Unciv: 4.9.12 4.9.12 Added experimental scenarios! Fixed Android status bar not disappearing (‘immersion mode’) Console: added ‘set player type’ command, for scenario setup Fix ShadowedLabel – By SomeTroglodyte Continue Reading →
ZeroK: Zero-K v1.11.12.4 – Blastwing Split The Blastwing rework continues, with most of the feedback suggesting it dealt too much damage, although a few edge cases in its behaviour have also been fixed. There is also an overdue Corsair buff and tweaks to make Disco Rave Party less fiddly. The b… Continue Reading →
Fheroes2: version 1.0.11 Expand Battle Only mode with saving functionality and updated UI Add Town and Ocean objects placement in the Editor, and implement base file format for maps (accessible only for developers at the moment) Improve the logic of AI defensive tactics Rewor… Continue Reading →
Unciv: 4.9.11 4.9.11 Fixed tech dependency related crash Unit by default not selected on turn start Added ‘upon turn end’ trigger By SomeTroglodyte: City-state bonuses respect ‘hidden from users’ modifier (UI) Politics overview diagram: Add legend popup By tuvus: … Continue Reading →
Wesnoth: Wesnoth 1.17.24 The newest release of the development series, Wesnoth 1.17.24, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The sourc… Continue Reading →
Unciv: 4.9.10 4.9.10 Add remove unit promotion unique – By PLynx01 Fix key bindings in edge case – By SomeTroglodyte By remdu: Coast spread algorithm don’y initialize with non naturally generated terrain Stop movement on Path Blocked – By itanasi Only units that … Continue Reading →
ZeroK: Cold Take #2 – Quant’s Rule Read it here: https://store.steampowered.com/news/app/334920/view/3875973926280115015There are going to be a few posts on fundamentals as it is hard to discuss anything else without them. Also, the header image at the top of the post may have fallen of… Continue Reading →
Unciv: 4.9.9 4.9.9 Finally deprecated old religion uniques By SeventhM: Avoid crash in mod checker for mods with undefined tech requirements Fix stats from tileFilter unique not working on improvements Add damage dealing unit trigger Fix not getting unique unit fr… Continue Reading →
Unciv: 4.9.8 4.9.8 Add new map types – By remdu Avoid ANRs when users select mods that take above 500ms to run checks on Add warning when buying a religious unit not of your religion – By WhoIsJohannes Allow arbitrary victory types for AI policy picking – By Sev… Continue Reading →