Unciv: 4.12.18 4.12.18 Reduced (uncompressed) save file size by 15%, with 15% pending later versions Multiplayer improvements: Add descriptor (you/friend name/unknown) to current player Auto-download missing mods when joining multiplayer game Can force-resign any hu… Continue Reading →
Unciv: 4.12.17 4.12.17 Modding: More unit uniques applicable globally Recognize Tutorials.json file in ruleset validation ‘Unavailable’ promotions are unavailable in UI as well Can go to war with no warmongering penalties if allied or protected city-states have bee… Continue Reading →
Unciv: 4.12.16 4.12.16 Fixed world wrap for games saved during 4.12.15 ‘gain control over tiles’ trigger leaves your tiles alone By SomeTroglodyte: Fix new improvements becoming visible on non-observed tiles Fix rare crash opening overview on turn 0 Console command … Continue Reading →
OpenHV: 20240803 Features Added tracers to instant hit bullets. by @dnqbob in #957 Added new projectile InstantExplode (unused). by @GraionDilach #993 Added play map button. by @Mailaender Added a water refill 🚰 mechanic to the Fire Watch mission. by @Mailaender Added… Continue Reading →
0AD: The git migration is on its way! We’re finally migrating to git with Gitea in August! The migration is planned to happen on the 19th and 20th of August (European hours). It’s been long awaited, more than 12 years! Main discussion: https://wildfiregames.com/forum/topic/1153… Continue Reading →
Unciv: 4.12.15 4.12.15 Modding: Validate mod folder names and catch misspellings Improvement Unique converted to trigger – ‘Gain control over [tileFilter] tiles in a [amount]-tile radius’ Resolved map type generation errors kudos @SomeTroglodyte Automated workers p… Continue Reading →
Wesnoth: Wesnoth 1.19.2 The first release of the new development series, Wesnoth 1.19.2, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The sou… Continue Reading →