Unciv: 4.14.10 4.14.10 Fixed Flood Plains generation Fixed crash when swapping while retreating Added debug option to show tile image locations Worker units do not try and swap with non-adjacent tiles Better MP update error handling Resolved crashes due to incorrect … Continue Reading →
Unciv: 4.14.9 4.14.9 CPU performance improvements Uniques hidden from users do not show icons in tech tree Disallow slashes in mp game names Added more options for UI skin mods – By GGGuenni By SeventhM: Fix capital indicating uniques ignoring gamestate Fix tile d… Continue Reading →
Unciv: 4.14.8 4.14.8 Avoid ‘application not responding’ errors on Android when attempting to start a multiplayer game Avoid out of memory errors when updating multiplayer games Don’t reject constructions for missing stockpiled resource costs, AFTER you’ve already pa… Continue Reading →
Unciv: 4.14.7 4.14.7 CPU performance improvements Modding: Mod checker accepts civ filters as tile filters Great General unique works with conditionals Nat wonders land->water conversion no longer causes rivers on water tiles Growth nullifying uniques do not nu… Continue Reading →
Tanks of Freedom 2: Version 1.0.3 is out Version 1.0.3 of the game is now available! Even though it does not contain much new content, it marks a full release of the project! Important note! From now on, the builds available on itch are no l… Continue Reading →
Widelands 1.2.1 Released The Widelands Development Team is proud to announce the immediate availability of the stable point release Widelands 1.2.1. Windows installer 64 bit · 32 bit Mac packages (64 bit) MacOS ≥ 12 Intel · MacOS ≥ 14 Arm Linux (64 bit) AppImage · Flatpak … Continue Reading →
Unciv: 4.14.6 4.14.6 Rendering performance improvements AI does not offer open borders trade if other side already has open borders Don’t allow trading away max gold/max gpt to multiple civs Added ‘unit remove all’ console command In trade, if one side has negative … Continue Reading →
Unciv: 4.14.5 4.14.5 Coast edge images for HexaRealm tiles by legacymtgsalvationuser69544 🙂 Place edge images over terrains and under improvements, where possible City-state unique units are not taken from civs within this game Don’t assume the city-state ally know… Continue Reading →