Unciv: 4.11.13 4.11.13 Barbarian water units no longer pillage By SomeTroglodyte: Console: tile setowner, civ removepolicy Fix crash when a starting unit has a random conditional Espionage icons By tuvus: Espionage: Spies can be moved on map Espionage: City state … Continue Reading →
Unciv: 4.11.12 4.11.12 By tuvus: More espionage UI improvements City state election rigging By SomeTroglodyte: Fix ‘Move a unit’ tutorial isn’t completed by moving via right-click Fix ‘Translating’ wiki link Added the culture-refunding remove policy unique – By … Continue Reading →
Unciv: 4.11.11 4.11.11 Nuclear weapon uniques accept conditionals By SomeTroglodyte: Console: civ addpolicy Resource Overview: Info on unavailable strategic and unimproved by allies Spy UI improvements Fix potential crash in console autocomplete Continue Reading →
VCMI 1.5.0 released VCMI 1.5.0 releasedA new major release has been published. VCMI 1.5.0 sees the light of day. The main focus this time was on the online lobby. But also many other features were integrated and many bugs were fixed. Continue Reading →
ZeroK: Zero-K v1.12.5.0 – Settings Override Fix This is a small patch that was released to fix the settings deployment bug. A few other things we were working on made it in too. Fixed a recently introduced issue that caused particular settings to be overridden on launch. Units far from the epicen… Continue Reading →
ZeroK: Cold Take #11 – The Atomic Solution to Monospam Zero-K units are the simple "atoms" of more complicated armies. But using a single unit type is simple, so we need way to encourage unit mixing, to keep things interesting.Read it here: https://store.steampowered.com/news/app/334920/view/4202… Continue Reading →
Unciv: 4.11.10 4.11.10 By tuvus: Add missing espionage uniques Next turn button shows move spies notification icon Added diplomatic repercussions for spying on a civ Spy rank UI and fixes Fixed city-state alliance join war notification Better ‘hidden in civilopedia… Continue Reading →
Unciv: 4.11.9 4.11.9 Added ‘checkfilter’ console commands for city, tile, and unit, for easy mod checking Unit movement changes – should solve some edge-case problems ‘Adjacent unit’ conditional takes civilians into account Better UX for multiplayer game add & r… Continue Reading →
Unciv: 4.11.8 4.11.8 Performance: Memory and CPU optimizations Civilian AI wandering avoids enemy melee units correctly Color lands by owner on max zoom out, for better overview MP Spectator can scroll entire map Resolved – Safeguard against uniques specifying non-… Continue Reading →
Unciv: 4.11.7 4.11.7 By tuvus: Declare War Reason Autoplay can run on a different thread, to update game UI continuously By SomeTroglodyte: Units with ‘no sight’ should still see their own tile Modding: Validation for civilopediaText Fix: Potential crash on new g… Continue Reading →