Unciv: 4.14.1 4.14.1 Modding: ‘upon gaining/losing the [promotion] status/promotion’ triggers now work correctly Allow AI to use perpetual culture/faith conversions Added version number to main menu By itanasi: New ‘Guard’ action for units that can retreat from com… Continue Reading →
Wesnoth: Wesnoth 1.19.5 The first release of the new development series, Wesnoth 1.19.5, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The sou… Continue Reading →
Unciv: 4.14.0 4.14.0 Wait action selects next unit By sulai: Better city screen buy button location Do not create resource notification for unresearched resources Fix constructions that’s always visible showing when belonging to another civ – By SeventhM Continue Reading →
Fheroes2: version 1.1.3 Add language support for map format and fix several issues with the Editor Improve AI on the Adventure Map and speed up its decisions Expand translation support for more buttons and the Virtual Keyboard Over 30 issues have been closed since the 1.1.2 … Continue Reading →
Unciv: 4.13.19 4.13.19 Update mods even if we have cached data Modding: Unit icon falls back to UnitTypeIcons/ successfully Cities reduce tile movement cost to 1 (on e.g. hills), per Civ V Add Specialists Tutorial – By itanasi Add <when espionage is enabled> co… Continue Reading →
Unvanquished 0.55: Awesomeness has arrived Unvanquished 0.55 is now there! It was long awaited, but now it is real! Download it now! Fast! Fast! Fast! The engine and the game are now much more faster than ever! Sky simplification: Reaper brought a cleansing fire to the archaic and bafflingly ba… Continue Reading →
Unciv: 4.13.18 4.13.18 Better AI decisions for policy branches Modding: Allow fallback to ‘UnitTypeIcons/$unitName’ if ‘UnitIcons/$unitName’ does not exist Added unique-weighted decision for policy branches Better ‘hidden when’ uniques for disabled religion, victory… Continue Reading →
ZeroK: Cold Take #20 – Teamwork By Default Zero-K team games go up to 16v16, which is absurdly large compared to most RTS. That these games work at all is surprising, as is the design behind supporting such large games.Read it here: https://store.steampowered.com/news/app/334920/view/4518891123… Continue Reading →
Unciv: 4.13.17 4.13.17 Mod management screen: Cache online mod list for fast loading Always allow mod search Modding: Allow removing free policies Resolved crash on modded game with no capital city indicator AI: Improved automated worker tile selection Solve ANRs… Continue Reading →
Awesomeness is coming! We are now very close to releasing Unvanquished 0.55! It’s now only a matter of days! We have published a first release candidate (see the thread in the forums). Let’s give some news about the project before the release day comes! Updated u… Continue Reading →