FGD Planets
FGD Planets
FOSS game & dev news
Skip to content
  • About
  • Sources

Strategy

There are 1,542 posts filed in Strategy (this is page 38 of 155).

Post navigation

Fheroes2: version 1.1.1

Add support for Rumors, Daily Events and special conditions in the Editor
Update several UI dialogs for the Editor
Rework AI bonuses logic and fix rare cases with AI behavior on the Adventure Map
Over 40 issues have been closed since the 1.1.0 release…

Continue Reading →
Games Planet in Engine, Strategy, Turnbased | 2024-07-13 | Comment

Unciv: 4.12.10

4.12.10
UNIT MOVEMENT ANIMATION!
New uniques:

‘Can only start games from the starting era’ mod option
‘if [buildingFilter] is not constructed’ unique

AI no longer declares war against defeated civs
Unified AI and Human gold purchase logic
Ruleset val…

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2024-07-11 | Comment

Unciv: 4.12.9

4.12.9
Solved edge-case missing images bug
Hidden conditionals are hidden in more places
Duplicate notifications are all shown
Fixed infinite air units in cities
Friendship-based modifiers calculated correctly
By SomeTroglodyte:

UX: Notifications for …

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2024-07-09 | Comment

Unciv: 4.12.8

4.12.8
Performance improvements
Better simulation automation
Added missing deprecation validation for unit uniques
By SomeTroglodyte:

Translation updates work for diacritic-using languages

For languages with special number characters, translate numbe…

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2024-07-05 | Comment

Warzone2100: 4.5 – The Campaign Choices Update

With over 800 commits since the last release, it’s time for Warzone 2100 v4.5!This release includes a brand-new “Campaign Selector”, enhanced support for campaign mods, built-in “Classic Balance” campaign mod, numerous campaign “Tweak Options”, new in…

Continue Reading →
Games Planet in RTS, Strategy | 2024-07-02 | Comment

Unciv: 4.12.7

4.12.7
AI: Better placement for Great Improvements
City focus resets to default when annexed
Allow multiplication for event triggers
‘Consumes resources’ unique not displayed twice for constructions in city screen
Added promotionName as possible value …

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2024-07-02 | Comment

Unciv: 4.12.6-patch1

4.12.6-patch1

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2024-06-30 | Comment

ZeroK: Cold Take #14 – Free Factories For All

How long should players spend setting up their base at the start of the game? Zero-K tried to make this phase as short as possible and found other issues to solve along the way.Read it here: https://store.steampowered.com/news/app/334920/view/426893119…

Continue Reading →
Games Planet in RTS, Strategy | 2024-06-29 | Comment

Unciv: 4.12.6

4.12.6
Many performance improvements!
By SomeTroglodyte:

Support for languages using Diacritics (e.g. Bangla)

By tuvus:

Improved unit automation for defending cities
Warmongering doesn’t apply to civs that are angry at the target civ

Optimize scree…

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2024-06-29 | Comment

Unciv: 4.12.5-patch1

4.12.5-patch1

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2024-06-28 | Comment

Post navigation

Planets

  • Games Planet
  • Dev Planet

Network

  • Forum
  • IRC chat

Categories

  • 4x
  • Arcade
  • Art
  • Engine
  • FPS
  • Mobile
  • Party
  • Puzzle
  • Racing
  • Roguelike
  • RPG
  • RTS
  • Simulation
  • Space
  • Sport
  • Strategy
  • Tools
  • Turnbased
  • Uncategorised
  • Voxel
  • VR
Independent Publisher empowered by WordPress