FGD Planets
FGD Planets
FOSS game & dev news
Skip to content
  • About
  • Sources

Strategy

There are 1,459 posts filed in Strategy (this is page 28 of 146).

Post navigation

Unciv: 4.11.13

4.11.13
Barbarian water units no longer pillage
By SomeTroglodyte:

Console: tile setowner, civ removepolicy
Fix crash when a starting unit has a random conditional
Espionage icons

By tuvus:

Espionage: Spies can be moved on map
Espionage: City state …

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2024-05-16 | Comment

Unciv: 4.11.12

4.11.12
By tuvus:

More espionage UI improvements
City state election rigging

By SomeTroglodyte:

Fix ‘Move a unit’ tutorial isn’t completed by moving via right-click
Fix ‘Translating’ wiki link

Added the culture-refunding remove policy unique – By …

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2024-05-14 | Comment

Unciv: 4.11.11

4.11.11
Nuclear weapon uniques accept conditionals
By SomeTroglodyte:

Console: civ addpolicy
Resource Overview: Info on unavailable strategic and unimproved by allies
Spy UI improvements
Fix potential crash in console autocomplete

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2024-05-11 | Comment

VCMI 1.5.0 released

VCMI 1.5.0 releasedA new major release has been published. VCMI 1.5.0 sees the light of day. The main focus this time was on the online lobby. But also many other features were integrated and many bugs were fixed.

Continue Reading →
Games Planet in RPG, Strategy, Turnbased | 2024-05-10 | Comment

ZeroK: Zero-K v1.12.5.0 – Settings Override Fix

This is a small patch that was released to fix the settings deployment bug. A few other things we were working on made it in too.

Fixed a recently introduced issue that caused particular settings to be overridden on launch.

Units far from the epicen…

Continue Reading →
Games Planet in RTS, Strategy | 2024-05-06 | Comment

ZeroK: Cold Take #11 – The Atomic Solution to Monospam

Zero-K units are the simple "atoms" of more complicated armies. But using a single unit type is simple, so we need way to encourage unit mixing, to keep things interesting.Read it here: https://store.steampowered.com/news/app/334920/view/4202…

Continue Reading →
Games Planet in RTS, Strategy | 2024-05-05 | Comment

Unciv: 4.11.10

4.11.10
By tuvus:

Add missing espionage uniques
Next turn button shows move spies notification icon
Added diplomatic repercussions for spying on a civ
Spy rank UI and fixes
Fixed city-state alliance join war notification

Better ‘hidden in civilopedia…

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2024-05-04 | Comment

Unciv: 4.11.9

4.11.9
Added ‘checkfilter’ console commands for city, tile, and unit, for easy mod checking
Unit movement changes – should solve some edge-case problems
‘Adjacent unit’ conditional takes civilians into account
Better UX for multiplayer game add & r…

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2024-04-29 | Comment

Unciv: 4.11.8

4.11.8
Performance: Memory and CPU optimizations
Civilian AI wandering avoids enemy melee units correctly
Color lands by owner on max zoom out, for better overview
MP Spectator can scroll entire map
Resolved – Safeguard against uniques specifying non-…

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2024-04-25 | Comment

Unciv: 4.11.7

4.11.7
By tuvus:

Declare War Reason
Autoplay can run on a different thread, to update game UI continuously

By SomeTroglodyte:

Units with ‘no sight’ should still see their own tile
Modding: Validation for civilopediaText
Fix: Potential crash on new g…

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2024-04-23 | Comment

Post navigation

Planets

  • Games Planet
  • Dev Planet

Network

  • Forum
  • IRC chat

Categories

  • 4x
  • Arcade
  • Art
  • Engine
  • FPS
  • Mobile
  • Party
  • Puzzle
  • Racing
  • Roguelike
  • RPG
  • RTS
  • Simulation
  • Space
  • Sport
  • Strategy
  • Tools
  • Turnbased
  • Uncategorised
  • Voxel
  • VR
Independent Publisher empowered by WordPress