Unciv: 4.11.17 4.11.17 Unavailable techs work well with tech picker screen Added ruleset check for resource uniques with resource conditionals By tuvus: Added an option to disable move by long press Fixed spy steal tech timer Spy max rank can be modded By SomeTrogl… Continue Reading →
Wesnoth: Wesnoth 1.19.0 The first release of the new development series, Wesnoth 1.19.0, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The sou… Continue Reading →
ZeroK: Cold Take #13 – Pro-Simplicity, Anti-Nuke Zero-K has nukes and missiles that shoot down nukes, but unlike similar games, the system is kept as simple as possible to keep it feeling fair and interactive.Read it here: https://store.steampowered.com/news/app/334920/view/4155212770698415116 Continue Reading →
Unciv: 4.11.16 4.11.16 AI no longer trusts you on resource trades if you cut deals short Added ‘per every X countables’ modifier Add unit name and building name countables By SomeTroglodyte: Allow mod sounds to be selected as multiplayer notification sound Allow acc… Continue Reading →
Unciv: 4.11.15 4.11.15 Modding: ‘for every [countable]’ unique modifier Added links to base ruleset template in docs Fixed ‘don’t allow era select’ if the game has no techs By SomeTroglodyte: Support for Zulu language By tuvus: Clicking the spy button no longer al… Continue Reading →
Fheroes2: version 1.1.0 Introduce the new Editor to the engine, which allows to create and play new maps Rework several in-game dialogs Improve AI behavior regarding enemy heroes and castles Update multiple translations Full list of changes can be found here. Continue Reading →
Unciv: 4.11.14 4.11.14 Allow rulesets to forgo capital city indicators entirely! Default city for hexarealm does NOT have a question mark Added ruleset validation for preferred victory type By SomeTroglodyte: Mod checker reports some problems with texture atlases or… Continue Reading →
Tanks of Freedom 2: Version 0.7.0 is out Version 0.7.0 of the game is now available! This one focuses on Skirmish content, as well as minor visual improvements. Skirmish map additions: New Skirmish mode maps 2p_cityscape 2p_oasis 2p_forlorn… Continue Reading →
ZeroK: Cold Take #12 – Mighty Morphing This is the first in a series of guest articles about unit improvement mechanics, and why Zero-K avoids using many of them.Read it here: https://store.steampowered.com/news/app/334920/view/6398004206839876250 Continue Reading →