Unciv: 4.9.16 4.9.16 Console: civ/city names better matching By SeventhM: Change the icons from some units/buildings Add unique to allow for generalized great generals Show carried production from mid-turn obsoleted units – By soggerr By tuvus: Fixed crash when … Continue Reading →
Wesnoth: Wesnoth 1.16.11 Wesnoth 1.16.11 is now available. This is a maintenance release for the stable 1.16.x series and, as such, it delivers an assortment of bug fixes and other improvements over previous releases in this series. Check the forum thread for a list of the mo… Continue Reading →
Unciv: 4.9.15 4.9.15 Added Tile Breakdown table, accessible by clicking on the stats in tile info table Solved rare pillage-related crash Added smoothing to vector images Console: Add activatetrigger command for civ! Allow ‘-delimited strings ‘capture all capitals… Continue Reading →
0AD: Best Wishes for 2024 Wildfire Games would like to send you its best wishes for 2024! May you have a prosperous New Year! Continue Reading →
Unciv: 4.9.14 4.9.14 Fixed Scenario crashes Updating server URL allows checking connection immediately New Citizen Focus Options – by Itanasi By tuvus: Worker AI short distance priority fix AI focuses city-state gold gifting By SeventhM: Spawn multiple great peop… Continue Reading →
ZeroK: Cold Take #3 – Fight your opponent, not the UI Read it here: https://steamcommunity.com/games/334920/announcements/detail/3887234011192023191?snr=2___This is a long one, but I had time over the Christmas break, and the principle underpins so much of Zero-K that it was important to explain it right…. Continue Reading →
Unciv: 4.9.13 4.9.13 Religion button respects unique ‘hidden from users’ modifier Trigger ‘capture city’ as a unit trigger By tuvus: Worker AI Rework AI doesn’t counteroffer and request a treaty on the same turn Civs now have a 50% chance of picking their favored r… Continue Reading →
Unciv: 4.9.12 4.9.12 Added experimental scenarios! Fixed Android status bar not disappearing (‘immersion mode’) Console: added ‘set player type’ command, for scenario setup Fix ShadowedLabel – By SomeTroglodyte Continue Reading →
ZeroK: Zero-K v1.11.12.4 – Blastwing Split The Blastwing rework continues, with most of the feedback suggesting it dealt too much damage, although a few edge cases in its behaviour have also been fixed. There is also an overdue Corsair buff and tweaks to make Disco Rave Party less fiddly. The b… Continue Reading →
Fheroes2: version 1.0.11 Expand Battle Only mode with saving functionality and updated UI Add Town and Ocean objects placement in the Editor, and implement base file format for maps (accessible only for developers at the moment) Improve the logic of AI defensive tactics Rewor… Continue Reading →