9 The newest release of the new development series, Wesnoth 1.19.9, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The so… Continue Reading →
Unciv: 4.15.12 4.15.12 ‘Abundant resources’ with mods with loads of resources no longer crash AI: choose policy branch at random between those with the least remaining policies modding: rename ‘experience’ with ‘XP’ for unified naming Move Spy tech steal modifiers to… Continue Reading →
Tanks of Freedom 2: Version 1.0.5 is out Version 1.0.5 of the game is now available! This small update brings a few important changes. New additions Added rendering scale slider to Video settings Bugfixes Fixed AI taking over player turns in… Continue Reading →
ZeroK: Cold Take #22 – Radar and the Limits of Vision Radar complements ordinary vision by providing less information at greater range. Zero-K uses is to to pursue more direct player action, and to improve unit AI.Read it here: https://store.steampowered.com/news/app/334920/view/714486304366133275 Continue Reading →
Fheroes2: version 1.1.6 Rework multiple buttons in the game and introduce additional buttons in both the Editor and gameplay Expand the functionality of Adventure Map events Display additional information for Adventure Map objects in the Editor Fix various rendering and logi… Continue Reading →
Unciv: 4.15.11 4.15.11 UI: Fixed edges for edge tiles on word wrap maps Fixed automated road connections attempting to go through impassible tiles Modding: Changed stockpile names to be human readable Units with logistics that attacked but did not move, no longer hea… Continue Reading →
Unciv: 4.15.10 4.15.10 modding: Validate tech row value UI: More visible railroads Display unexplored tiles 1-tile out from explored tiles Retain zoom when moving between different city screens Stats in notifications no longer have number format ‘baked in’ Map no lon… Continue Reading →