Unciv: 4.14.18 4.14.18 Performance – Faster map update on click ‘close unit table’ button does not cycle units By SeventhM: Allow stat from battle uniques to also give stockpiles Fix gaining resources twice when it is gained from a city By czyh2022 (NEW!): Allow c… Continue Reading →
ZeroK: Zero-K v1.12.12.0 – Shield Tech This patch has a slew of balance changes and a new game mode. Shieldball and Phoenix are the focus of the nerfs, but there are many more tweaks that ended up touching most of the factories. Some more notable ones are Bulkhead being worse at short range… Continue Reading →
Unciv: 4.14.17 4.14.17 Fixed ANRs for: URL checking for Github URL with query Global politics table Playing overlay music in city screen Flank attack unique works with ‘vs’ conditionals Fix rare Android crash where we don’t have permissions to copy external mods on… Continue Reading →
Wesnoth: Wesnoth 1.19.7 The first release of the new development series, Wesnoth 1.19.7, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The sou… Continue Reading →
VCMI 1.6.0 released VCMI 1.6.0 releasedA new major release just arrived: VCMI 1.6.0! This time we focused on AI, visuals and numerous GUI and UX additions for even more immersive experience. Continue Reading →
Unciv: 4.14.16 4.14.16 CPU performance improvements UI: Better ‘close unit table’ button Better options checkboxes, slider buttons, multiplayer server UI – By Toxile Bugfixes: Buy button active when civ can purchase items in puppets Paused music no longer resumes… Continue Reading →
Unvanquished 0.55.2: bots in the sky Here comes the second update of our 0.55 release cycle! Just in time for Christmas! 🎄️ Only the engine, the game code and the main game package are updated. There is no map or texture update. The update will then be very fast to download if you use our… Continue Reading →