Unciv: 4.10.3 4.10.3 Modding: Add ‘Unavailable’ unique (counterpart to Only Available) Unified resource generation checks to include all uniques always ‘not shown on world screen’ unique accepts civ conditionals Added adjacency conditionals CityCombatant.matchesFil… Continue Reading →
Unciv: 4.10.2 4.10.2 By SeventhM: Fix Spectator stats when viewing another civ Allow units to upgrade to more than one unit Fix problems with stats from tiles and improvements By SomeTroglodyte: A Conditional checking for a Building globally Unit actions ‘paging’… Continue Reading →
ZeroK: Zero-K v1.12.1.1 – Ship Shape This update follows the Corsair buff from last month with a wider range of ship tweaks. The largest are that Siren and Envoy are much heavier, and that Reef drones capture units. This should give smaller ships time to shine and make the larger ships mo… Continue Reading →
Unciv: 4.10.1 4.10.1 ‘cities auto-bombard at end of turn’ is a user option Improved Console autocomplete – By SomeTroglodyte By tuvus: AI worker road priority rework Spectators can see the diplomacy screen of the civ that they have selected Checking if a tile is in… Continue Reading →
Unciv: 4.10.0 4.10.0 Natural wonders no longer spawn next to start locations Automated spectator in multiplayer takes no actions Added console commands to remove roads, change city name By SomeTroglodyte: The console key is now bindable Allow map editor to generate… Continue Reading →
Unciv: 4.9.19 4.9.19 Modding: ‘Cannot be traded’ unique accepts Civ conditionals Allow comment uniques on follower beliefs By tuvus: Spectators receive era notifications again Fixed AI Worker feature removal By SomeTroglodyte: Fix Paradrop crossing World-wrap s… Continue Reading →
ZeroK: Cold Take #4 – Factories as Factions How many factions are in Zero-K? Anywhere up to eleven, depending on what you want to get out of them.Read it here: https://store.steampowered.com/news/app/334920/view/3887234011247278814 Continue Reading →
Unciv: 4.9.18 4.9.18 Performance improvements for movement and ruleset validation Added unique MayBuyConstructionsInPuppets – By rpolitex Polynesia can immediately embark on turn zero – By SeventhM Fix NullPointerException on founding a pantheon – By dHannasch Fix… Continue Reading →