Unciv: 4.12.7 4.12.7 AI: Better placement for Great Improvements City focus resets to default when annexed Allow multiplication for event triggers ‘Consumes resources’ unique not displayed twice for constructions in city screen Added promotionName as possible value … Continue Reading →
ZeroK: Cold Take #14 – Free Factories For All How long should players spend setting up their base at the start of the game? Zero-K tried to make this phase as short as possible and found other issues to solve along the way.Read it here: https://store.steampowered.com/news/app/334920/view/426893119… Continue Reading →
Unciv: 4.12.6 4.12.6 Many performance improvements! By SomeTroglodyte: Support for languages using Diacritics (e.g. Bangla) By tuvus: Improved unit automation for defending cities Warmongering doesn’t apply to civs that are angry at the target civ Optimize scree… Continue Reading →
Unciv: 4.12.5 4.12.5 Re-add ‘construct great improvement’ automation for great units that can’t do their main actions Promotion added to unit already containing that promotion, does not retrigger trigger uniques ‘Unavailable’ units cannot be upgraded to By SeventhM:… Continue Reading →
Unciv: 4.12.4 4.12.4 Modding version! Triggered uniques accept multiplying modifiers Better ‘Withdraws before melee combat’ unique Clearer ‘no damage penalty for wounded units’ unique Countables for Cities, Units, Buildings allow filters Performance improvements f… Continue Reading →
Unciv: 4.12.3 4.12.3 Modding: ‘after [amount] turns’ -> ‘after turn number [amount]’ ‘before [amount] turns’ -> ‘before turn number [amount]’ ‘when number of [countable] is greater than [countable]’ -> ‘when number of [countable] is more than [countable]’ … Continue Reading →
Unciv: 4.12.2 4.12.2 Tech, policy, unit and terrain uniques provide multiplied uniques with ‘for every [countable]’ / ‘for every [amount] [countable]’ modifiers Many performance improvements Units teleport out of open borders on war declaration Inquisitors go out of… Continue Reading →