Unciv: 4.14.6 4.14.6 Rendering performance improvements AI does not offer open borders trade if other side already has open borders Don’t allow trading away max gold/max gpt to multiple civs Added ‘unit remove all’ console command In trade, if one side has negative … Continue Reading →
Unciv: 4.14.5 4.14.5 Coast edge images for HexaRealm tiles by legacymtgsalvationuser69544 đŸ™‚ Place edge images over terrains and under improvements, where possible City-state unique units are not taken from civs within this game Don’t assume the city-state ally know… Continue Reading →
Wesnoth: Wesnoth 1.18.3 Wesnoth 1.18.3 is now available. This is a maintenance release for the stable 1.18.x series and, as such, it delivers an assortment of bug fixes and other improvements over previous releases in this series. Check the forum thread for a list of the mos… Continue Reading →
Unciv: 4.14.4 4.14.4 Memory optimizations AI: Use Great Artists for Golden Ages modding: Added ‘on [difficulty] difficulty’ conditional Avoid Growth and Food Ranking Improvements – By itanasi Continue Reading →
Unvanquished 0.55.1, let’s polish it! Unvanquished 0.55.1, let’s polish it! First bunch of fixes and improvements for 0.55! It’s time to update! We made this update quickly because we identified annoying bugs in some maps. Those bugs went unnoticed before, as there were some do… Continue Reading →
Unciv: 4.14.3 4.14.3 Fixed Wait action when auto unit cycle is disabled Unresearchable techs not added when starting in advanced era modding: Added validation to event uniques ‘upon gaining/losing the [promotion] status’ triggers correctly ‘upon building a [improve… Continue Reading →
Unciv: 4.14.2 4.14.2 DoF popup requires choosing an option Downgraded back to LibGDX 1.12.1 to solve Wayland and AWT issues Resource uniques are initialized correctly Memory performance improvements Workers will repair pillaged Great improvement tiles – By Emandac A… Continue Reading →