0AD: The git migration is on its way! We’re finally migrating to git with Gitea in August! The migration is planned to happen on the 19th and 20th of August (European hours). It’s been long awaited, more than 12 years! Main discussion: https://wildfiregames.com/forum/topic/1153… Continue Reading →
Unciv: 4.12.15 4.12.15 Modding: Validate mod folder names and catch misspellings Improvement Unique converted to trigger – ‘Gain control over [tileFilter] tiles in a [amount]-tile radius’ Resolved map type generation errors kudos @SomeTroglodyte Automated workers p… Continue Reading →
Wesnoth: Wesnoth 1.19.2 The first release of the new development series, Wesnoth 1.19.2, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The sou… Continue Reading →
ZeroK: Cold Take #15 – Experiences With Veterancy Zero-K flirted with many forms of veterancy, from stat boosts to a full on evolutionary tree. Join Sprung as reviews these systems and investigates why each of them went extinct.Read it here: https://store.steampowered.com/news/app/334920/view/43567539… Continue Reading →
Unciv: 4.12.14 4.12.14 Add CLI argument to specify the data directory – this will allow native install on Windows, hopefully Modding: New unit triggers to gain/lose movement points AI citizen focus improvements – By EmperorPinguin Correct spelling of ‘Svannah’ to ‘Sa… Continue Reading →
Unciv: 4.12.13 4.12.13 Special nuke animation, to make it feel more momentous Better repeatable unique randomization Modding: mapUnitFilter no longer errors for correct values Better display of ‘object is missing a name’ errors Fix endless loop when many units can t… Continue Reading →
Unciv: 4.12.12 4.12.12 Terrain civilopedia displays improvements that can be placed Fixed paradrop to areas outside of movement range Fix number translation removing 0 digits from strings like ‘1,023’ Modding: Catch & fix unknown json filenames Added autoreplace… Continue Reading →
Unciv: 4.12.11 4.12.11 Modding: Added unique builder screen, accessible from mod checker 😀 Fixed Workboat construction automation ignoring existing workboat in city Fixed air unit movement on map Fixed icons in Wonder location ‘near city’ for cities with nation name… Continue Reading →
ZeroK: Zero-K v1.12.7.0 – Revenant Revised, Scallop Superior Revenant was brought back from the dead just over a year ago, but it lurked in the background until the appearance of combat engineers. Killing these newly-popular commanders in two shots let people really explore what Revenant could do, and most of it… Continue Reading →